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Exactly like you described it. When G1 hits the spot on the map you send out G2 and G3. Since the first wave general fights some time in this particular block the timing is not so crucial. I would say to send it as fast as possible, but I think that 1 or 2 seconds cant fail you. But try few times without the block to get the feeling on how to do it as possible.
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well, i just finished outlaws with blocking althought i lost 192 C for first blocking in this map. my experience u should start all genaral late 3-5s to instruction coz it is still long enough for G to atk and safer for u.
one more thanks for Hasmir and all yr friend :)
i feel so cool when i saw dust around camps haha
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That 3-5s is lag. No blocks are safe in lag environment. Do critical blocks in the morning or midday latest.
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On the Outlaws tactical map at the "Block Position 6" picture you exchanged G8 and G9. G9 is the upper one. The right version is in the "How to block" tutorial.
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Outlaws, camp 7 setup doesn`t seem right. camp 7 simulation -- you can lose also maximum 23 crossbowmen
it is more likely: 155R, 20M, 14S, 61XB , no crossbowmen lost
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Thanks for your input Polymer. But you should know, that aftern 1k callculations the lickliness of loosing 1 XB was under 1%, thats why i still put it inside the guide. I and other played it 20 plus times without any S losses, so XB was out of question. But just to make sure, i will put this in my next round of upgrades.
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Pirates:
camp 5:
40C
40S
40G
You use 45ES here for a longblock. It lasts 4-8 rounds. If you use 100C the fight will be 4-7 rounds long. It's basically the same. I will try it :)
But I dont understand, why don't you use 52S here too. 4-7 rounds too... (or 50S 5C; 47S 10C, 50S 4B...)
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I dont use S because I tried once and I failed. But I'm a proces of putting the third block in pirates and update the rest. Might even but S back in. After the patch some garrison positions are not working, so I'm updating the maps.
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Sticky for some good guides :)
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Hi...I've just finished the BK...I've used your map, but different numbers...here's the setup.
I've tried and succeeded blocking camp 5: Generals - positions + proof after the fight ;).
You send the generals in this order:
1) G5.1 (tavern)
2) G5.2 (tavern) - right after the G5.1 appears (11s in my case)
3) G6a (battlehardened) - right after the G5.2 appears (11s in my case / 22s after G5.1)
4) G6b (veteran) right after G6a
Hope this helps to lower the losses.