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I would say that as soon as a player reach lvl 23 and are able to train cavalry they should wait with new attacks until they have a force of 150-200 cavalry. You can save a load of troops that way if you use cavalry right.
I tried to keep in mind population limits and stock limits in the first 2 sectors where cavalry became available.
A cavalry count of 100 was used in those sectors.
Also tried not to lose to many cavalry as building new cavalry in a level 1 or level 2 barracks can be very long and annoying to wait upon for new players
But, indeed, with a larger cavalry count you can reduce troop loss starting sector 3
attack on 34 is not necessary
it can be replaced with 1R attack *2
first attack on Wild Marry = 1 general with 1R attacking Wild Marry - will be intercepted by 34, second general marching 7-8 steps after with 199K
second wave (after 4 hours) 1 general with 1R attacking Wild Marry - will be intercepted by 34, second general marching 7-8 steps after with 21R 62S 117 LB will clear Wild marry
Great guide :) Makes me miss conquering my own island, those were fun but sometimes frustrating times (more than 2,5 years ago) :D
One caveat about the Notes section, indeed you will get the xp for camps when the leader is defeated, but you will not get the loot for those camps.
Hi,
I defeat all camps and send 3x200 soldiers and they all die. Why Wild marry is regenerated after each wave ?
Thats what leaders do
you need to send
wave1: 199C
wave 2: 21R - 62S - 117LB
Hi Fhearghus, why have you removed this.. :'(.. I am almost done :(