Event Calendar

The Event Calendar was overhauled to reward a few new items, for example:- Ghost General
- Sooty Geologist
- Weathered Notebook
- Witch Tower
There are 21 doors in total: 18 regular and 3 special doors.
You can open one door each day. Opening missed doors for gems costs 100 Gems for regular doors and 300 Gems for special doors.
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* Please note that some values differ from those on the test server due to adjustments made after the test server was launched.
New Buildings
Otherworldly Shack
A tiny storage shack that uses dark rituals to be able to store more goods that seem physically possible.
Type: Special storehouse, recurring
Size: 1x1
Effect: Increases storage by 20,000. Additionally applies random zone buffs when interacted with.
Upgrades: 3, increase storage up to 40,000.
Price: 1x 4999 Pumpkins | 3x 6499 Gems | per Event (not tradable, not giftable)
<table> <tbody> <tr style="height: 23px;"> <th>LEVEL</th> <th>COST</th> <th>TIME</th> <th>EFFECT</th> </tr> <tr> <td align="center">1</td> <td>-
</td> <td>20 seconds
</td><td>Storage + 20,000
</td> </tr> <tr> <td align="center">2</td> <td align="center">5000 Granite
600 Pumpkins</td> <td>12 hours
</td><td>Storage + 10,000 = 30,000
</td> </tr> <tr> <td align="center">3</td> <td align="center">700 Grout
800 Pumpkins</td> <td>1 day
</td><td>Storage + 10,000 = 40,000
</td> </tr></tbody></table>
Quest:
<table><tr> <th>NAME</th> <th>CONDITION</th> <th>REWARD</th> </tr><tr> <td align="center">More Than Meets the Eye</td> <td>Select the Otherwordly Shack.
</td> <td>1 out of 6 possible zone buffs for 2 hours
</td> </tr></table>
Once the quest "More Than Meets the Eye" has been completed, the Otherworldly Shack can be clicked every 167 hours to apply one of six random buffs for 2 hours.
Possible Zone Buffs:
<table border="1" style="width:auto;"><tr><th width="30%">Something Came Through:</th><th width="70%">EFFECT</th></tr><tr><td width="30%">The Undead
</td><td width="70%">Turns island animals into zombies.</td></tr><tr><td width="30%">Living Armor
</td><td width="70%">Turns island animals into living armor.</td></tr><tr><td width="30%">Restless Souls
</td><td width="70%">Turns island animals into ghosts.</td></tr><tr><td width="30%">Annoying Loud Creatures
</td><td width="70%">Turns island animals into rabbids.</td></tr><tr><td width="30%">Benevolent Fae Creatures
</td><td width="70%">Turns island animals into unicorns.<br>The presence of Unicorns improves the production output of Epic Workyards by 100%.</td></tr><tr><td width="30%">Soothing Rain
</td><td width="70%">Unleashes a soothing storm improving the production output of all Foresters, Sunflower Farms, Flower Farms, Silos, and Improved Silos by 100%.</td></tr></table>
Witch Coven
A group of old ladies seemed to set up a Bakery of sorts. Those are definitely not cake ingredients.
Type: Buff producer
Size: 2x3
Effect: A buff producer with a powerful effect and a terrible price.
Upgrades: 3, unlocks addition buffs and quests.
Price: 1x 10,999 Pumpkins | 1x 12,999 Gems | Each player can have only one Witch Coven on the map. | (not tradable, not giftable)
<table> <tbody> <tr style="height: 23px;"> <th>LEVEL</th> <th>COST</th> <th>TIME</th> <th>EFFECT</th> </tr> <tr> <td align="center">1</td> <td>-
</td> <td>20 seconds
</td><td>Dark Ritual: Risen Army available</td> </tr> <tr> <td align="center">2</td> <td align="center">Quest: Curiosity Killed the Cat</td> <td>2 hours
</td><td>Dark Ritual: Warmongery available
</td> </tr> <tr> <td align="center">3</td> <td align="center">Quest: Some Questions are Better Left Unanswered</td> <td>6 hours
</td><td>Dark Ritual: Reckless Speed available
</td> </tr></tbody></table>
Dark Rituals
<table> <tbody> <tr> <th>BUFF</th> <th>COST</th> <th>TIME</th><th>EFFECT</th> </tr> <tr><td align="center" width="10%">Risen Army
https://nextcloud.cipsoft.com/index....iDiGqQ/preview</td> <td width="15%">1 Bronze Cauldron
50 Scarecrow
50 Meat
1 Adventure Tale
</td> <td width="10%">10 minutes
</td><td width="65%">Creates 50 Mercenary Soldiers at a blazing speed with a dark ritual.
Performing this ritual will reduce food production in your island by 66% for for 6h (Dark Curse Famine: Raising the dead increases the cost of producing food by 3 and reduced the output to a third).
Using these Mercenary Soldiers will cause your adventures yo yield half as much experience.</td> </tr><tr><td align="center">Warmongery
https://nextcloud.cipsoft.com/index....n7kDWE/preview</td> <td align="center">1 Bronze Cauldron
500 Magic Beanstalk
20 Adventure Tale</td> <td>7 days
</td><td>Shortens the production time of weapons by 80% for 2h but they cost 3 times as much resources.
In addition, in any adventures started during the effect, your forces deal 30% more damage, but they have 25% less health, and your enemies deal 15% more damage. </td> </tr><tr> <td align="center">Reckless Speed
https://nextcloud.cipsoft.com/index....LCQWN4/preview</td> <td align="center">1 Bronze Cauldron
10 Adamantium Ore
300 Obsidian Ore</td> <td>7 days
</td><td>You generals move 500% faster for 1h.
Afterwards, they will move 50% slower and their accuracy is reduced by 50% for 3h (Dark Curse: Crippling Exhaustion).</td> </tr></tbody></table>
Quests
<table><tbody> <tr> <th>NAME</th> <th>CONDITION</th> <th>REWARD</th> </tr><tr> <td align="center">Strange New Neighbors</td> <td>Select the Witch Coven on your map.
</td> <td>1x Witches' Familiar
</td> </tr> <tr> <td align="center">Curiosity Killed the Cat</td> <td align="center">Available 2 hours after completing "Strange New Neighbors".
Apply each of the Witchy Grimoire Pages 1 to 15.</td> <td>Unlocks Witch Coven level 2 upgrade.
</td> </tr> <tr> <td align="center">Some Questions are Better Left Unanswered</td> <td align="center">Requires Witch Coven level 2 on your map.
Apply each of the Witchy Grimoire Pages 1 to 20.</td> <td>Unlocks Witch Coven level 3 upgrade.
</td> </tr><tr> <td align="center">Continuous Mutualism</td> <td>Requires Witch Coven level 2 on your map.
Apply 2x Witchy Grimoire Page.
Repeatable, restarts every ~ 7 days.
</td> <td>10,000 XP
1 Tome
150 Coins
</td> </tr><tr><th colspan="3">Available when Famine is active:</th></tr><tr> <td align="center">Not what you expected?</td> <td>Apply 2x Witchy Grimoire Page.
</td> <td>Removes Famine.
</td> </tr><tr> <td align="center">Always read the fine print</td> <td>Pay 1000 Coins
Pay 5 Manuscript
Pay 2 Tome
Pay 1 Codex
</td> <td>Removes Famine.
</td></tr><tr><th colspan="3">Available when Warmongery is active:</th></tr><tr> <td align="center">Buyer's Remorse</td> <td>Apply 2x Witchy Grimoire Page.
</td> <td>Removes Warmongery.
</td> </tr><tr> <td align="center">Unsatisfied Customer</td> <td>Pay 1000 Coins
Pay 5 Manuscript
Pay 2 Tome
Pay 1 Codex
</td> <td>Removes Warmongery.
</td> </tr></tbody></table>
Dr Totenstein Dwellings
The home and work place of a "differently minded" man of science who is obsessed with curing death.
Type: Special Residence
Size: 2x2
Effect: Produces population from meat and wool.
Upgrades: 3, increased production. Increases population up to 300.
Price: 1x 5999 Pumpkins | 3x 7499 Gems | per Event (not tradable, not giftable)
<table> <tbody> <tr style="height: 23px;"> <th>LEVEL</th> <th>COST</th> <th>TIME</th> <th>EFFECT</th> </tr> <tr> <td align="center">1</td> <td>-
</td> <td>20 seconds
</td><td>+100 population
Produce 1 population
Cost: 1 Meat, 1 Wool
Duration: 25 minutes
</td> </tr> <tr> <td align="center">2</td> <td align="center">5000 Hardwood Planks
3000 Tools</td> <td>3 days
</td><td>+100 population = 200
Produce 2 population
Cost: 2 Meat, 2 Wool
Duration: 25 minutes
</td> </tr> <tr> <td align="center">3</td> <td align="center">2000 Exotic Wood Planks
1500 Advanced Tools</td> <td>7 days
</td><td>+100 population = 300
Produce 3 population
Cost: 3 Meat, 3 Wool
Duration: 25 minutes
</td> </tr></tbody></table>