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Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 80,055
    08.01.16 10:47 Go to last post
  1. Increase deposits/ make all deposits endless

    As the title says, please can you increase the amount of resources in each deposit or just make them endless, it's getting to the point where having...

    Started by veganbot, 25.06.13 07:07
    • Replies: 5
    • Views: 56,601
    28.06.13 06:49 Go to last post
  2. Event balloons

    Hi, Maybe a bit late for this one but how about letting Explorers and or Geologists look for Balloons instead of adventures and treasures? J

    Started by Bigread, 27.06.13 19:43
    • Replies: 3
    • Views: 5,085
    27.06.13 22:06 Go to last post
  3. Mayors house links to econimoic overview

    as said, instead of taking you to the merchant when you click on a resource (even a resource that the merchant doesnt sell) it should instead take...

    Started by HIZO7373, 11.02.13 00:22
    • Replies: 1
    • Views: 2,094
    27.06.13 15:50 Go to last post
  4. Explorer 'Adjustment'

    this is just some thoughts on the situation, just my opinion :) slightly cheaper to send to search for adventure? slightly higher chance of...

    Started by Jugglaz, 22.06.13 10:28
    • Replies: 6
    • Views: 11,520
    27.06.13 06:46 Go to last post
  5. Rename resources to help filter in Trade Office

    Hi, Please rename "Exotic Wood" to "Exotic logs". Please rename "Iron" to "Iron bars" At the moment, there is no way to filter on Exotic Logs...

    Started by Garth2079, 20.06.13 03:43
    • Replies: 2
    • Views: 9,876
    27.06.13 04:45 Go to last post
  6. Keyboard shortcut "Z" to put a building to sleep/wake it up

    Hi, I would love a keyboard shortcut to pause/resume a building. If my coinage finishes its buff only a couple of minutes into the production...

    Started by Garth2079, 20.06.13 03:52
    • Replies: 4
    • Views: 16,522
    27.06.13 04:37 Go to last post
  7. Economy fix

    Hello, Well, demand for almost all resources is dropping rapidly, and as a result prices too on Northisle. Free fall is a pretty good description,...

    Started by Keaneoo, 19.05.12 00:00
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 135,292
    26.06.13 13:19 Go to last post
  8. guild-quest is guild killer ?

    2 high level players had left our guild.... a lot of guild-member had kick out our guild... because they fell GQ is too much for them.... Now i...

    Started by chynjihtsuey, 20.06.13 07:32
    • Replies: 6
    • Views: 14,325
    24.06.13 20:43 Go to last post
  9. Specialists have been named: so display them!

    Now that specialists have names, it would be nice to see them displayed more often. When you send out your Geologist, you still see "Geologist...

    Started by MrBranch, 24.06.13 16:30
    name specialist
    • Replies: 0
    • Views: 3,267
    24.06.13 16:30 Go to last post
  10. Guild House Addition.

    Hey guys, What about making the guild house an upgradable building that also increase the population amount? 1. With this change guild leaders...

    Started by Giddran, 24.06.13 03:39
    • Replies: 0
    • Views: 3,531
    24.06.13 03:39 Go to last post
  11. General Leveling

    Virtually everything on this game has levels, aside from geologists, explorers and generals. Would it not be a good idea for to give generals 5-10...

    Started by apw2, 23.06.13 10:12
    • Replies: 0
    • Views: 24,385
    23.06.13 10:12 Go to last post
  12. Guild quest status

    Hello, If this is a new topic for an existing thread, please vote delete and consider this a vote for the original idea. What I would like to...

    Started by radu_jorj, 23.06.13 01:27
    • Replies: 1
    • Views: 9,317
    23.06.13 09:44 Go to last post
  13. Thumbs up Slow General

    If I am not mistaken the new Science System will eventually incorporate Generals..? Now I know blocking isn't for everyone :p but an ability to...

    Started by Shonsu, 21.06.13 22:56
    blocking, general
    • Replies: 3
    • Views: 7,579
    22.06.13 11:27 Go to last post
  14. Make adventures more challenging

    Perhaps an idea to make adventures more challenging or at least to increase the variety in playing them. Grant extra loot if a player cleared all...

    Started by MrBranch, 22.06.13 00:01
    adventures challenging
    • Replies: 0
    • Views: 3,140
    22.06.13 00:01 Go to last post
  15. License to be a Merchant

    Hello. Maybe it's very wild and unrealistic idea and I must admit I haven't thought about it very deep and long, but here it goes: How about...

    Started by Nordavind, 20.06.13 22:32
    • Replies: 4
    • Views: 11,301
    21.06.13 15:14 Go to last post
  16. Delete all mail items

    Hello, delete all mail items with comfrimation (yes/no). Function should filter out mails that can not be deleted (trades gifts etc.) :)

    Started by EvgeniyDragunov, 21.06.13 13:48
    • Replies: 0
    • Views: 6,069
    21.06.13 13:48 Go to last post
  17. Disband units

    It would be good if you could disband unwanted units, ie bowmen, instead of just sending them out to be killed and then having to wait for more...

    Started by Sir_Sidney, 21.06.13 10:13
    • Replies: 0
    • Views: 10,591
    21.06.13 10:13 Go to last post
  18. Button to cancel a buff

    Hi, I would like it if there was a button to cancel a running buff. Sometimes a friend will buff me, thinking they are helping. However, a coinage...

    Started by Garth2079, 01.06.13 08:33
    buff, cancel
    • Replies: 6
    • Views: 24,452
    20.06.13 03:57 Go to last post
  19. Remove Filter in Trade Office when selling

    Hi, Please can the filter be removed each time I select an item to sell? For example - if I want to sell 1000 Tools for 500 Fish: I click on...

    Started by Garth2079, 20.06.13 03:48
    • Replies: 0
    • Views: 8,203
    20.06.13 03:48 Go to last post
  20. Make endless coppermine moovable

    The idea is in the title.... It is not the resources that it will take again to make it lvl 5 as much as th3 8+ days of no production! Driller7

    Started by Driller7, 18.06.13 00:04
    • Replies: 6
    • Views: 8,004
    18.06.13 21:39 Go to last post

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