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Hi Sidv, regarding "the dark priests" camp 10) 30 Dark Priest, 40 Cultist, 20 Shadowsneaker, 1 Swamp Witch.
I used 95rec, 4militia, 1soldier, 50 cav, 50 LB (loss 95rec 4 militia, 13cav ) personally i think its a better option than those listed.
Hi Shandas, thx for the info... but after i simulate it (500 times) i saw there's a chance to lose all units in the worst case. So it's not a option for me.
Here FYI the Link to the Fight Simulation.
Good guide, thank you :)
Hey SidV, i found a block on Outlaws
Block camp 5 to hit camp 7
Here it is some pictures
http://img851.imageshack.us/img851/6104/outlawz.th.jpg
http://img545.imageshack.us/img545/5186/outlaw3.th.jpg
http://img846.imageshack.us/img846/442/outlaw4.th.jpg
I still think there are more ways to block camps
Those 2 camps are so close that if you make even a small error you will end up attacking the wrong camp (happend to me on wild mary, lost 200cav)
well i did it twice one for test and other to kill and both went okei
Just a note my explorer just found the Outlaws adventure, i am lvl 32 and it seems i can play it if i wanted, is that right ? as i thought you had to be lvl 36 ? cheers
Also, on the 2 player adventures, where you list units needed, is that for each player or total to split between both of you, thx
Hi Daytrader ... i think i had answered this questions from you now the 3rd time... but okay once again:
Yes, you can play every adventure after lvl26 ... (lvl36 is only for buying in the shop or if you get a gift)
And of course, all my garrison settings are the minimum needed units to play the whole adventure. If you played it with a second you could split some units.