Changes (buffs) to Nusala
Hi BB!
There has been this talk that Nusala is kind of underwhelming, compared to Vargus or Anslem. When you look at how often the latter two champs are used in Ali-adventures, Nusala rarely makes it to the list. In my opinion she has made little stage time. If you look at her stats, she rarely offers much to the fights.
When you've unlocked ::K::cannoneers at level 48, you would rarely use any kind of ::B::bowman over cannoneers. The latter can hide behind a wall of recruits or militia, but bowmen cannot. In a situation of dogs, shadowsneakers, foxes or the bloody Spawn of Hell ::skull::, you can only use more bowmen to tank for bowmen, thus further diminishing the damage you can deal with an already-small troop capacity. If you used Vargus, you can make recs tank for the bowmen. However, if you want maximal damage from the assigned troops, you would still prefer to use cannoneers. One cannoneer deals 3 bowmen's, 2 longbowmen's or 4/3rds crossbowmen's damage. This leaves very few cases where bowmen are used: Either you're finishing a camp holding slow-attack bandits, thus attacking preferrably with crossbowmen, or you're loading Nusala full of bowmen or longbowmen and doing a ::bomb:: suicide bombing run. This also limits her identity as a "glorified MMA" as my friend has said.
On Ali-adventures her own first-strike damage is less effective against the higher HP-bars of the desert bandits. It is a general consensus that the Major Generals are the go-to choice for these adventures, because of their high troop capacity. However, Anslem and Vargus have their own traits (namely the 0%-accuracy and intercept abilities) that allow different ways of clearing those maps. Nusala pretty much does not. Mounted Marksmen already have AoE damage and Armoured Marksmen have assassination built in. Furthermore, they still suffer from the same problems that bowmen do: They can get assassinated during a first-strike. ::deer::
I have come up with a few ideas that can even the play field. I hope that there is some way to make Nusala equally as viable in general as the other two, - or as often.
- Increase her bowmen's HP by a percentage or a fixed rate. This would make bowmen their own shields. Letting them tank damage means not as many will get assassinated in one round and they can deal more damage for the same amount of troops. This could mean that you could replace all the recs with bowmen and potentially have a damage output that is somewhat smaller than cannoneers', but with assassination applied.
- Make her bowmen deal their damage (or some percent of it) when they get killed. This guarantees that none of her troops will die without doing anything useful and utilizes her already-limited carrying capacity to the max.
- Extend her existing trait of "give bowmen and marksmen assassination and AoE" to Mounted Marksmen as well, and thus to all archers currently in game. You already have implemented a 165-carrying capacity limitation, why further limit this trait to normal-strike archers?
- Straight-up give her assigned archers more damage. Make her into the Artemis-incarnate and master of archers in the game.
- Give all her loaded bowmen first-strike. This ensures their attack will go through and possibly will win the fight.
Taking into account that bowmen and marksmen ::coins:: cost slightly more than recs and militia or swordsmen and mounted swordsmen, I think it's a fair tradeoff: More cost for more damage. What's more, changing Nusala's skills potentially allows map clearing with bowmen instead of the usual ::guild:: "meatshield" units, thus a different way to play the game, just like Anslem and Vargus already are doing, albeit much more effectively and often. ::friendship::
edit:
- It has been said that she currently nukes the easier addies. I agree with that. She completely destroys camps that have troops with 40 or fewer HP. If you load cav into those attacks, you use negligible amounts of tank units on one camp.
If it is necessary to not make her completely a monster on these adventures, I think it would be an option to cut down on her own damage, in exchange for some of the traits mentioned above. A champion shouldn't be completely defined by the damage they themselves dish out, but instead how they offer skillsets that change the playing field i.e the way troops interact with each other.