[Feedback] My conclusion with this beta
Ok, I'm going to give my critical opinion on this game and it's forum, don't think I don't like this game, but this is a Beta, it's made for people to give the bad things.
Forum:
- So, first of all, the forum is a mess, people are posting their topics everywhere, there are no clear, direct forum boards.
Let me give an example: question, suggestion,.. are all posted in the General board, which we can't blame the users, the FA (Forum Admins) just need to add boards and get this forum organised, multiple threads on this have been posted, nevertheless they did nothing.
- The last posted post next to the General Discussion shows the last one that has been posted in the whole second board, little thing but annoys me.
- The big boards have no header, another thing that leads to 'forum anarchy'.
Game:
I don't know if you guys have noticed it yet, but everything you do will eventually lead to the military side of the game, (eg. Wood-(planks-houses-new resource)coal-copper-bronze-weapons, you can do this for every resource) which means they will really be focusing on pvp when the full game is there.
Well, I don't need the military stuff, I like the game the way it is.
I was assuming some would say this, so I'd respond to it right away.
What are you doing now? Building stuff, building an army, exploring the island,... And then what? After you 'finished' the island you WILL get bored and pvp WILL be the only solution to boredom.
And it's just the pvp thing I'm afraid of, and because of this:
- Implementing pvp will 'destroy' the Settlers' feeling of a kind, economic game, nevertheless is it needed.
- How will they implement pvp?
* Just 'destroy' each other's Island: would be pointless as the other player can just rebuild it's island, real pvp people would be really disapointed due to this.
* Take over each other's Island: Would be the best option imo, but it would give The Settlers a more adult 'face', and it would lose it's charm.
- The combat system need's a HUGE boost to give a decent and fair result.
- Pvp means travelling to a new island, hostile islands and friendly islands to give them cover, to accomplish this they will need some kind of boat-system, which would take up another slot in the already tight building-limit.
- They will have to implement multiple 'races' to give a dynamic feeling to the game (eg. Romans, Teutons,.. in other games), something that is new to The Settlers.
- I fear that 'diamonds' will be too necessary to be really good in the game, which is a pain for the game. This because of Building licences, a better General,... etc.
- There's no 'big goal' to this game, which is needed to make it work. Let me take Travian to illustrate it: After 10 months, the 'wonders of the world' appear, people have to capture it, get it to lv. 100 and they win. Now with this Settlers, that isn't possible, servers don't reset, so you need to give the players some kind of carrot they can keep following. Which will be hard when you make a server last forever and new players aren't 'allowed', because after a year people will have huge empires where they are 'useless'. Resetting the servers and giving them a 'purpose' is the way to go imo.
To summarize: To make this game work, The Settlers has to change a lot, making it lose it's authenticity and kind feeling. There is no other way to make an Online game work. At this time the game has a too Singleplayer feeling.
That's my opinion, feel free to speak your mind!
Before you say this just may be not my type of game, my arguments are based on what I see on good games with a big player base.