Updated goods and adventure price sheet
Goods and adventure price list plus adventure comparison tables
This is an up to date price sheet for goods and adventures for the server newfoundland created by me and Nukar. It has evolved to include an adventure comparion sheet based on the updated market values.
The adventure comparison may be found on the 2nd page
If you have found a fault or a price that is not up to date, whisper any of the people mentioned in the sheet or whisper me to be added to the list of updaters.
Update published! Including our new Adventure tab
As promised we have just released our upgrade! I am very happy with what we have done, I hope you are too.
We have added more information to the buy_sell sheets.
1: Lootspot values. These are based on average lootdrops and current market values of the resources gained.
2: Unit cost. these are based on the needs to train a unit and current market values of the used resources
3: Adventure comparison tables based on loot and xp gained per lost troop.
We will attempt to show what the cost of using a specific tactic for an adventure will be and compare those to the rewards you can get in return.
In the first table we have combined the cost for lost units and the value of the loot you will get in return to rank the adventures and their tactics based on loot return.
The second table compares the amount of xp gained per lost coin.
Both tables are sorted from most to least profitable.
For most adventures we have included at least longbow and crossbow tactic maps. For some adventures we also included fast loot and block versions when we felt that their popularity warranted it.
The last table we included will show unit costs. This is the same table shown on the buy_sell tab. But here we have included an inside view on how we calculated the cost per unit.
As you can tell from this table all information shown is based on current market values. As market changes these tables change with it.
For those who aren't interested in more math, have a look now at [FWB] Goods and adventure price list
If you want to know more about the calculations keep on reading.
We started with looking at the popular versions on how to play an adventure. We have derived a set of guides that suits current gameplay.
Adventure cost
We took those guides and noted needed units and expected maximal losses.
For every guide we used the "cost per unit" (show in adventures tab) to calculate the expected loss value per guide.
Example:
The 'Island of pirates' adventure, that uses Longbows and no blocking is expected to have a maximum loss of 610 recruits.
1 recruit is worth 2 coins based on current market values (rounded). For the adventure cost we did not use the rounded figures.
610 recruits * 2 coins would mean you will lose a maximum of 1220 coins on this adventure.
Since it is maximum you can expect your actual losses to be below this figure. Since we don't use rounded numbers for the adventure cost the table shows its 1201 coins based on todays prices.
Adventure rewards
We had some discussions how to calculate the rewards. Lootdrops are random. We debated min value, max value and ranges.
Min or max would give wrong expectations. Ranges would turn out to wide for everyone to make a conclusion. So we decided to take average lootdrop value.
This means we had to take all possible loot drops, their drop % and the current market value. From here we could calculate an average value for the drop for 1 lootspot per adventure.
We took the loot tables from the wiki our German friends created and worked from there.
Example:
For the 'Island of pirate' adventure lootslot #1 will look like this:amount __resource__value___chance (%)
800______elog______350_____33.3
1000_____elog______437.5___16.7
700______gran______525____33.3
900______gran______675____16.7
((800*<market value>*33.3) + (1000*<market value>*16.7) + (700*<market value>*33.3) + (900*<market value>*16.7)) /100 =
((350*33.3) + (437.5*16.7) + (525*33.3) + (675*16.7)) /100 =
(11655 + 7306.25 + 17482.5 + 11272.5) /100 = 477.1625
slot average value (coins) = 477
We have calculated this for every single lootslot involved and added totals.
If an adventure has more then 1 lootspot we multiplied the totals to see total adventure rewards.
This formula is also the base for the "Loot value" column besides the Lootspot market prices in the Buy_sell sheets.
Adventure tab
Here we combined the outcome of the previous.
In the first table we set max loss versus average reward and calculated expected coin return per coin invested.
<reward>/<cost> = <coin gain per coin invested> rounded to 1 decimal
The second table we set coins invested versus total XP for the given guide to show XP per invested coin
<XP>/<cost> = <XP per coin invested>
So have a look:
[FWB] Goods and adventure price list
There may still be incorrect references and errors in the calculations, send us a whisper if you think some of the data is wrong. Any feedback will be much appreciated.
Cheers ,
Stalk and Nukar
New version released (yesterday)
Yesterday we released a new version.
Most important change is that we included trends.
Now it will be easy for all to see what goods changed prices and if they increased or decreased.
Since this is a new feature and we are somewhat limited by the sheets options we are currently trying to find a balance in the trends.
For this to work and stay up-to-date we need to set a baseline of current prices on a regular basis. Our current challenge is to find a balance when to baseline. We are looking at 1x per day, 1x per week or every time we update prices. A new baseline will set all trends to 0 for that moment.
Any suggestions, with a reason why, will be welcome.
(note player time is involved so 1x per hour wont be a realistic option)
Furthermore we added an other guide and some bug fixes.
In the adventure tab we can see the consequences of price changes as we see more and more adventures (guides) get profitable. So keep checking those as well.
Edit:
Also included some usefull links in the adventures tabs