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Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 98,071
    08.01.16 10:47 Go to last post
  1. Jack and the Beanstalk adventure?

    A new player in guild asked what magic beans were for and after some chat a thought arose for a use for beans. The player would have to plant a...

    Started by lordloocan, 13.04.17 15:56
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 55,209
    12.06.17 20:12 Go to last post
  2. Moved: 2nd Elite Barracks

    is there any plans for a second E/barracks Or allow normal Barracks to produce elite troops other suggestion is allow ALL barracks to produce...

    Started by ghost57, 12.06.17 12:06
    • Replies: -
    • Views: -
    12.06.17 11:18 Go to last post
  3. Bean Price

    With the introduction of the ali baba adv. Bean prices are tumbling, 50% drop already and will drop much further unless you can spend them on...

    Started by neil666, 27.01.16 06:37
    2 Pages
    1 2
    • Replies: 10
    • Views: 79,444
    10.06.17 12:34 Go to last post
  4. 2nd Bookbinder

    Now we all need a lot of manuscripts, tomes and codex, maybe its possible that we can buy/make a 2nd bookbinder in 1 of the following updates. Also...

    Started by Orca45, 17.05.17 10:05
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 141,946
    10.06.17 12:32 Go to last post
  5. Global Market idea and building concept, The Free Trader concept

    I had an idea about having all servers trading in one place, something that I call The Free Trader where players that are level 75+ can exchange...

    Started by DrBoom, 07.06.17 11:16
    • Replies: 9
    • Views: 30,291
    09.06.17 12:46 Go to last post
  6. Open Swedish chat

    Dont know why you closed it but open it again would be really nice.

    Started by hajja, 09.06.17 06:39
    • Replies: 3
    • Views: 4,851
    09.06.17 10:24 Go to last post
  7. Automatically jump to the next unread mail

    Say, I have many mails of my explorers' reports or trade mails. So, after I collect the items from the mail, can the next unread mail (bold) be...

    Started by Syltom1, 26.05.17 22:39
    • Replies: 5
    • Views: 7,699
    08.06.17 10:14 Go to last post
  8. mega recycler...

    Many players pile up lots of useless stuff, gathered from adventures and quests. What about a mega recycler that can handle these : statues...

    Started by jaykew2012, 05.06.17 15:15
    • Replies: 1
    • Views: 9,128
    06.06.17 08:59 Go to last post
  9. Idling buildings and re trade

    Hi, couple of ideas: 1) All manual production buildings like barracks, provision houses, book binder etc could show a notification when they are...

    Started by Pekk, 29.05.17 21:18
    2 Pages
    1 2
    • Replies: 10
    • Views: 14,402
    04.06.17 23:51 Go to last post
  10. Wanted:more hot keys

    It would be nice if we could get more hot keys for the buildings we often use. May I suggest: R - rarity provision house T - trade office E -...

    Started by t00tie, 15.10.16 07:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 29,419
    04.06.17 14:10 Go to last post
  11. Remove Daily Quest: 'The Library'

    I used to resent paying manuscripts for a Daily Quest even before the introduction of General Skills increased demand for them even more. Today,...

    Started by Ozzymandeus, 21.05.17 03:24
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 27,387
    02.06.17 15:06 Go to last post
  12. Collectibles - new buffs

    Hi, I'm sure I'm not the only high-level player that has thousands of unusable collectibles sitting in storage and is getting a bit bored with...

    Started by Ma_Baker, 26.05.17 16:38
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 53,199
    02.06.17 09:59 Go to last post
  13. A gym for settlers :D

    Hi, I read this message and I really liked it :D : Fitness issue :O Oh then got an idea about building that makes a zone effect for...

    Started by TheVictorious, 31.05.17 20:35
    • Replies: 6
    • Views: 6,589
    01.06.17 10:35 Go to last post
  14. Raising PvP cap limit

    Not an urgent matter for me; but some have reached PvP level 30 and then do what??? Doing colony raids for the resources (I doubt); for the...

    Started by kke2100, 30.05.17 14:27
    • Replies: 0
    • Views: 5,722
    30.05.17 14:27 Go to last post
  15. Movable Gem Pit

    > We need this to be implimanted in game > because i really need this buildings to be moved so i dont have to wait 6-12 months for depleat.

    Started by IndianKid, 27.05.17 15:34
    • Replies: 9
    • Views: 74,527
    29.05.17 10:35 Go to last post
  16. When a workshop is not working

    When a workshop is not working because it does not have access to required components a ! is shown over it. For example if an Iron smelter does not...

    Started by Bigbelly, 14.02.16 01:01
    • Replies: 3
    • Views: 13,350
    29.05.17 10:12 Go to last post
  17. Recycle Daily Quest - new idea

    Originally posted in another thread (Remove Daily Quest: 'The Library') but i was asked to create a new thread for this suggestion so here it is :) ...

    Started by Trigintiljon, 26.05.17 11:43
    daily quest, daily quests, quest
    • Replies: 6
    • Views: 40,691
    29.05.17 09:07 Go to last post
  18. guild co-op throthy

    Im just thinking that a trophy can be introduced into game, that all guild can join in and kill bandits, can be open to come and go at will and...

    Started by Salem_Warrior_1, 28.05.17 10:23
    • Replies: 7
    • Views: 7,516
    29.05.17 03:17 Go to last post
  19. Re-think the loots from Co-op adventures

    Recent changes to the loot drops have TOTALLY KILLED the co-op adventures. It's no longer worth doing any of them to be rewarded worthless loot.

    Started by gibbletz, 17.01.15 03:50
    9 Pages
    1 2 3 ... 9
    • Replies: 82
    • Views: 357,345
    28.05.17 21:08 Go to last post
  20. sending marshalls directly to colonies

    With latest maintenance we can send normal generals directly to adventures after having assigned troops. This feature is missing for...

    Started by kke2100, 28.05.17 08:53
    • Replies: 0
    • Views: 12,533
    28.05.17 08:53 Go to last post

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