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Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 98,606
    08.01.16 10:47 Go to last post
  1. Guild quests

    as the guild quest is about to change to a basic daily quest. why not add a new monthly quest or weekly quest for the guilds to do ie as a guild...

    Started by kingfisher11, 15.01.16 14:40
    • Replies: 6
    • Views: 8,639
    16.01.16 05:31 Go to last post
  2. Stalks and Gems

    There are items that can only be bought with gems - savage scout, island deeds, premium time etc. We get 100 gems per week if we log in every day....

    Started by LordofEverything, 15.01.16 09:56
    • Replies: 3
    • Views: 11,930
    15.01.16 22:22 Go to last post
  3. SOLT and BLT

    I would like to see the droprate for these adventures Sons of the little tailor and The *Betrayed little tailor become a bit higher...

    Started by Girly68, 15.01.16 11:38
    • Replies: 0
    • Views: 5,464
    15.01.16 11:38 Go to last post
  4. Question New MMA's

    Apologies if I'm dragging up an old contentious issue, however, as I growing player, I'm starting to find that the inability to get another MMA in...

    Started by SuperGroover, 07.01.16 10:33
    • Replies: 4
    • Views: 4,674
    14.01.16 18:33 Go to last post
  5. Pause and start all buildings of the same type

    Since it is kind of annoying having to pause (and restart) every building 1 by 1 (think of gold production and other buildings you only run while...

    Started by DustyDeer, 27.08.14 16:14
    • Replies: 7
    • Views: 37,953
    14.01.16 01:05 Go to last post
  6. Blocking

    I wish it was possible to see on a block which generals are walking where maybe with a no. over their head, especially, when many gens involved in a...

    Started by Girly68, 13.01.16 11:37
    • Replies: 3
    • Views: 19,318
    13.01.16 18:00 Go to last post
  7. New & More Regular Crisis Quests Please

    these were so much fun to do between events, and not just for the rewards. Then you stopped after just 2 :( For those of you who never...

    Started by Thejollyone, 12.01.16 16:34
    • Replies: 2
    • Views: 27,814
    12.01.16 18:55 Go to last post
  8. Troop Building

    Again - apologies if it's been done already - couldn't find it.. When building lots of troops, it would be great to be able to stack troop types...

    Started by SuperGroover, 08.01.16 13:38
    • Replies: 4
    • Views: 20,875
    10.01.16 16:09 Go to last post
  9. Resource reserve in store

    Hi, idea: for each resource you could set the amount of reserve which is not used in production of other resources. For example I set reserve...

    Started by Pekk, 10.01.16 12:44
    • Replies: 0
    • Views: 5,257
    10.01.16 12:44 Go to last post
  10. Lightbulb When we can't stack adv. can we get an search function instead?

    Now with hundres of adv. in our star menu we use alot of time to scroll through all our adv. and I complely lost track of what I have and where it...

    Started by WickedDude, 06.01.16 17:00
    • Replies: 2
    • Views: 23,903
    09.01.16 08:52 Go to last post
  11. Guild Storage

    Make the Guild hall be able to store stuff in it. Making it store more based on guild size. would be accessable through Guild tab for Guild leader...

    Started by SmileyJoe, 07.01.16 22:49
    • Replies: 4
    • Views: 6,078
    08.01.16 14:30 Go to last post
  12. guild ranks

    my idea from today is the possibility to buy 1-2 more guild ranks in merchant like for 500 gems, non-tradeble, non gift-able would be awesome with...

    Started by matie2506, 05.12.13 17:48
    • Replies: 7
    • Views: 14,856
    08.01.16 10:21 Go to last post
  13. Grid for building placement

    Could we have a grid to know what exactly the area that the buildings require please? I can't figure out the area shape of some buildings, for...

    Started by Syltom, 04.01.16 22:22
    • Replies: 8
    • Views: 157,795
    05.01.16 21:25 Go to last post
  14. Talking TSO english vocabulary

    To Those who may feel Concerned Lovely to encounter each particular 'Quest', but [aber] ... about 'acquire'. What could be expected from my poor...

    Started by B_Golani_7777, 03.01.16 12:15
    language
    • Replies: 2
    • Views: 33,055
    04.01.16 15:10 Go to last post
  15. Purple

    Why? Please change it. (I realise this has almost certainly been brought up before, however that doesn't make it any less valid a...

    Started by Eeyore, 03.01.16 14:39
    • Replies: 4
    • Views: 17,124
    03.01.16 21:43 Go to last post
  16. Adventures on Home Isle

    ... something that works like a quest. e.g. have to make a temporary storage due to over production of wheat and when complete the reward is it...

    Started by vigabrand, 30.12.15 14:17
    • Replies: 4
    • Views: 22,630
    02.01.16 01:15 Go to last post
  17. Lightbulb Price for helping Friend find collectables?

    should be nice to see how many collectables a friend have and need (can be in same spot as inventory bar on top of screen is when home) Should be...

    Started by Lord_Mandrake, 08.11.15 22:24
    collectibles
    • Replies: 9
    • Views: 46,117
    25.12.15 23:39 Go to last post
  18. trading app

    Is there possibly in existence any trading app that lists resources currently being offered on a server commodities exchange, and also something that...

    Started by alibegoa, 24.12.15 03:12
    • Replies: 3
    • Views: 33,414
    24.12.15 09:59 Go to last post
  19. Button to Cycle through Buildings

    It would be great if, like in Settlers 4, if there was a button which we could click to cycle through all the buildings of a similar type. It would...

    Started by AlaricBlackmoon, 23.12.15 13:10
    • Replies: 2
    • Views: 5,642
    24.12.15 06:37 Go to last post
  20. Is this Settlers?

    I just started playing this game, but to me it has nothing to do with the original Settlers games. There are no roads, which requires planning of...

    Started by FrankB62, 08.04.14 14:19
    • Replies: 5
    • Views: 67,519
    23.12.15 14:18 Go to last post

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