Post New Thread
Page 101 of 196 FirstFirst ... 51 91 99 100 101 102 103 111 151 ... LastLast
Threads 2001 to 2020 of 3913

Forum: Game Suggestions

Please feel free to give us your suggestions right here!

  1. Sticky Thread Sticky: Please read before posting in Game Suggestions

    Many members of our Community have suggested some great ideas that improve the game in some way. Particularly lately, we've had a large number of...

    Started by BB_Ravel, 08.01.16 10:47
    • Replies: 0
    • Views: 80,152
    08.01.16 10:47 Go to last post
  1. Unlimited coins :)

    Settlers is a tradesman paradise, and hoarding all sort of stuff is an important part of game but i really see no point in placing coins along with...

    Started by Markos, 29.11.13 20:48
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 17,860
    09.12.13 07:33 Go to last post
  2. Creating Provision House deposits

    When creating fish food and musk deposits in the Provision house it can become very frustrating having to keep setting up 2500 deposits one after...

    Started by ElrohirPLF, 08.12.13 09:53
    • Replies: 4
    • Views: 3,853
    09.12.13 16:05 Go to last post
  3. Thumbs down Reduce the percentage chance of finding Sons of the Veld in adventure searches

    I suggest reducing the chance of finding Sons of The Veld in adventure searches by at least half. Few like the adventure, it's near impossible to...

    Started by Baggis, 22.08.13 09:12
    4 Pages
    1 2 3 ... 4
    sons of the veld
    • Replies: 30
    • Views: 141,745
    12.12.13 01:49 Go to last post
  4. Angry remove lockout

    heya, plz BB_ remove lockout on the move ::building:: button :mad: and why is gempit non-move able both are realy realy anoying -_-

    Started by matie2506, 11.12.13 20:31
    • Replies: 4
    • Views: 11,511
    14.12.13 00:05 Go to last post
  5. Lost troop count on adventures

    In order for the quests which require completing adventures losing fewer than 500 troops to be possible there must be a counter to track troop...

    Started by Diz416, 14.12.13 08:20
    • Replies: 2
    • Views: 7,434
    14.12.13 21:37 Go to last post
  6. Stuck at level 4

    Hi guys, My friend is stuck at level 4. To be honest I know its pretty easy to restart and get back in about 5 minutes but I think this is a bug...

    Started by Wezmonic, 13.09.13 16:31
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 158,268
    15.12.13 08:36 Go to last post
  7. Rarity provision house

    Gimme a shortcut. R does nothing. That will work nicely.

    Started by Hazgod, 16.12.13 14:27
    • Replies: 1
    • Views: 26,244
    16.12.13 14:57 Go to last post
  8. Player profile

    If you want to see someones details (Note and Officer note) you have to go to Guilds->Members and click on a player to see it. It would be nice to...

    Started by Cylancer, 22.08.13 22:25
    player, profile
    • Replies: 1
    • Views: 11,176
    17.12.13 17:22 Go to last post
  9. MSE and RBN

    Hi, could i suggest that the 2 new adv you can buy for christmas, the more secluded experiments and return to the bandits nest, be made available to...

    Started by DavidJHSW, 16.12.13 11:43
    • Replies: 4
    • Views: 2,905
    17.12.13 21:48 Go to last post
  10. This years xmass gift

    Instead of a buff or presents that are usually handed out and only help/encourage all the multi accounts. How about a week long lift of the cost...

    Started by NightEye, 17.12.13 13:16
    • Replies: 6
    • Views: 11,666
    18.12.13 06:54 Go to last post
  11. Guild adventure

    Wondering if it would take a lot of effort to add something like guild adventures with possible 10-30 players working together. Make it extra tough...

    Started by NiceLady, 12.11.13 19:22
    2 Pages
    1 2
    • Replies: 14
    • Views: 13,208
    19.12.13 03:10 Go to last post
  12. Cosmetic improvements based on the old settlers

    I like placing paths down on my island and I know that they workers don't use them, but maybe we should have a way of having cosmetic improvements as...

    Started by Elph, 09.12.13 14:19
    • Replies: 2
    • Views: 7,240
    19.12.13 12:08 Go to last post
  13. Lightbulb We need a longer game arch

    All the stuff we've had the last year, it just makes the game more complex. Guildcoins & guildmarket, starcoins, it is just more of the same. It's...

    Started by Wreckless-, 19.12.13 11:17
    • Replies: 4
    • Views: 2,470
    19.12.13 16:12 Go to last post
  14. Settings

    It is possible to remember how many granit, planks, buffs etc. I have, but not that I don't want to have sounds enabeled.... This means that every...

    Started by KarstenL, 18.12.13 18:40
    • Replies: 5
    • Views: 27,849
    19.12.13 16:46 Go to last post
  15. View the skill tree of explorers and geologist while they are out on a search

    Can we have it so the tree can at least be viewed while the specialist is busy? i.e. my explorers are out for 48 hours so I can't look at their tree...

    Started by Hazgod, 20.09.13 14:21
    • Replies: 6
    • Views: 42,614
    19.12.13 17:26 Go to last post
  16. Lightbulb co-operation map ping

    Settlers would benefit from an ability to show locations on maps to friends on the same map. This could be used in adventures to show camps where...

    Started by Durin_d, 19.12.13 19:12
    • Replies: 2
    • Views: 3,848
    20.12.13 01:28 Go to last post
  17. Change geologist sound

    Hello there, it will be very much appreciated if you change the awful sound when I send my geologist to look for new deposit. Thanks

    Started by jackalsk, 20.11.13 10:35
    • Replies: 2
    • Views: 2,144
    20.12.13 06:58 Go to last post
  18. Lightbulb " New Buildings to help, especially now that the GQ often asks for Adv to be complete

    To help in recruitment of military units, may I make the suggestion of having 2 new buildings:- 1. The Riding School used to create cavalry and...

    Started by Hano13, 20.12.13 07:12
    • Replies: 0
    • Views: 5,338
    20.12.13 07:12 Go to last post
  19. Bridge-extension for path tool

    The home island is massive landmass, but there are also little satellite islands of terrain that are inaccessible. Would it be possible to have...

    Started by Tiletron, 20.12.13 13:37
    • Replies: 0
    • Views: 4,087
    20.12.13 13:37 Go to last post
  20. Expanding the outer naval boundary

    I know the studio has already investigated users having the ability to demolish mountains on the test server though, for the floating residences,...

    Started by Tiletron, 20.12.13 13:42
    • Replies: 0
    • Views: 6,916
    20.12.13 13:42 Go to last post

Post New Thread

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 1500 views
Hot thread with unread posts
More than 30 replies or 1500 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.