check this guide for several adventures (still under constructione). With both 200 and 250 general
http://settlersonlineguide.weebly.com/
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check this guide for several adventures (still under constructione). With both 200 and 250 general
http://settlersonlineguide.weebly.com/
Thanks a lot Tatooine!!
9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest
My attack was : 55 Soldiers 145 Longbows (40 Soldiers and 38 Longbows has died)
8) 60 Dark Priest, 80 Cultist [55R 145C (51R)]
this is not correct --> i have losed 60 recruits and 5 soldiers damn
And you tested with the Combat Simulator first, before sending your attack, as recommended in the instructions?
Thanks for help :)
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1: 80 Stone Thrower, 80 Thug -65R, 100C, 35A (loose 59R)
block on camp 100 Scavenger, 80 Ranger
2: a)150R;b)100C,100A (loose 150R)
hi did you ever do this adventure? as i see it on trade a lot so would like to know what you would need to complete it will 4 normal generals please if you can. as i like to have troops all made before i start attacking adventures
secluded experiments adventure i mean,
7) 60 D. Militia, 60 D. Cavalry, 60 D. Soldier (177R, 4B, 19M) losses (177R, 4B)
WITCH OF THE SWAMP... You dont need to destroy all the camps;) Finish all except 6 and 9 ... Njoy
Never?
How many times is that?
And have you in that case done the same error every time?
Because some error you must have done with your garrison setup...
With 60 recruits, 70 soldiers and 70 cavalry you would never lose any cavalry.
It's not even theoretically possible to lose any cavalry.
The recruits are the first ones to defend, and normally just 52 of them would die.
Even if all 60 recruits would die (which never really would happen,
only about once in a million would you lose 59 of them),
the soldiers would still defend before the cavalry would.
As Tage said, it's just not possible to lose cavalry on camp7 if you've followed the guide.
I went through this adventure with a fine toothcomb with Sid, as camps 5 and 6 almost always gave me 1 and 2 extra recruit losses than the theoretical maximum, but the rest of the camps are usually well under these losses.
The only way you could lose any horsies in this, is if you sent cavalry instead of soldiers to camps 5 or 6, I should know, made that mistake playing when tired.
what hapens with the camps 1 ,2 , 3 and 4 in adventure Traitors?
You move garrisson camps up there and then, when you attack directly the leader of that sector and kill the leader those camps go down with it.
hi. I destroy all the bandit camps, but adventure is not finished. can you tell me what I have tto do in order to finish it? thanks.
Can I play a 2-player adventure by myself?
Yes you can, but...
In that case you will get all experience points, but the loot will not be any bigger.
All players who participate and kill something in an adventure gets the same loot (same chance of loot slots).
If you do not invite friends in multiplayer adventures, those extra loots will be lost.
Thus, if you play a 2-player adventure alone, do invite a friend at some stage and let him/her kill at least one enemy unit.
If it's an adventure with a good loot (lots of granite and good weapons) people are prepared to pay quite a lot to be invited in the end of such an adventure. This is what is called selling and buying lootspots, and is done in chat channel global-3.
Personally I always play multiplayer adventures alone,
and then swap the lootspot(s) with a friend who also plays the same adventure alone. :)
Such lootspot swapping is also handled in global-3.
Thank you that was quite informing!
i know its not brilliant but if u need help ask me
Please be kind and DO NOT use those settings in 2012 "Save the Christmas feat" !!!
Check with Combat simulator each. I can help You with some :)
2. Less C and more R (Cannot remember, sorry :) )
7. 53R, 19C, 8S, 120A (I think 120LB will help also, but not 100% sure)
8. 70R, 130S
9. 70R, 130S
10. 73R, 127S
5. 70R, 130S
6. 55R, 145S
I don't know if this is optimal, but below worked for me.
2. I lost some C since i didn't look that the map changed.
7. [55R, 50C, 1S, 94LB (52R)]
10.
5.
6.
SidV's "Save the Christmas feast" guide was done a year ago. Half a year ago the pathing changed.
A lot of new guides have been posted based on the new pathing.
YET...
people keep using SidV's guide and make new guides based on it.
Camp 7 is the only hard camp on the map, and can easily be skipped.
Yet, you keep killing it, because SidV did in his guide (with the old pathing that was advantageous)...
Also note that the enemy camps contain different numbers of troops, depending on your own level.
So don't post new setups without also telling what the enemy camps contained!
hehe good one Tage!
Nah good old Sid was just trolling :p
Save the Christmas Feast update
C2: 50R, 1S, 149C ;
C7: 45R, 1S, 50C, 104XB;
C8 & C9 now intercept:
C8 (attack C10): 66R, 134S (61R);
C9 (attack C10): 55R, 145S;
C10: 47R, 153S;
C5: 36R, 164S (31R);
C6: 30R, 20C, 150XB (23R)
= 4890xp
refresh
U right toxic, no need to go to camp 7 if you wont to clear all table you can go this way: 2,5,6,8,9,10.
Hi SidV
Camp 1 : 11R - 189C (8R)
Camp 2 : 200R (32R)
Camp 3 : 200R (81R)
Camp 4 : 200R (49R)
Camp 5 : 136R - 64S (38R)
Camp 6 : 55R - 64S - 81M (45R)
Camp 7 : 56R - 64S - 80M (49R)
Camp 8 + T1 : 70R - 83S - 47M (61R)
Camp 9 : 50R - 83S - 67M (41R)
Camp 10a : 117R (117R)
Camp 10b : 40R - 160C (20R)
Total loss: 541R
http://imageshack.us/a/img15/7572/unavngivetlci.png
did you ever get round to doing that second map for outlaws,where its possible to loose a few less recruits rather than 1800 r
ok fair point, looking for outlaw maps using 3 normal generals
without the use of 1800r,dont have cross bows as well
Unless you managed to get the Grim Reaper (same as a battle hardened general) for Halloween,
I'd invest in a battle hardened general if I were you and wanted to play Outlaws more than once.
In the long run it will be worth the gems.
Outlaws is one of the adventures where blocks and one fast general can give you huge savings in lost units.
Below is a comparison from my guide (which you can of course use also without blocks and a fast general).
Without blocks you will not get much less than 1800R in losses though: