Feedback about each guild quest after the revision
Borrowing this idea and thread title in its entirety from the German forum because it seems a useful one.
To paraphrase a portion of: BB_Orowa's original post,
With the conversion of the guild quest system there are now various new or old-but-unfamiliar guild quests in the quest rotation for each guild, as well as the new 24 hour, 00.00 GMT, time limit for quest completion.
There has been a lot of discussion in various threads about the changes so it may be a little more organised and easier to follow if there is one thread devoted to actual game experience with specific quests.
Something like this:
Quote:
Originally Posted by BB_Orowa via Google Translate
Useful Information:
- Name of the guild quest
- Classification, such as: "(Almost) impossible" or "too hard"
- Objectives of quests (Possibly Screenshot)
- Why are the targets difficult to achieve?
Quote:
Example:
QUEST NAME XYZ - Almost impossible:
For 2 days a guild quest was not made by a player. Today 500 gunpowder must be produced.
500 Gunpowder / Powder Mill lvl 5 = 100 x 2 = 50 x buffed (18min.30 sec) = 1110 minutes = 18.5 hours
Might also include player level and/or guild size to cover more bases, as appropriate.
Old, now removed, size brackets as a point of reference: [10 - 20 members] [21 - 35 members] [36 - 55 members] [56 - 100 members]
Since it seems BB are looking more closely at the quests now, now is probably a good time to weigh in. Or, if everyone's made their peace after a week of them, give it a miss. :D