Originally Posted by BB_Alex - 11.07.17
There are several changes, I personally would like to see in the game, which would improve the economy building part of the game in my opinion. All of them might have a negative impact on the community.
Let me show an example. It is just an example and not a planed change:
Resources from adventures, quest and trade are always going into the storage even if they would exceed the capacity. The overflow will not be transfered to the star menu and will stay in the storage. This overflow will be halved every day as sort of an upkeep for exceeding the storage capacity.
Only resources from the merchant will go to the star menu.
This would require improvements telling you, if you would exceed your storage when buying a certain amount in the trade. Of course this would only work with the cooldown on loot mails, you mentioned. The goal would be to get rid of all stuff allowing you to use the star and the mails as a storage with an infinite capacity.
Can you imagine the impact?
Have fun
BB_Alex