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Forum: Game Suggestions

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  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 87,362
    08.01.16 10:47 Go to last post
  1. Second island..or maybe more

    Hi, I didn't found this idea yet, so don't kill me if i missed it. It would be great if it was possible that you could keep the islands you have...

    Started by gatchina, 03.10.13 14:32
    • Replies: 6
    • Views: 22,577
    09.10.13 14:19 Go to last post
  2. Halloween Storehouse

    Would it be possible to change it from a building too an upgrade? Players would still build the normal storehouse and put the upgrade on top of...

    Started by DaveyDent, 13.09.13 15:41
    2 Pages
    1 2
    • Replies: 17
    • Views: 11,349
    09.10.13 11:43 Go to last post
  3. trade - scrollbar jumps too many units at once

    When I want to sell something for 50 gc, I practically have to click 49 times because if I try to set the bar to 50, I'd have to drag the mouse...

    Started by FishSmell, 08.10.13 06:47
    • Replies: 2
    • Views: 7,272
    08.10.13 14:38 Go to last post
  4. A collection of UI changes

    Of TSO's flaws, the most egregious are probably the UI issues. The game is littered with horrible design choices that force players to click way more...

    Started by EctoRune, 04.10.13 11:44
    2 Pages
    1 2
    • Replies: 14
    • Views: 82,555
    08.10.13 07:20 Go to last post
  5. Bookbinder - remove the limit of one per person

    There are a lot of rants and raves (mostly rants) about the bookbinder; lack of queue, escalating book costs, strange production times of support...

    Started by Tripi, 26.09.13 17:52
    2 Pages
    1 2
    • Replies: 14
    • Views: 26,840
    07.10.13 15:26 Go to last post
  6. addition to prov house

    I can make iron swords from bronze swords in provisional house :D, maybe it would also be good to make steel swords from iron swords. ::E::

    Started by fisho1, 03.10.13 02:14
    • Replies: 1
    • Views: 2,761
    07.10.13 09:02 Go to last post
  7. game improvement

    hello, in an adventure i always have difficulties to get back to my island. i was thinking, on the right side of the screen you have always the...

    Started by general1, 04.10.13 16:31
    • Replies: 3
    • Views: 4,902
    07.10.13 08:59 Go to last post
  8. Let Generals patrol or 'look for' collectibles

    I have a nice suggestion in light of the new collectibles feature. It can be difficult to find these collectibles, they can be well hidden. And,...

    Started by DutchZji, 05.10.13 13:18
    • Replies: 7
    • Views: 9,306
    06.10.13 07:47 Go to last post
  9. 2 small buttons

    1 - Attack button on Combat Preview report. I would like it so that once I check a battle with the combat preview I have the option of clicking...

    Started by Diz416, 03.10.13 17:20
    2 Pages
    1 2
    • Replies: 10
    • Views: 21,602
    06.10.13 01:50 Go to last post
  10. Allow chatting when rest of screen is disabled

    The most irritating place this happens is the economy overview. Why the hell can't you use chat while you have it open? Messages is also annoying....

    Started by Hazgod, 02.10.13 19:16
    • Replies: 4
    • Views: 11,094
    03.10.13 05:42 Go to last post
  11. Guild vault

    i propose a guild vault that all players can add to (24 hr retrieval of items using a cancel option) that only the guild admins and higher have...

    Started by mirandu, 02.10.13 19:50
    • Replies: 3
    • Views: 15,581
    02.10.13 22:11 Go to last post
  12. Guild leaders' group?

    Just wondering, do we have a group set up for guild leaders? I've just succeeded to the leadership of EVOlution - forgive me if it's been going...

    Started by Vervain, 16.09.13 22:51
    2 Pages
    1 2
    • Replies: 11
    • Views: 14,183
    02.10.13 20:53 Go to last post
  13. Lightbulb Scrap guild coins & star coins

    First we had gems and gold coins. And that made sense. You could earn gems, or buy them. Now he have gems, gold coins, guild coins and star coins....

    Started by Wreckless-, 02.10.13 09:20
    • Replies: 3
    • Views: 40,731
    02.10.13 17:01 Go to last post
  14. Building mouse hover

    When you're zoomed right out the building level tag is ridiculously small. It should remain the same size like the text does so it's actually...

    Started by Hazgod, 01.10.13 14:57
    • Replies: 0
    • Views: 2,941
    01.10.13 14:57 Go to last post
  15. Lightbulb Petards ~ New Battle Unit

    I've had a vague idea for a new type of military unit, "The Petardier" The basic idea is this: he's a one-shot, disposable bomber. Hit Points:...

    Started by Hairy, 27.08.13 20:04
    • Replies: 3
    • Views: 6,932
    01.10.13 02:48 Go to last post
  16. New black market expert: "rationalist"

    The new expert is very good at making things efficient. Therefore he is able to cram 500 troops on a boat that is sailing to adventure. This is no...

    Started by KarstenL, 26.09.13 12:37
    • Replies: 9
    • Views: 37,475
    01.10.13 02:44 Go to last post
  17. An un-train option for obsolete troop units

    An "un-train" option in the barracks would be nice for units that are no longer required . example - i have recently reached level 48 and as a result...

    Started by mirandu, 21.09.13 12:09
    2 Pages
    1 2
    • Replies: 11
    • Views: 44,122
    01.10.13 02:41 Go to last post
  18. fairytale advents for level 50+

    just a thought, and I maybe wrong, :confused: that fairy tale advents were bought into the game for those sitting around on level +50. so that they...

    Started by fisho1, 28.09.13 03:38
    • Replies: 6
    • Views: 73,847
    29.09.13 20:21 Go to last post
  19. New Bookbinder reset buff

    How about a buff that will reset the costs of the bookbinder to the original base production? Obviously it would need to be very rare buff for...

    Started by Jim_B, 28.09.13 16:23
    • Replies: 3
    • Views: 3,608
    29.09.13 15:59 Go to last post
  20. Trade lots for adventures

    Please add trade lots for adventures so that we could trade more than one adventure at a time.

    Started by Durin_d, 29.09.13 08:25
    • Replies: 5
    • Views: 20,871
    29.09.13 15:12 Go to last post

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