building composition and numbers
Well I've been going at this for a number of day's and there are too many input variables, this building needs that one for production chain, but they produce stuff at different times etc. So if we assume high levels and all enabled buildings, how many buildings of each type is needed for efficient gameplay.
I would hate to have like 10 pinewood cutters, upgrade them to high levels and then to find out I just need 2 of them and all the rest will have to be demolished. And so for each type. So how many of each building type is optimal, assuming free building licenses, even 10 extra if I have to buy them.