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Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 97,605
    08.01.16 10:47 Go to last post
  1. 2nd Bookbinder

    Now we all need a lot of manuscripts, tomes and codex, maybe its possible that we can buy/make a 2nd bookbinder in 1 of the following updates. Also...

    Started by Orca45, 17.05.17 10:05
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 141,678
    10.06.17 12:32 Go to last post
  2. Global Market idea and building concept, The Free Trader concept

    I had an idea about having all servers trading in one place, something that I call The Free Trader where players that are level 75+ can exchange...

    Started by DrBoom, 07.06.17 11:16
    • Replies: 9
    • Views: 30,233
    09.06.17 12:46 Go to last post
  3. Open Swedish chat

    Dont know why you closed it but open it again would be really nice.

    Started by hajja, 09.06.17 06:39
    • Replies: 3
    • Views: 4,822
    09.06.17 10:24 Go to last post
  4. Automatically jump to the next unread mail

    Say, I have many mails of my explorers' reports or trade mails. So, after I collect the items from the mail, can the next unread mail (bold) be...

    Started by Syltom1, 26.05.17 22:39
    • Replies: 5
    • Views: 7,664
    08.06.17 10:14 Go to last post
  5. mega recycler...

    Many players pile up lots of useless stuff, gathered from adventures and quests. What about a mega recycler that can handle these : statues...

    Started by jaykew2012, 05.06.17 15:15
    • Replies: 1
    • Views: 9,110
    06.06.17 08:59 Go to last post
  6. Idling buildings and re trade

    Hi, couple of ideas: 1) All manual production buildings like barracks, provision houses, book binder etc could show a notification when they are...

    Started by Pekk, 29.05.17 21:18
    2 Pages
    1 2
    • Replies: 10
    • Views: 14,365
    04.06.17 23:51 Go to last post
  7. Wanted:more hot keys

    It would be nice if we could get more hot keys for the buildings we often use. May I suggest: R - rarity provision house T - trade office E -...

    Started by t00tie, 15.10.16 07:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 29,338
    04.06.17 14:10 Go to last post
  8. Remove Daily Quest: 'The Library'

    I used to resent paying manuscripts for a Daily Quest even before the introduction of General Skills increased demand for them even more. Today,...

    Started by Ozzymandeus, 21.05.17 03:24
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 27,246
    02.06.17 15:06 Go to last post
  9. Collectibles - new buffs

    Hi, I'm sure I'm not the only high-level player that has thousands of unusable collectibles sitting in storage and is getting a bit bored with...

    Started by Ma_Baker, 26.05.17 16:38
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 53,110
    02.06.17 09:59 Go to last post
  10. A gym for settlers :D

    Hi, I read this message and I really liked it :D : Fitness issue :O Oh then got an idea about building that makes a zone effect for...

    Started by TheVictorious, 31.05.17 20:35
    • Replies: 6
    • Views: 6,529
    01.06.17 10:35 Go to last post
  11. Raising PvP cap limit

    Not an urgent matter for me; but some have reached PvP level 30 and then do what??? Doing colony raids for the resources (I doubt); for the...

    Started by kke2100, 30.05.17 14:27
    • Replies: 0
    • Views: 5,707
    30.05.17 14:27 Go to last post
  12. Movable Gem Pit

    > We need this to be implimanted in game > because i really need this buildings to be moved so i dont have to wait 6-12 months for depleat.

    Started by IndianKid, 27.05.17 15:34
    • Replies: 9
    • Views: 74,481
    29.05.17 10:35 Go to last post
  13. When a workshop is not working

    When a workshop is not working because it does not have access to required components a ! is shown over it. For example if an Iron smelter does not...

    Started by Bigbelly, 14.02.16 01:01
    • Replies: 3
    • Views: 13,314
    29.05.17 10:12 Go to last post
  14. Recycle Daily Quest - new idea

    Originally posted in another thread (Remove Daily Quest: 'The Library') but i was asked to create a new thread for this suggestion so here it is :) ...

    Started by Trigintiljon, 26.05.17 11:43
    daily quest, daily quests, quest
    • Replies: 6
    • Views: 40,430
    29.05.17 09:07 Go to last post
  15. guild co-op throthy

    Im just thinking that a trophy can be introduced into game, that all guild can join in and kill bandits, can be open to come and go at will and...

    Started by Salem_Warrior_1, 28.05.17 10:23
    • Replies: 7
    • Views: 7,448
    29.05.17 03:17 Go to last post
  16. Re-think the loots from Co-op adventures

    Recent changes to the loot drops have TOTALLY KILLED the co-op adventures. It's no longer worth doing any of them to be rewarded worthless loot.

    Started by gibbletz, 17.01.15 03:50
    9 Pages
    1 2 3 ... 9
    • Replies: 82
    • Views: 357,018
    28.05.17 21:08 Go to last post
  17. sending marshalls directly to colonies

    With latest maintenance we can send normal generals directly to adventures after having assigned troops. This feature is missing for...

    Started by kke2100, 28.05.17 08:53
    • Replies: 0
    • Views: 12,517
    28.05.17 08:53 Go to last post
  18. Add collectibles to loot of ''new'' adventures

    For some time now new adventures have been released with no collectibles on the map, think Arctic explosion was the first, I know it's possible to...

    Started by Bluesavanah, 27.05.17 10:57
    • Replies: 2
    • Views: 2,635
    28.05.17 08:32 Go to last post
  19. Logistics quest- -_- change it tyvm

    "Invest at least 10 tomes in one of your combat generals". Really? ... 5 or 6 would have been reasonable for the minor amount you even get from...

    Started by Rhylian, 25.05.17 04:18
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 30,208
    27.05.17 16:08 Go to last post
  20. Talking First Aid Skill

    I am enjoying the new skills for the generals, however the first aid skill needs to be looked at. Well not the skill itself rather that when a...

    Started by PELIAS, 22.05.17 17:38
    2 Pages
    1 2
    • Replies: 13
    • Views: 11,314
    24.05.17 22:05 Go to last post

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