The real end of the world is blue bite. Cost to much troops for little reward.
The real end of the world is blue bite. Cost to much troops for little reward.
One guide for The End Of The World from me too :)
http://img502.imageshack.us/img502/3...heworld.th.jpg
And from other site :)
http://img818.imageshack.us/img818/8...rldver2.th.jpg
the better way i think it is the otherclockwise. kill zone in this orders: 2 3 6 9 8 7 4 and 5 (5 you can do anytime) you can use some round blocks. ;)
so send the guide for it :)
i need numeric sequence of camps ^_^ but:
you can use a block in zone 3 (method 2), 2 blocks in zone 6 (one 1r and one method 2), 1 block in zone 9 (method 2), one block in zone 8 (method 2), 1 block in zone 4 (method 2). block in zone 3 is with 2r and 166s, the others with 41r 11m 148s.
and what are your losses? max, avg?
Is it possible to finish the Easy version of Christmas Adventure only by using Recruits?If yes,how many Recruits should i have?Thanks!
I hope Tage shows up soon with his skills at mega round blocks for The End of the World map... In the meantime thanks CoSpi. Just working my way through using yours.
with 6 blocks in otherclockwise you kill 23 camps:
6 of 50 shaman 100 jaguar camps, 6 of 40 tribes 40 shaman 40 jaguar, 2 of 30 shaman 30 tribes 100 jaguar, 5 of 50 shaman 50 tribes, 2 of 30 shaman 30 tribes 50 jaguar, 2 of 100 jaguar. you block 4 of 30 shaman 30 tribes 100 jaguar with a 2 method block with (41r 11m 148s) 1 of 30 shaman 30 tribals 100 jaguar with (1r) and 1 of 50 shaman 100 jaguar with (2r 166s).
losings:
6*(50 shaman 100 jaguar) 22B 1S 177XB (av 14.76B; max 21B)*6= av 90B; max 126B
6*(40 shaman 40 tribals 40 jaguar) 20R 19B 1S 160XB (av 19.41R, 11.72B; max 20R 17B)*6 = av 120R, 72B; max 120R, 102B
2*(30 shaman 30 tribals 100 jaguar) two waves 1st 23R; 2nd 9R 1S 20B 170XB (av 32R, 9B; max 32R, 14B)*2 = av 64R 18B; max 64R 28B
5*(50 shaman 50 tribals) 28R 172S (av 27.83R; max 30R)*5= av 140R; max 150R
2*(30 shaman 30 tribals 50 jaguar) 15R 1S 20B 164XB (av 14.57R, 8.68B; max 15R, 12B)*2 = av 30R, 18B; max 30R 24B
2*(100 jaguar) 200XB (av 0 max 0)*2 = av 0 max 0
total losses = av 198B, 354R; max 280B, 364R
that is my version of the end of the world adventure... for veteran generals.
Troops lost : 450-500r, 150-175b
You can get a map there for the camps number im refering to : forum.thesettlersonline.com/threads/21216-End-Of-The-World-Vet-Gen-Guide
thx Scholium for that map.
camp 1 : 31r, 19m, 200es
camp 2 : 25r, 25b, 200a
L1 : 200es, 50r, pertes
camp 3 : 31r, 19m, 200es
L2 : 200es, 50r
camp 4 : 200a, 50b
camp 5 : 20r, 30m, 200es
L3 : 200es, 50r
camp 6 : 20r, 30m, 200es
camp 7 : 200a, 50b
camp 8 : 25r, 25b, 200a
L4 : 200es, 50r
camp 9 : 25r, 25b, 200a
camp 10 : 25r, 25b, 200a
camp 11 : 25r, 25b, 200a
L5 : 200es, 50r
L6 : 25r, 25b, 200a
camp 12 : 25r, 25b, 200a
L7 : 25r, 25b, 200a
L8 : 25r, 25b, 200a
camp 13 : 200a, 50b
camp 14 : 25r, 25b, 200a
L9 : 30r, 20m, 200es
camp 15 : 200es, 50r
camp 16 : 25r, 25b, 200a
L10 : 30r, 20m, 200es
L11 : 30r, 20m, 200es
camp 17 : 200a, 50b
camp 18 : 25r, 25b, 200a
L12 : 30r, 20m, 200es
L13 : 30r, 20m, 200es
L14 : 30r, 20m, 200es
i hope it help ;)
good luck to all
Anyone noticed we get random loot from the camps in end of the world?
Is there a pattern(camp X always gives Y loot) or is it totally random?
Another version for End Of The World adventure http://img818.imageshack.us/img818/8...rldver2.th.jpg
finished EOTW with actual losses 390R and 159B, vet G, max 125 XB and one obvious 1R block at the NE corner camp. I think it could be done with less, perhaps incorporate also 1-2 round blocks.. Total of 28 battles - dullness to the max.
Cospi nailed it. We need now only round blocks in cospi's map for camps: 10,15,19,21,26. In soldiers preferably and for 200 fast general as well.
Actually if you put your G3 garrison just left of where camp 15 was you can attack camp 20 without being intercepted by camp 19 thus eliminating the need for a block.
you can do round blocks but you need more S or ES. you can block camp 21 and 26 and save 30R 26B max. and camp 10 (+20B), but you have to do camps 12 and 13 first. it will not by so big difference
i made a guide with slightly higher losses and no blocks but less general walk time for those wanting to get the most eotw done in the lowest amount of time (and because lets face it the adventure is slow and boring) - didnt bother with blocks as when i used them it took me nearly 25 mins longer to clear the adventure for not much saved troops
troops needed 500R , 250B , 200S/ES , 200XB (can bring along an extra 150ES/S 150XB to make camps even faster)
average losses 410R , 165B
image link
not the best looking i know but maybe tage can salvage something from it :P
This makes no sense.... you say One VETERAN general with Crossbows and Elite Soldiers
Two NORMAL general, using two round blocks
Units needed, average: 49R 4S 63E 212C 105B 145XB (578 units)
Units needed, maximum: 55R 4S 63E 212C 105B 145XB (584 units)
Units lost, minimum: 35R 55B
Units lost, average: 46R 65B
Units lost, maximum: 55R 71B
But in the fight you need a hell of a lot more troops than that..!!! Please correct.
I'll try... :)
The long attack directly onto the leader in sector 9 is a brilliant idea I got from NightEye. That march alone takes over 5 minutes one way, but will also reduce losses, especially for those not having crossbows. It will allow you to attack sectors 8, 7 and 4 from their rear end, while at the same time not having to attack camps 31 or 61. Get some coffee and train some more troops while that block marches, but do get back before the hit to see that they've kept the same pace...
The End of the World
Average losses (best version): 317R 66B
Adventure Info:
Player Level: 26+
Difficulty: 6/10
Number of Players: 1
Duration: 2.5 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 60 map fragments or 75 gems
http://i232.photobucket.com/albums/e...otWMission.jpg
In addition to the event rewards (see Dantesama's post here), this is the standard loot:
http://i232.photobucket.com/albums/e...psdec3cdff.jpg
You will also occasionally get small loots from killing camps within the adventure.
http://i232.photobucket.com/albums/e...Map800x500.jpg
You need to send troops 5-9 times.
Note regarding the blocks
With the laggy situation, especially in the evenings European time, and if you're not fully confident in using blocks,
I cannot recommend any of the two megablocks, the first one on sector 5 and the second one on sector 2.
The one on sector 5 doesn't even provide any real advantage unless you lack crossbows and veteran, but do have 3 battle hardened generals.
The one on sector 2 is one that I play regularly, but even I have lost soldiers on it. So please consider before trying!
If you're not playing the adventure several times a day, I'd even recommend a version without blocks completely.
Not worth risking to lose 150 soldiers to save 15 bowmen or recruits in that case.
This guide contains several optional setups, so all combinations of versions cannot be listed with needed and lost troops.
Below are a few versions, with the following minimum number of generals:
Two NORMAL generals with Longbows, no blocks
This is based on doing no less than 13 suicide attacks, so the more generals you've got, the better.
Three of the suicide attacks (camps 51, 63 and 33) can be avoided
if you have 25XB (saving 57R) or if you're prepared to lose an extra 24R.
A minimum of two generals is needed in order to finish it within 2½ days.
Doing the optional 1R block on camp 93 saves 109R.
- Units needed, average: 1372R 1S 180B 199LB (1752 units)
- Units needed, maximum: 1388R 1S 226B 199LB (1814 units)
- Units lost, minimum: 1199R 45B
- Units lost, average: 1235R 99B
- Units lost, maximum: 1253R 150B
One NORMAL general with Crossbows, no blocks
This is based on doing 4 suicide attacks, so having more than one general is advantageous.
Add the extra 52M 20S if you want to avoid the suicide attacks.
- Units needed, average: 609R 1S 361B 177XB (1148 units)
- Units needed, maximum: 625R 52M 20S 463B 177XB (1337 units)
- Units lost, minimum: 428R 105B
- Units lost, average: 472R 225B
- Units lost, maximum: 490R 332B
One BATTLE HARDENED general with Longbows
Two NORMAL generals doing five round blocks.
This is based on doing 8 suicide attacks.
Three of the suicide attacks (camps 51, 63 and 33) can be avoided
if you have 25XB (saving 57R) or if you're prepared to lose an extra 24R.
- Units needed, average: 922R 162S/162E 146B 200LB (1430 units)
- Units needed, maximum: 937R 162S/162E 191B 200LB (1490 units)
- Units lost, minimum: 734R 45B
- Units lost, average: 770R 99B
- Units lost, maximum: 787R 150B
Two BATTLE HARDENED generals with Longbows
Three NORMAL generals doing seven round blocks.
This is based on doing 8 suicide attacks.
Three of the suicide attacks (camps 51, 63 and 33) can be avoided
if you have 25XB (saving 57R) or if you're prepared to lose an extra 24R.
- Units needed, average: 744R 360S/336E 137B 200LB (1441 units)
- Units needed, maximum: 754R 360S/336E 177B 200LB (1491 units)
- Units lost, minimum: 697R 42B
- Units lost, average: 728R 90B
- Units lost, maximum: 739R 136B
Three BATTLE HARDENED generals with Longbows
Three NORMAL generals doing all eight round blocks.
This is based on doing 7 suicide attacks.
Three of the suicide attacks (camps 51, 63 and 33) can be avoided
if you have 25XB (saving 57R) or if you're prepared to lose an extra 24R.
- Units needed, average: 675R 360S/336E 137B 200LB (1372 units)
- Units needed, maximum: 685R 360S/336E 177B 200LB (1422 units)
- Units lost, minimum: 628R 42B
- Units lost, average: 659R 90B
- Units lost, maximum: 670R 136B
One BATTLE HARDENED general with Crossbows
Two NORMAL generals doing five round blocks
This is based on doing 1 suicide attack on camp 35.
Add the extra 13M if you want to avoid the suicide attack.
- Units needed, average: 513R 162S/162E 174B 177XB (1026 units)
- Units needed, maximum: 528R 13M 162S/162E 248B 177XB (1128 units)
- Units lost, minimum: 323R 80B
- Units lost, average: 361R 168B
- Units lost, maximum: 378R 248B
Two BATTLE HARDENED generals with Crossbows
Three NORMAL generals doing seven round blocks.
This is based on doing 1 suicide attack on camp 35.
Add the extra 13M if you want to avoid the suicide attack.
- Units needed, average: 335R 360S/336E 165B 177XB (1037 units)
- Units needed, maximum: 345R 13M 360S/336E 234B 177XB (1129 units)
- Units lost, minimum: 286R 77B
- Units lost, average: 319R 159B
- Units lost, maximum: 330R 234B
Three BATTLE HARDENED generals with Crossbows
Three NORMAL generals doing all eight round blocks.
This is based on doing 1 suicide attack on camp 35.
Add the extra 13M if you want to avoid the suicide attack.
- Units needed, average: 335R 360S/336E 150B 177XB (1022 units)
- Units needed, maximum: 345R 13M 360S/336E 213B 177XB (1108 units)
- Units lost, minimum: 286R 69B
- Units lost, average: 319R 144B
- Units lost, maximum: 330R 213B
One VETERAN general with Longbows
Two NORMAL generals doing five round blocks.
This is based on doing 1 suicide attack on camp 35.
The larger number of soldiers is needed only for the best block/attack on camps 32 & 34.
An optional garrison setting is available for those not having 349 soldiers.
- Units needed, average: 684R 195S/190E 75B 215LB (1169 units)
- Units needed, maximum: 768R 336S/319E 99B 215LB (1418 units)
- Units lost, minimum: 415R 35B
- Units lost, average: 502R 69B
- Units lost, maximum: 588R 98B
One VETERAN general with Longbows
One BATTLE HARDENED general with Longbows
Three NORMAL generals doing seven round blocks.
This is based on doing 1 suicide attack on camp 35.
- Units needed, average: 467R 360S/336E 99B 215LB (1141 units)
- Units needed, maximum: 543R 360S/336E 135B 215LB (1253 units)
- Units lost, minimum: 370R 47B
- Units lost, average: 451R 93B
- Units lost, maximum: 528R 134B
One VETERAN general with Crossbows
Two NORMAL generals doing five round blocks
The larger number of soldiers is needed for the best block/attack on camps 32 & 34.
An optional garrison setting is available for those not having 349 soldiers.
- Units needed, average: 547R 195S/190E 175B 120XB (1037 units)
- Units needed, maximum: 571R 336S/319E 199B 120XB (1226 units)
- Units lost, minimum: 324R 35B
- Units lost, average: 365R 69B
- Units lost, maximum: 391R 98B
One VETERAN general with Crossbows
One BATTLE HARDENED general with Crossbows
Three NORMAL general doing seven round blocks.
- Units needed, average: 330R 360S/336E 199B 120XB (1009 units)
- Units needed, maximum: 346R 360S/336E 235B 120XB (1061 units)
- Units lost, minimum: 279R 47B
- Units lost, average: 314R 93B
- Units lost, maximum: 331R 134B
Two VETERAN generals with Crossbows
One BATTLE HARDENED general with Crossbows
Three NORMAL generals doing all eight round blocks.
- Units needed, average: 333R 708S/668E 172B 120XB (1333 units)
- Units needed, maximum: 350R 708S/668E 196B 120XB (1374 units)
- Units lost, minimum: 282R 33B
- Units lost, average: 317R 66B
- Units lost, maximum: 335R 95B
This guide includes 8 round blocks of method 2. Five of them are simple ones with one blocking and one attacking general.
The round block in sector 9 can be replaced by a 1R block of method 1.
The round block in sector 7 requires one normal and two fast generals, but can be replaced by one 1R block and one round block.
The round block in sector 2 requires three normal generals and two fast generals.
The round block in sector 5 requires one normal and three fast generals.
Game flow, garrison settings and losses (minimum - average - maximum):
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G1 (Sector 5, optional BLOCK)
The optional block here is advantagous only for those having three BATTLE HARDENED generals,
or for those having two VETERAN generals and one BATTLE HARDENED general:
If you do have one of the two setups above, move one normal general and three fast generals to G1.
If not, move your best general to position A:http://i232.photobucket.com/albums/e...et/EotWS5A.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general or VETERAN general
- Position C: BATTLE HARDENED general or VETERAN general
- Position D: BATTLE HARDENED general or VETERAN general
If you need a suicide general for camp 51, place him anywhere convenient.
If you have crossbows, you may attack camp 52 directly and let him be intercepted by camp 51:
Camp 52) 100 Jaguar Warriors (Camp 51) + 50 Shamans, 100 Jaguar Warriors (Camp 52)
ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
VETERAN general: [22B 175LB 53XB (8B - 15B - 21B)]
VETERAN general: [140B 110XB (8B - 15B - 21B)]
Otherwise, kill camp 51 first:
Camp 51) 100 Jaguar Warriors
ANY general: [39R 1S 160LB (15R - 27R - 39R)]
ANY general: [1: 19R, 2: 1S/E 199LB (19R)]
ANY general: [1: 17B, 2: 1S/E 199LB (17B)]
ANY general: [175LB 25XB (-)]
ANY general: [100B 100XB (-)]
VETERAN general: [100B 150LB (-)]
VETERAN general: [215LB (-)]
VETERAN general: [190B 60XB (-)]
VETERAN general: [45B 120XB (-)]
If you do not have three BATTLE HARDENED generals,
nor two VETERAN generals and one BATTLE HARDENED general,
kill all camps one by one:
Camp 52) 50 Shamans, 100 Jaguar Warriors
ANY general: [1: 69R, 2: 1S/E 199LB (69R)]
ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)]
VETERAN general: [22B 175LB 53XB (8B - 15B - 21B)]
VETERAN general: [140B 110XB (8B - 15B - 21B)]
VETERAN general: [22B 182XB (8B - 15B - 21B)]
Camp 53) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
ANY general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [75R 175S (20R - 22R - 24R)]
VETERAN general: [24R 209S (20R - 22R - 24R)]
VETERAN general: [83R 167E (20R - 22R - 24R)]
VETERAN general: [23R 202E (20R - 22R - 23R)]
Camp 54) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
ANY general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [75R 175S (20R - 22R - 24R)]
VETERAN general: [24R 209S (20R - 22R - 24R)]
VETERAN general: [83R 167E (20R - 22R - 24R)]
VETERAN general: [23R 202E (20R - 22R - 23R)]
Camp 55) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
ANY general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [75R 175S (20R - 22R - 24R)]
VETERAN general: [24R 209S (20R - 22R - 24R)]
VETERAN general: [83R 167E (20R - 22R - 24R)]
VETERAN general: [23R 202E (20R - 22R - 23R)]
http://i232.photobucket.com/albums/e...et/EotWS5B.jpg
If you do have three BATTLE HARDENED generals,
or two VETERAN generals and one BATTLE HARDENED general,
you may want to try the block.
Make sure you have killed camp 51 first. Send all four generals right after each other:
From A to Camp 52) 50 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [15R 161S (-)] {120 - 180 seconds of fighting}
BLOCKING NORMAL general: [173S (-)] {120 seconds of fighting}
BLOCKING NORMAL general: [152E (-)] {120 - 180 seconds of fighting}
Garrisons B, C and D are all at the same distance from camp 52.
Thus, it doesn't really matter in which order you march them out.
What is important, is that you send the first towards camp 55, since he has the longest distance to march.
From B to Camp 55) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
BATTLE HARDENED general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [75R 175S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [24R 209S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [83R 167E (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [23R 202E (20R - 22R - 23R)] {30 seconds of fighting}
From C to Camp 54) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
BATTLE HARDENED general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [75R 175S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [24R 209S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [83R 167E (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [23R 202E (20R - 22R - 23R)] {30 seconds of fighting}
From D to Camp 53) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
BATTLE HARDENED general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [75R 175S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [24R 209S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [83R 167E (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [23R 202E (20R - 22R - 23R)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is about 80 seconds. The fight only lasts 30 seconds (1 round), so a block of more than 110 seconds is needed. Both block versions last at least 120 seconds, so you have about 10 seconds spare time.
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G2 (Sector 2, optional BLOCK)
Do not try this block in a laggy condition!
If you opt to skip it, continue to G3 and return to sector 2 further down (garrison position G6).
Move two fast generals and three normal generals to G2:http://i232.photobucket.com/albums/e...et/EotWS2M.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general or VETERAN general
- Position C: NORMAL general
- Position D: NORMAL general
- Position E: BATTLE HARDENED general or VETERAN general
First, kill camp 21. If you need a suicide wave, place that general anywhere convenient.
Camp 21) 50 Shamans, 100 Jaguar Warriors
ANY general: [1: 69R, 2: 1S/E 199LB (69R)]
ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)]
VETERAN general: [22B 175LB 53XB (8B - 15B - 21B)]
VETERAN general: [140B 110XB (8B - 15B - 21B)]
VETERAN general: [22B 182XB (8B - 15B - 21B)]
http://i232.photobucket.com/albums/e...et/EotWS2N.jpg
IMPORTANT!
Before sending off this block, make sure sector 5 has BLUE border poles.
I have several times now had general D become intercepted by camp 23 while general D was still within friendly territory.
The reason is that the game doesn't always recognize sector 5 as yours, even if you have several garrisons in there already.
If the border poles are still RED, return to your home island and come back to the adventure. That should fix it.
For the block, send all five generals right after each other.
Watch them carefully and retreat if they do not march within 5-6 seconds of each other. Don't try this in a laggy condition.
From A to Camp 22) 50 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [15R 161S (-)] {120 - 180 seconds of fighting}
BLOCKING NORMAL general: [173S (-)] {120 seconds of fighting}
BLOCKING NORMAL general: [152E (-)] {120 - 180 seconds of fighting}
From B to Camp 25) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
BATTLE HARDENED general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [75R 175S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [24R 209S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [83R 167E (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [23R 202E (20R - 22R - 23R)] {30 seconds of fighting}
From C to Camp 23) 50 Tribesmen, 50 Shamans
BLOCKING NORMAL general: [36S (-)] {160 - 340 seconds of fighting, 0.1% chance of 140 seconds}
BLOCKING NORMAL general: [30E (-)] {180 - 380 seconds of fighting, 0.1% chance of 160 seconds}
From D to Camp 24) 50 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [15R 161S (-)] {120 - 180 seconds of fighting}
BLOCKING NORMAL general: [173S (-)] {120 seconds of fighting}
BLOCKING NORMAL general: [152E (-)] {120 - 180 seconds of fighting}
From E to Camp 26) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
BATTLE HARDENED general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [75R 175S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [24R 209S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [83R 167E (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [23R 202E (20R - 22R - 23R)] {30 seconds of fighting}
Do not delay sending out these generals. General D must not be sent out more than 12 seconds after general B.
Otherwise general B might become intercepted by camp 24.
The remaining marching time for generals B and E from the moment general C starts his fight is about 110 seconds. The fights only last 30 seconds (1 round), so a block of more than 140 seconds is needed on camp 23. There is a very small chance that a block with 36 soldiers might end after 140 seconds. If you've got elite soldiers, I'd recommend using 30 of them on camp 23. In that case the block is almost guaranteed to be 180 seconds, providing a spare time of almost 40 seconds. The block on camp 22 starts about 70 seconds before the fights for the leaders start. Thus, a block lasting 100 seconds would be needed here and on camp 24. Both those blocks last at least 120 seconds, leaving a margin of 20 seconds.
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G3 (Sector 9 BLOCK)
Move one fast general and one normal general to G3:http://i232.photobucket.com/albums/e...et/EotWS6M.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general or VETERAN general
If you have enough troops, you may use more generals at the same time to speed things up.
Kill camp 23 unless you have already cleared sector 2 through the block above. Then kill the others en route to sector 9.
Camp 23) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
ANY general: [29R 110S (25R - 28R - 29R)]
If you have a veteran general, open the spoiler for a faster way of killing camps 62, 63 and 94:
Spoiler
If you don't want to (or cannot) use the speedup tactics in the spoiler above, kill the camps one by one:
Camp 62) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
ANY general: [14R 1S/E 90B 95LB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 14B 165LB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 145B 40XB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 14B 121XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 235B (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [55R 195S (14R - 17R - 18R)]
VETERAN general: [18R 220S (14R - 17R - 18R)]
VETERAN general: [60R 190E (14R - 17R - 18R)]
VETERAN general: [17R 215E (14R - 17R - 17R)]
If you have crossbows, but no veteran general, send the next one to camp 94, and let him be intercepted by camp 63:
Camp 94) 100 Jaguar Warriors (Camp 63) + 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors (Camp 94)
ANY general: [14R 1S/E 85B 100XB (12R 3B - 14R 9B - 14R 14B)]
Otherwise, keep killing them one by one:
Camp 63) 100 Jaguar Warriors
ANY general: [39R 1S 160LB (15R - 27R - 39R)]
ANY general: [1: 19R, 2: 1S/E 199LB (19R)]
ANY general: [1: 17B, 2: 1S/E 199LB (17B)]
ANY general: [175LB 25XB (-)]
ANY general: [100B 100XB (-)]
VETERAN general: [100B 150LB (-)]
VETERAN general: [215LB (-)]
VETERAN general: [190B 60XB (-)]
VETERAN general: [45B 120XB (-)]
Camp 94) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
ANY general: [14R 1S/E 90B 95LB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 14B 165LB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 145B 40XB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 14B 121XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 235B (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [55R 195S (14R - 17R - 18R)]
VETERAN general: [18R 220S (14R - 17R - 18R)]
VETERAN general: [60R 190E (14R - 17R - 18R)]
VETERAN general: [17R 215E (14R - 17R - 17R)]
If you do not want to block, kill camps 93 and 95 one by one:
Camp 93) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
ANY general: [1: 110R, 2: 1S/E 199LB (110R)]
ANY general: [1: 95B, 2: 1S/E 199LB (95B)]
ANY general: [1: 28R, 2: 9R 1S/E 15B 175XB (35R 3B - 37R 9B - 37R 14B)]
ANY general: [13M 12S 15B 160XB (10M 3B - 12M 9B - 13M 11S 14B)]
VETERAN general: [1: 55R, 2: 19R 1S/E 15B 215LB (55R 3B - 56R 9B - 74R 14B)]
VETERAN general: [14R 1S/E 115B 120XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 14B 185XB (12R 3B - 14R 9B - 14R 14B)]
Camp 95) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
ANY general: [29R 110S (25R - 28R - 29R)]
http://i232.photobucket.com/albums/e...et/EotWS9M.jpg
Blocking camp 93 will save quite a lot of troops. Send both generals right after each other:
From A to Camp 93) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [39R 161S (-)] {120 - 160 seconds of fighting}
BLOCKING NORMAL general: [183S (-)] {120 - 140 seconds of fighting, minimal chance of 100 seconds}
BLOCKING NORMAL general: [161E (-)] {120 - 180 seconds of fighting}
From B to Camp 95) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)] {60 seconds of fighting}
ANY general: [29R 110S (25R - 28R - 29R)] {60 seconds of fighting}
BATTLE HARDENED general: [165R (25R - 28R - 30R)] {30 seconds of fighting}
BATTLE HARDENED general: [29R 110S (25R - 28R - 29R)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is less than 15 seconds. The fight only lasts 30 seconds (1 round), so a block of more than 50 seconds is needed. Both block versions last at least 120 seconds, so you have about 40 seconds spare time. In fact, the general marching onto camp 95 can be a normal general, and you'd still have a margin of 40 seconds.
If you lack the needed soldiers, you may also try a 1R block (lasting 20 seconds) on camp 93:
From A to Camp 93) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From B to Camp 95) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G4 (Sector 6 BLOCK)
Move one normal and one or two fast generals to G4.
If you need the suicide wave and only have one fast general, place him in garrison position C:http://i232.photobucket.com/albums/e...et/EotWS6N.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general
- Position C: BATTLE HARDENED general (only needed if you need to do a suicide wave on camp 65 below)
If you need a suicide general for camp 66, place him anywhere convenient.
First, kill leader camp 66:
Camp 66) 50 Shamans, 100 Jaguar Warriors
ANY general: [1: 69R, 2: 1S/E 199LB (69R)]
ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)]
VETERAN general: [22B 175LB 53XB (8B - 15B - 21B)]
VETERAN general: [140B 110XB (8B - 15B - 21B)]
VETERAN general: [22B 182XB (8B - 15B - 21B)]
If you do not have any fast general, or don't want to block, kill camps 64 and 65 one by one:
Camp 64) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
ANY general: [1: 110R, 2: 1S/E 199LB (110R)]
ANY general: [1: 95B, 2: 1S/E 199LB (95B)]
ANY general: [1: 28R, 2: 9R 1S/E 15B 175XB (35R 3B - 37R 9B - 37R 14B)]
VETERAN general: [1: 55R, 2: 19R 1S/E 15B 215LB (55R 3B - 56R 9B - 74R 14B)]
VETERAN general: [14R 1S/E 115B 120XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 14B 185XB (12R 3B - 14R 9B - 14R 14B)]
Camp 65) 50 Shamans, 100 Jaguar Warriors
ANY general: [1: 69R, 2: 1S/E 199LB (69R)]
ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)]
VETERAN general: [140B 110XB (8B - 15B - 21B)]
VETERAN general: [22B 182XB (8B - 15B - 21B)]
http://i232.photobucket.com/albums/e...et/EotWS6S.jpg
If you do have one fast general, blocking camp 64 will save quite a lot of troops.
Make sure you have indeed killed leader camp 66 before doing the block!
Send all generals right after each other:
From A to Camp 64) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [39R 161S (-)] {120 - 160 seconds of fighting}
BLOCKING NORMAL general: [183S (-)] {120 - 140 seconds of fighting, minimal chance of 100 seconds}
BLOCKING NORMAL general: [161E (-)] {120 - 180 seconds of fighting}
If you have a BATTLE HARDENED general with Crossbows or a VETERAN general, kill camp 65 in one wave:
From B to Camp 65) 50 Shamans, 100 Jaguar Warriors
BATTLE HARDENED general: [1S/E 22B 177XB (8B - 15B - 21B)] {30 seconds of fighting}
VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)] {40 seconds of fighting}
VETERAN general: [140B 110XB (8B - 15B - 21B)] {30 seconds of fighting}
VETERAN general: [22B 182XB (8B - 15B - 21B)] {30 seconds of fighting}
If you have a BATTLE HARDENED general with Longbows, you will need to send two waves onto camp 65:
From B to Camp 65) 50 Shamans, 100 Jaguar Warriors
BATTLE HARDENED general: [72R (72R)] {10 seconds of fighting}
ANY general: [72R (72R)] {20 seconds of fighting}
From C to Camp 65) 93-95 Jaguar Warriors
BATTLE HARDENED general: [200LB (-)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is about 50 seconds. The longest fight lasts 20+30 seconds (1+1 rounds), so a block of more than 100 seconds is needed. Both block versions last at least 120 seconds, so you have about 20 seconds spare time in the worst case. The chance that the block with 183 soldiers would last only 100 seconds, is so small (one in 2200) that it can be disregarded. If you need to send the suicide wave from garrison B, use a battle hardened general if you have two of them.
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G5 (Sector 3 BLOCK)
Move one normal and one fast general to G5:http://i232.photobucket.com/albums/e...Jet/EotWS3.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general or VETERAN general
If you need suicide generals for camps 33 and 35, place them anywhere convenient.
First, kill camps 33 and 35:
Camp 35) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
ANY general: [1: 110R, 2: 1S/E 199LB (110R)]
ANY general: [1: 95B, 2: 1S/E 199LB (95B)]
ANY general: [1: 28R, 2: 9R 1S/E 15B 175XB (35R 3B - 37R 9B - 37R 14B)]
ANY general: [20R 13M 10S 15B 142XB (13R 3B - 17R 2M 9B - 20R 13M 9S 14B)]
ANY general: [13M 12S 15B 160XB (10M 3B - 12M 9B - 13M 11S 14B)]
VETERAN general: [1: 55R, 2: 19R 1S/E 15B 215LB (55R 3B - 56R 9B - 74R 14B)]
VETERAN general: [14R 1S/E 115B 120XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 14B 185XB (12R 3B - 14R 9B - 14R 14B)]
Camp 33) 100 Jaguar Warriors
ANY general: [39R 1S 160LB (15R - 27R - 39R)]
ANY general: [1: 19R, 2: 1S/E 199LB (19R)]
ANY general: [1: 17B, 2: 1S/E 199LB (17B)]
ANY general: [175LB 25XB (-)]
ANY general: [100B 100XB (-)]
VETERAN general: [100B 150LB (-)]
VETERAN general: [215LB (-)]
VETERAN general: [190B 60XB (-)]
VETERAN general: [45B 120XB (-)]
If you do not have any fast general, or don't want to block, kill camps 32 and 34 one by one:
Camp 32) 50 Shamans, 100 Jaguar Warriors
ANY general: [1: 69R, 2: 1S/E 199LB (69R)]
ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)]
VETERAN general: [22B 175LB 53XB (8B - 15B - 21B)]
VETERAN general: [140B 110XB (8B - 15B - 21B)]
VETERAN general: [22B 182XB (8B - 15B - 21B)]
Camp 34) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
ANY general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [75R 175S (20R - 22R - 24R)]
VETERAN general: [24R 209S (20R - 22R - 24R)]
VETERAN general: [83R 167E (20R - 22R - 24R)]
VETERAN general: [23R 202E (20R - 22R - 23R)]
http://i232.photobucket.com/albums/e...et/EotWS3B.jpg
If you do have one fast general, blocking camp 32 can save quite a lot of troops.
Send both generals right after each other:
From A to Camp 32) 50 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [15R 161S (-)] {120 - 180 seconds of fighting}
BLOCKING NORMAL general: [173S (-)] {120 seconds of fighting}
BLOCKING NORMAL general: [152E (-)] {120 - 180 seconds of fighting}
From B to Camp 34) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
BATTLE HARDENED general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
BATTLE HARDENED general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)] {30 seconds of fighting}
VETERAN general: [75R 175S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [24R 209S (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [83R 167E (20R - 22R - 24R)] {30 seconds of fighting}
VETERAN general: [23R 202E (20R - 22R - 23R)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is less than 35 seconds. The fight only lasts 30 seconds (1 round), so a block of more than 65 seconds is needed. Both block versions last at least 120 seconds, so you have about 55 seconds spare time. In fact, general B could even be a normal general, and you would still have some 25 seconds spare time.
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G6 (Sector 2)
If you have already cleared sector 2 (with the block under G2 above), continue to G7.
Move at least your best general to G6:
http://i232.photobucket.com/albums/e...et/EotWS2L.jpg
Camp 24) 50 Shamans, 100 Jaguar Warriors
ANY general: [1: 69R, 2: 1S/E 199LB (69R)]
ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)]
VETERAN general: [22B 175LB 53XB (8B - 15B - 21B)]
VETERAN general: [140B 110XB (8B - 15B - 21B)]
VETERAN general: [22B 182XB (8B - 15B - 21B)]
Camp 26) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
ANY general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [75R 175S (20R - 22R - 24R)]
VETERAN general: [24R 209S (20R - 22R - 24R)]
VETERAN general: [83R 167E (20R - 22R - 24R)]
VETERAN general: [23R 202E (20R - 22R - 23R)]
Camp 25) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
ANY general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)]
ANY general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)]
VETERAN general: [75R 175S (20R - 22R - 24R)]
VETERAN general: [24R 209S (20R - 22R - 24R)]
VETERAN general: [83R 167E (20R - 22R - 24R)]
VETERAN general: [23R 202E (20R - 22R - 23R)]
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G7 (Sector 8 BLOCK)
Move one normal and one fast general to G7:http://i232.photobucket.com/albums/e...et/EotWS8M.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general or VETERAN general
If you do not have any fast general, or don't want to block, kill camps 83 and 84 one by one.
If you need a suicide general for camp 83, place him anywhere convenient.
Camp 83) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
ANY general: [1: 110R, 2: 1S/E 199LB (110R)]
ANY general: [1: 95B, 2: 1S/E 199LB (95B)]
ANY general: [1: 28R, 2: 9R 1S/E 15B 175XB (35R 3B - 37R 9B - 37R 14B)]
VETERAN general: [1: 55R, 2: 19R 1S/E 15B 215LB (55R 3B - 56R 9B - 74R 14B)]
VETERAN general: [14R 1S/E 115B 120XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 14B 185XB (12R 3B - 14R 9B - 14R 14B)]
Camp 84) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
ANY general: [29R 110S (25R - 28R - 29R)]
If you do have one fast general, blocking camp 83 will save quite a lot of troops.
Send both generals right after each other:
From A to Camp 83) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [39R 161S (-)] {120 - 160 seconds of fighting}
BLOCKING NORMAL general: [183S (-)] {120 - 140 seconds of fighting, minimal chance of 100 seconds}
BLOCKING NORMAL general: [161E (-)] {120 - 180 seconds of fighting}
From B to Camp 84) 50 Tribesmen, 50 Shamans
BATTLE HARDENED general: [165R (25R - 28R - 30R)] {30 seconds of fighting}
BATTLE HARDENED general: [29R 110S (25R - 28R - 29R)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is less than 60 seconds. The fight only lasts 30 seconds (1 round), so a block of more than 90 seconds is needed. Both block versions last at least 120 seconds, so you have about 30 seconds spare time. The chance that the block with 183 soldiers would last only 100 seconds, is so small (one in 2200) that it can be disregarded.
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G8 (Sector 7 BLOCK)
Move one normal and one or two fast generals to G8:http://i232.photobucket.com/albums/e...et/EotWS7M.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general or VETERAN general
- Position C: BATTLE HARDENED general or VETERAN general
If you do not have any fast general, or don't want to block, kill camps 73, 74 and 75 one by one:
Camp 73) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
ANY general: [14R 1S/E 90B 95LB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 14B 165LB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 145B 40XB (12R 3B - 14R 9B - 14R 14B)]
ANY general: [14R 1S/E 14B 121XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 235B (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [55R 195S (14R - 17R - 18R)]
VETERAN general: [18R 220S (14R - 17R - 18R)]
VETERAN general: [60R 190E (14R - 17R - 18R)]
VETERAN general: [17R 215E (14R - 17R - 17R)]
Camp 74) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
ANY general: [29R 110S (25R - 28R - 29R)]
Camp 75) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
ANY general: [29R 110S (25R - 28R - 29R)]
If you do have two fast generals, kill both leaders in the same blocking attack:
From A to Camp 73) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
BLOCKING NORMAL general: [109S (-)] {100 - 160 seconds of fighting, 6% chance of 100 seconds}
BLOCKING NORMAL general: [52S 53E (-)] {120 - 160 seconds of fighting}
BLOCKING NORMAL general: [32S 70E (-)] {120 - 200 seconds of fighting}
BLOCKING NORMAL general: [97E (-)] {120 - 160 seconds of fighting}
From B to Camp 74) 50 Tribesmen, 50 Shamans
BATTLE HARDENED general: [165R (25R - 28R - 30R)] {30 seconds of fighting}
BATTLE HARDENED general: [29R 110S (25R - 28R - 29R)] {30 seconds of fighting}
From C to Camp 75) 50 Tribesmen, 50 Shamans
BATTLE HARDENED general: [165R (25R - 28R - 30R)] {30 seconds of fighting}
BATTLE HARDENED general: [29R 110S (25R - 28R - 29R)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is about 65 seconds. The fight only lasts 30 seconds (1 round), so a block of more than 95 seconds is needed. The block with soldiers lasts at least 100 seconds, so in that case you have only 5 seconds spare time. Use 97E in the block if you have them. That way you will have a margin of at least 25 seconds.
If you have only one fast general, you may kill camp 74 first, using a 1R block on camp 73.
Send both generals right after each other. Watch them closely and recall general B if he gets intercepted:
From A to Camp 73) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
ANY general: [1R (1R)] {20 seconds of fighting}
From B to Camp 74) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
ANY general: [29R 110S (25R - 28R - 29R)]
After general A has recovered, send the attack on camp 75, while round-blocking camp 73:
From A to Camp 73) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
BLOCKING NORMAL general: [109S (-)] {100 - 160 seconds of fighting, 6% chance of 100 seconds}
BLOCKING NORMAL general: [52S 53E (-)] {120 - 160 seconds of fighting}
BLOCKING NORMAL general: [32S 70E (-)] {120 - 200 seconds of fighting}
BLOCKING NORMAL general: [97E (-)] {120 - 160 seconds of fighting}
From B to Camp 75) 50 Tribesmen, 50 Shamans
BATTLE HARDENED general: [165R (25R - 28R - 30R)] {30 seconds of fighting}
BATTLE HARDENED general: [29R 110S (25R - 28R - 29R)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is less than 60 seconds. The fight only lasts 30 seconds (1 round), so a block of more than 90 seconds is needed. The block with soldiers lasts at least 100 seconds, so you have about 10 seconds spare time.
http://static3.thesettlersonline.com...r/ornament.png Garrison Position G9 (Sector 4 BLOCK)
Move one normal and one fast general to G9:http://i232.photobucket.com/albums/e...et/EotWS4M.jpg
- Position A: NORMAL general
- Position B: BATTLE HARDENED general or VETERAN general
If you do not have any fast general, or don't want to block, kill camps 45 and 46 one by one.
If you need a suicide general for camp 83, place him anywhere convenient.
Camp 45) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
ANY general: [1: 110R, 2: 1S/E 199LB (110R)]
ANY general: [1: 95B, 2: 1S/E 199LB (95B)]
ANY general: [1: 28R, 2: 9R 1S/E 15B 175XB (35R 3B - 37R 9B - 37R 14B)]
VETERAN general: [1: 55R, 2: 19R 1S/E 15B 215LB (55R 3B - 56R 9B - 74R 14B)]
VETERAN general: [14R 1S/E 115B 120XB (12R 3B - 14R 9B - 14R 14B)]
VETERAN general: [14R 1S/E 14B 185XB (12R 3B - 14R 9B - 14R 14B)]
Camp 46) 50 Tribesmen, 50 Shamans
ANY general: [165R (25R - 28R - 30R)]
ANY general: [29R 110S (25R - 28R - 29R)]
If you do have one fast general, blocking camp 45 will save quite a lot of troops.
Send both generals right after each other:
From A to Camp 45) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
BLOCKING NORMAL general: [39R 161S (-)] {120 - 160 seconds of fighting}
BLOCKING NORMAL general: [183S (-)] {120 - 140 seconds of fighting, minimal chance of 100 seconds}
BLOCKING NORMAL general: [161E (-)] {120 - 180 seconds of fighting}
From B to Camp 46) 50 Tribesmen, 50 Shamans
BATTLE HARDENED general: [165R (25R - 28R - 30R)] {30 seconds of fighting}
BATTLE HARDENED general: [29R 110S (25R - 28R - 29R)] {30 seconds of fighting}
The remaining marching time for general B from the moment general A starts his fight is about 65 seconds. The fight only lasts 30 seconds (1 round), so a block of more than 95 seconds is needed. Both block versions last at least 120 seconds, so you have about 25 seconds spare time. The chance that the block with 183 soldiers would last only 100 seconds, is so small (one in 2200) that it can be disregarded.
http://static3.thesettlersonline.com...r/ornament.png
All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
All round blocks have been optimised using this simulator.
The duration of the blocks and attacks are based on this post.
That is using two round blocks, the other one being exclusively for those having a veteran with crossbows and elites and thus hidden in the spoiler.
Only three attacks needed in total. Below a summary of the average units needed and lost:
Starting with: 49R 4S 63E 212C 105B 145XB
First Attack onto camp 2)
Needed units: 37R 1E 212C (31R)
Still available: 18R 4S 63E 212C 105B 145XB
Second Block/Attack onto camp 6)
Needed units: 18R 4S 34E 86C 145XB (15R)
Still available: 3R 4S 63E 212C 105B 145XB
Third Block/Attack onto camp 10)
Needed units: 63E 193C 105B 145XB (65B)
Still available: 3R 4S 63E 212C 40B 145XB
Tage, excellent guide! Lots of bowmen to be saved with these round blocks. Question also - how do you get the right distance from camps - do u count the flags? also, how fast is fast general compared to normal? Just interesting to know... perhaps already explained somewhere?
After this, my losses will be 2003 R and 135 B. I don\t have XB or veteran general.
ressources lost:
2138 settler > 4 settlers per hour > 22,3 days or 53750 breads (costs 2500 gc)
20030 bronze swords > 15,2 days or 1000 gc
21380 brew > 16,9 days or 900 gc
1350 bows
Thats expensive and not possible for me. This i can produce 50% from the stuff myself, so do i need round about 2200 gc. This means 220 gc per day, but all the stuff i\m possible to sell at the marked, i need by myself, to prepare the battle.
Ok, end of the world is waiting around the corner, but i can\t fit it.
sorry to be dense and I'm sure you have mentioned this somewhere but what's a block?
Guide for "End of the World" adventure, using veteran general, crossbows and elite soldiers.
Im afraid my fast general got interceptet in the friendly zone during this block. Cost me 122 elite soldiers :(
Just a heads up for this, if its the same glitch as in block G2? Might be worth checking out. ;-)
Otherwise fabulos guide here. saved me about 100 recruits more than just walking straight through the map :)
Keep up the good work :cool:
Cheers
- Delphin
I've just updated the block for sector 2.
It wasn't an interception within friendly territory, garrison C was erroneously placed by two flags...
Morale being... don't count flags after midnight... lol
At the same time I've now moved all garrisons for the block on sector 2, so that position A is untouched from the block for sector 5.
I've just finished one adventure, and for that particular block from G9 to sector 4 my generals marched off at the same time.
Despite that the fast general did not get intercepted.
So I fear your case is one where the second general has marched faster than the first one. :(
I also had one case where the first blocking general has reached the camp and disappeared,
but the fight never started and no smoke appeared. Thus the main general got intercepted and I lost soldiers again...
Lag, lag, lag... avoid doing blocks when it's laggy... but I can't... I need the blocks for the thrill... :D
finished eotw again using Tage's blocks with losses of 349R and 92B, which is -40R and -66B improvement on first go, but i'd say i mostly saved in time. HOWEVER, this is not total as i also lost 64S on block of camp 73, which otherwise might have cost only 18R to kill... So i strongly suggest not trying that double block if u only have soldiers, not elites.
one other minor point - you don't need to produce so many spare bowmen - you can replace them with XB or LB (which most everyone has spare anyway) for fights that only use bowmen (B/LB/XB), just as long as you keep max loss amount of regular bowmen included to minimize losses. So for the loss of 92B i only had 100B or so for the whole adventure and did not lose any LB or XB.
Nice post. I'd like to add another option for blocking 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
3rd option:Quote:
BLOCKING NORMAL general: [183S (-)] {120 - 140 seconds of fighting, minimal chance of 100 seconds}
BLOCKING NORMAL general: [161E (-)] {120 - 180 seconds of fighting}
BLOCKING NORMAL general: [40R, 15M, 60S, 85E (-)] {120 - 140 seconds of fighting}
I don`t know how many times you guys got 350 granite out of it but I didn`t. What I did get was 250 granite most of the time and once 300 granite. So I think the standard loot isn`t that (especially since 250 granite doesn`t show anywhere). I think its: 250-300 granite and 300-350 ewl.
I got it once out of 9 adventures (on the 5th).
Hi all,
I had a chance to play the new version of The Nords, which is available through the purchase of the Special Edition box version of The Settlers Online :)
TThe camp setups and positions are in most cases completely different from the standard Nords. Also the new Nords, in contrary to the old Nords, is a 1-player adventure! When I was doing it, there was no guide available, so I thought that in order for my time spent calculating the needed troops for each camp not to be wasted, I will make a simple guide that shows Garrison positioning and needed troops :). I hope you will find it helpful. (I played it on polish server, so I don't know the exact name for it in English)
http://i.imgur.com/Y6aY4.png
The Nords 2
Veteran General (with Crossbows), no blocks
Average Losses: 243R 432M 1S
Tactical map (click to enlarge):
http://i.imgur.com/sMpWR.jpg
http://i.imgur.com/elhR7.jpg
1. Attack setups have been calculated in a way that guarantees maximum safety of Crossbowmens.
2. Elite soldiers can be switched with Soldiers. I prefer using ES as in some cases there is teeny-tiny chance that normal Soldier will die and ES will not.
3. If you don't have 200+ XB, there is an alternative setup to kill camp 7 with the usage of: 45R 15C 189XB (average losses 27R).
4. There is a huge potential for a successful block on camps 3 & 4. I will add them if I have another possibility to play it :)
As for the loot, it looks like 150% of classic Nords + 1 premium item. Items that I received are (there might be other items or you may receive none at all, no guarantees!):
1) Ice Residence (+140 to population)
Spoiler
2) A buff which can be translated as "A bag of rainbow snow". Duration: 4 day Production multiplicator: 4
Spoiler
Disclaimer:
All garrison setups have been simulated 20000 times using this simulator.
Even though I checked everything a couple of times, there still might be some typing errors.
Please check everything by yourself before attacking any camp as I don't take responsibility for your losses.
There are lots of optional ways of blocking these camps.
Impossible to list them all, but I've added optional (and better) setups using R and S, instead of only S.
Yes, I agree, and I've updated the image.
Thanks EXiNX. :)
I hope we'll be able to play this adventure on the Euro servers soon as well...
Thanks Delphin! :)