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Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 79,547
    08.01.16 10:47 Go to last post
  1. Moving Buildings.

    I think a good addition to this game would be to be able to move buildings, without demolishing them and rebuilding.

    Started by Nightmerc, 15.02.12 15:48
    • Replies: 2
    • Views: 22,749
    15.02.12 16:03 Go to last post
  2. Trading-more than one offer at once

    I think that you should be able to add more than one trade offer at a time

    Started by Joe123, 13.02.12 17:52
    • Replies: 2
    • Views: 3,875
    15.02.12 11:22 Go to last post
  3. Wheatfields

    any chance we could have a time to depletion showed in the wheatfield tab to give us an idea how long till we have to replace? just for better time...

    Started by Aerys_TarGaryen, 09.02.12 22:36
    • Replies: 6
    • Views: 36,308
    15.02.12 04:47 Go to last post
  4. Adventures, why so hard?

    Just turned lvl 26, and I played my first adventure (the toturial) and i think it was a lot of fun, but you can only play it 2 times and its a little...

    Started by linnel, 12.02.12 21:11
    • Replies: 7
    • Views: 42,192
    14.02.12 23:11 Go to last post
  5. Poll Poll: [Suggestion] for a PVP system, Please let me know what u think

    I just remembered a pvp system from a game I used to play. The game is called Global Agenda and it has a pretty nice system for guilds to battle vs...

    Started by Juvator, 09.02.12 17:59
    • Replies: 2
    • Views: 4,140
    14.02.12 20:32 Go to last post
  6. Trading x,x

    Hi , Dnno how to explain this since Im bad in English but I will give it a try xD . Sometimes if I send ppl a trade they don't accept AND...

    Started by MkaayZ, 12.02.12 19:11
    • Replies: 2
    • Views: 6,679
    14.02.12 20:28 Go to last post
  7. Level-ups, and meat

    I have two suggestions to make the game a bit more intuitive: 1) When you level up, there should be a message with a list telling you exactly what...

    Started by Engloutie, 13.02.12 22:17
    • Replies: 2
    • Views: 9,399
    14.02.12 19:04 Go to last post
  8. Lightbulb production calculation

    we should have a ticker to show the hourly rate of production for the resources on the menu at the top of the screen. some thing very basic and...

    Started by osman-pasa, 14.02.12 15:28
    • Replies: 1
    • Views: 7,235
    14.02.12 16:49 Go to last post
  9. Lightbulb [Suggestion] Building ground Grid-Overlay

    Production time is all about location, location, location. However half of the time I find out that the placement of my building are a bit off or...

    Started by SeanAero, 05.12.11 00:24
    2 Pages
    1 2
    • Replies: 10
    • Views: 114,656
    14.02.12 10:09 Go to last post
  10. Cancellation of mines need to re discover the resources.

    Discovered today when in built queue 2 coal mines (not yet begun), regret the order and simply canceled them. The resources was vanished and had to...

    Started by the-swede, 30.01.12 23:00
    • Replies: 8
    • Views: 86,232
    14.02.12 09:59 Go to last post
  11. Lightbulb (NEW FEATURE) for Mayor's House / Storehouse

    Hello. Because of multiple complex relationships betwin buildings and resources - its very hard to find out what to develop next, especially at...

    Started by Dragonia, 10.02.12 09:00
    feature, idea, storehouse, suggestion
    • Replies: 6
    • Views: 16,135
    14.02.12 07:36 Go to last post
  12. Mouseover production

    Hello, maybe this off-topic and Iam blind :), but i will find very usefull when on menu on top where most resourced are displayed, there will be...

    Started by Frenkye, 14.02.12 03:24
    • Replies: 1
    • Views: 2,480
    14.02.12 07:19 Go to last post
  13. Make incomming and outgoing resources visible.

    I would really appreciate it when it would be made visible how many of a certain recourse you have coming in and going out per certain time unit. For...

    Started by Jelmerthe1st, 13.02.12 14:46
    • Replies: 2
    • Views: 11,032
    13.02.12 17:22 Go to last post
  14. Poll Poll: Batch Orders for Workyards

    It would be great to be able to run a batch order of goods by for example having a quantity field next to the start/stop button and when you add a...

    Started by firefrog, 12.02.12 10:49
    batch orders, gold production, ideas, improvements, production
    • Replies: 2
    • Views: 21,374
    13.02.12 11:52 Go to last post
  15. a war hero?

    would it be possible to add a war hero that can lead 300-400 soldiers and can only be obtained by buying it in the shop or taking over so many bandit...

    Started by crunchycamsta, 10.02.12 21:01
    • Replies: 3
    • Views: 65,747
    12.02.12 22:25 Go to last post
  16. Geologist with a queue

    I play this game for several weeks and one think is very frustrating - each morning, I have to re-discover 1/2 of all mines and stone deposits. (I...

    Started by MaxiSir, 11.02.12 07:53
    • Replies: 2
    • Views: 7,423
    12.02.12 09:37 Go to last post
  17. guild joining/applying

    maybe it would be a good idea to let player apply to a guild and leaders can either accept or refuse it. could also intoduce a 'joining fee' if...

    Started by Baijel, 11.02.12 18:10
    • Replies: 0
    • Views: 9,835
    11.02.12 18:10 Go to last post
  18. Guild Competition

    At the moment I dont see any competition between guilds. Game is very close to single player, how about: -Then developers bring pvp into game,...

    Started by uberteh, 11.02.12 14:38
    • Replies: 1
    • Views: 8,726
    11.02.12 17:55 Go to last post
  19. Building Licences

    For my idea you should put within all the required building material IE "Noble house - 105 HWP & 35 Marble" and with my idea you should add the...

    Started by AdmiralWarfare, 11.02.12 15:25
    • Replies: 1
    • Views: 12,701
    11.02.12 16:15 Go to last post
  20. Game design bug

    The Island is divided into 9 Sectors but as these are not numbered a description is required. In the sector in the bottom riight hand side of the...

    Started by Spondoolix, 11.02.12 15:54
    • Replies: 1
    • Views: 2,145
    11.02.12 15:56 Go to last post

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