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Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 79,896
    08.01.16 10:47 Go to last post
  1. Couple of suggestions

    Went as far as the last six pages so if these have already been suggested i apologize. 1 On the trade tab a simple filter would be handy, if for...

    Started by Pyssling, 29.03.12 09:39
    • Replies: 4
    • Views: 9,250
    29.03.12 14:03 Go to last post
  2. Lightbulb I Want To Walk Through My Settlement

    How easy would it be to add a feature where you can go walkabout in your settlement in 3D first person perspective?

    Started by Qarumba, 12.05.13 17:34
    • Replies: 1
    • Views: 4,424
    12.05.13 19:28 Go to last post
  3. Reg: Silver Coins

    star coins offcause, it could be nice if we could purchase them for gems.

    Started by qawpaw, 27.06.16 17:52
    • Replies: 2
    • Views: 1,874
    28.06.16 08:33 Go to last post
  4. Gems

    It could be very nice if BB would make happy-hour at the first in every month when there is money on our accounts:D yesterday there where...

    Started by qawpaw, 29.06.16 09:50
    2 Pages
    1 2
    • Replies: 13
    • Views: 9,010
    29.07.16 11:02 Go to last post
  5. change troops button

    it would be nice if change troops button, where disabled in adv`s, witch does not have elite troops enabled. very anoying to have to set troops...

    Started by qawpaw, 27.12.16 17:38
    • Replies: 1
    • Views: 5,071
    28.12.16 19:55 Go to last post
  6. Easy building of mines

    If my geologist has just found an iron mine and I can see the Iron Mine marker, I want to be able to just click on the marker to get a menu up to...

    Started by qaws_qaws, 07.08.12 17:20
    • Replies: 1
    • Views: 6,954
    07.08.12 20:39 Go to last post
  7. There is no overvieuw in buffs

    Give us the opertunity to orginaze the buffs. In a lot off other games we can place stuff (potions, weapens, armor,...) in ower backpack the way we...

    Started by Qlexia, 07.04.20 14:30
    • Replies: 0
    • Views: 2,350
    07.04.20 14:30 Go to last post
  8. Private general school

    I think this building might be good for the players and BB. It is a school where we can sent our less useful generals like the 5 normal generals...

    Started by Qlexia, 11.04.20 15:24
    • Replies: 0
    • Views: 2,693
    11.04.20 15:24 Go to last post
  9. more tribute buildings

    The tribute buildings can be placet everywhere and are wonderful. i woud like more difrent kinds off them. - a bookbinder tribute for tombe's...

    Started by Qlexia, 12.03.20 17:33
    • Replies: 8
    • Views: 10,846
    04.05.22 14:18 Go to last post
  10. spit star menu into separate menu's instead of tabs

    I noticed that opening star menu bogs down the game to a standstill. However opening the star menu on an adventure is a lot less painfull So it...

    Started by Qualan, 23.07.21 09:26
    • Replies: 0
    • Views: 4,314
    23.07.21 09:26 Go to last post
  11. Small improvement to general troop management

    nt

    Started by Qualan, 23.04.12 05:05
    • Replies: 0
    • Views: 2,018
    23.04.12 05:05 Go to last post
  12. hire new economist

    nt

    Started by Qualan, 12.07.12 05:45
    • Replies: 6
    • Views: 18,247
    14.07.12 07:21 Go to last post
  13. Star coin purchases and cooldown

    Now that Star Coins are easily obtainable again I'd like to suggest that the cool down period for purchases is reduced, ideally to one purchase per...

    Started by queen-vicious, 09.10.16 07:04
    2 Pages
    1 2
    • Replies: 14
    • Views: 7,209
    10.10.16 11:24 Go to last post
  14. Thumbs up appreciation

    As a newbie to this game I have fast learned that whilst simple for the old hands many things are puzzling to us new players. The assistance (and...

    Started by queen-vicious, 29.04.13 12:37
    • Replies: 0
    • Views: 6,477
    29.04.13 12:37 Go to last post
  15. Additional panes in the Star menu

    The different panes on the Star menu have been getting cluttered for some time (or maybe that is just a symptom of my advancement through the levels...

    Started by QuercusMajoris, 29.11.14 09:46
    • Replies: 0
    • Views: 3,509
    29.11.14 09:46 Go to last post
  16. Lightbulb User Interface Enhancement Ideas

    I've been playing for 3 weeks now, and am up to level 33. Here are a few ideas I have had about improving the way the screen works. Apologies if...

    Started by QuercusMajoris, 25.08.14 08:44
    • Replies: 6
    • Views: 10,597
    26.08.14 23:34 Go to last post
  17. arrow to point in the resources in Mayers House

    It would be good if we could have arrow (next to all resources) signalizing when production of resources is on plus (green arrow) or minus (red...

    Started by Quiek, 16.08.12 20:39
    • Replies: 2
    • Views: 2,918
    17.08.12 09:10 Go to last post
  18. buff idea

    I had this great idea to implement option so that if you buff building it activates from zzz and if the buff expires it goes back on zzz

    Started by Quzkol, 23.11.13 08:23
    buff option
    • Replies: 6
    • Views: 3,294
    26.11.13 03:50 Go to last post
  19. Question a repeat same search button

    i hate reordering 13 + explorers on treasure/adventure search, could there be a button that they do the same order as last time, it would be allot...

    Started by Quzkol, 20.10.15 20:40
    • Replies: 9
    • Views: 31,953
    11.05.18 15:36 Go to last post
  20. Stopping multiple workyards...

    Hi This may have already been suggested but how about in the economy view (or somewhere else) a stop production option. eg wood cutter if you...

    Started by R1ch, 07.03.13 19:15
    • Replies: 4
    • Views: 10,765
    10.03.13 12:53 Go to last post

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