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Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 52,467
    08.01.16 10:47 Go to last post
  1. Halt Buff

    Stop producion on all productivity buildings in an 11x11 area Works like Kitty Lure and Forest Offerings. It matches the new Christmas Market as...

    Started by Solzar, 29.10.18 13:41
    • Replies: 0
    • Views: 488
    29.10.18 13:41 Go to last post
  2. Thumbs up The ore mining limitations

    Dear Game Developers, Moderators, Settlers and Mining-Enthusiasts, I really like this game, and wish it a long life and constant growth, therefore...

    Started by Mlight, 19.10.18 13:30
    2 Pages
    1 2
    • Replies: 18
    • Views: 3,015
    23.10.18 16:05 Go to last post
  3. External Market price feed API

    It would be nice if BB provided an external API feed for market prices, to allow third party price trackers to be developed to show current prices...

    Started by Kistelek, 16.10.18 06:48
    • Replies: 6
    • Views: 1,501
    16.10.18 22:02 Go to last post
  4. idea

    thinking some idea about make a building which offer automatic buff such as: 1) speed up bookbinder production progress 2) double fold EXP reward...

    Started by LordDeimos444, 05.10.18 04:00
    • Replies: 6
    • Views: 603
    14.10.18 11:17 Go to last post
  5. Mine Buff Bank

    Placing buffs on mines will always have two results, either the mine runs dry before the buff has ended or the buff ends before the mine runs dry....

    Started by PELIAS, 11.10.18 08:45
    • Replies: 5
    • Views: 523
    11.10.18 20:25 Go to last post
  6. Lightbulb Epic woodyard upgrade?

    Any chance this might be upgraded to do other things in the wood chain, e.g. make bows? This would better reflect the capabilities of the other...

    Started by noxidjkram, 07.10.18 06:34
    epic workyard
    • Replies: 5
    • Views: 1,606
    08.10.18 10:13 Go to last post
  7. Banned Words

    Us, the gentlemen were discussing about different trees. And when it came time to tell what trees I chopped down at spring. I could not say, because...

    Started by Gorefield, 27.09.18 22:55
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 12,649
    02.10.18 12:07 Go to last post
  8. Fireworks

    The new Festival Fireworks buff looks great, especially when lots are going at once! Can we have them as a permanent replacement for the current...

    Started by Sheddoe, 29.09.18 10:25
    • Replies: 9
    • Views: 746
    30.09.18 21:00 Go to last post
  9. Footie Pitch - change of default

    Hi BB, I hereby suggest that you change the default order at Footie Pitch from 'Exhibition Match' (settler boost) to 'Strength Training' (weapon...

    Started by kke2100, 04.01.17 10:53
    2 Pages
    1 2
    • Replies: 18
    • Views: 17,045
    29.09.18 18:06 Go to last post
  10. Lightbulb Population - Time to Full

    The Population screen already has a "next settler in", so it shouldn't too hard to also have one below it that shows "time to full" (i.e. time until...

    Started by RobD, 23.09.18 13:00
    • Replies: 1
    • Views: 1,388
    24.09.18 11:21 Go to last post
  11. Additional mounted swordsmans

    as with regular advents, they create additional recruits after battles added into star to be used as extras on advents, could it be possible to have...

    Started by fisho1, 20.09.18 08:15
    • Replies: 2
    • Views: 6,380
    20.09.18 17:11 Go to last post
  12. general tracking

    would be awesome if you could click on a marching general (yours or a friends) and have the camera "track" it as it walks. i feel this would not...

    Started by totalE, 15.09.18 21:24
    • Replies: 7
    • Views: 542
    18.09.18 14:35 Go to last post
  13. Toggle "Economy Overlay" in Mayor's house

    Hi. I enjoy seeing my island being in harmony, with a good enough supply of various items. I use the Economy Overview a lot, but I got to thinking....

    Started by Aelneri, 17.09.18 20:13
    economy overview, efficiency, mayor's house
    • Replies: 1
    • Views: 1,345
    18.09.18 06:20 Go to last post
  14. Wheres the Fur?

    I decided to clear the north west region of Unknown Regions to get the Snow Shoes to speed things along on the later Mountain Clan advs. However...

    Started by cat_flap, 03.08.18 08:41
    2 Pages
    1 2
    • Replies: 12
    • Views: 8,626
    12.09.18 17:40 Go to last post
  15. Coal Refining Guide

    With the ever increasing demand for coal, the following idea for a new zone buff came to mind: Coal Refining Guide Zone Effect: +200% output...

    Started by Madorosu, 05.09.18 14:45
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,468
    09.09.18 21:44 Go to last post
  16. Colony Mode Interfaces

    I have seen quite a few people commenting, both on the forums and in game chat, about how they keep clicking on the new Colony Ranking icon by...

    Started by Ozzymandeus, 19.07.15 23:43
    2 Pages
    1 2
    pvp
    • Replies: 13
    • Views: 72,758
    08.09.18 15:16 Go to last post
  17. Question Designated spots for gen to land on home island

    Don't you just hate it, you have to search for your gens, every time they come back from an adventure? When You can have them nicely organised...

    Started by AmySafeunderdark, 19.08.18 19:35
    2 Pages
    1 2
    gens, landing, thankful
    • Replies: 16
    • Views: 1,213
    05.09.18 06:37 Go to last post
  18. Events calender

    I think they should implement a calendar that stats what is coming up month by month so players could make arrangements regarding cash, days off and...

    Started by PELIAS, 18.08.18 16:53
    2 Pages
    1 2
    • Replies: 12
    • Views: 51,239
    23.08.18 23:28 Go to last post
  19. Map Frags

    With the small selection of adventures on offer, I think map frags have lost their value in terms of price/cost and usefulness. I think that section...

    Started by PELIAS, 04.08.18 16:04
    2 Pages
    1 2
    • Replies: 15
    • Views: 1,308
    23.08.18 18:44 Go to last post
  20. Multi-site Provision Houses

    It appears that the way of the future is for buildings that make buffs require multiple building slots to become really effective (Snack Stand and...

    Started by Wulfmeister, 21.08.18 18:00
    • Replies: 5
    • Views: 404
    22.08.18 06:57 Go to last post

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