Tips from Killste:
You don't need to play as guide ordered.
After sector 1 you can take 3 different path. You can attack sector 2, Sector 5 or Sector 7.
Also if you want attack different Sectors same time (lets say 3), put 3 different tabs to your browers.
First tab shows Sector 2, second tab shows Sector 5 and third Sector 7.
Well ofcourse this is only possible if you have enough generals and troops.
You also can use this in other Adventures.
My favorite is Outlaws, where I usually attack 2 different route at the same time ;)
Legend: BLOCK REGULAR general (from tavern) ANY general FAST general (ie Battle Hardened General, Grim Reaper, et c) VETERAN general MASTER of Martial Arts MAJOR general
Minimal General ::G::Requirements
4 REGULAR general
1 FAST general
1 VETERAN general
1 MASTER of Martial Arts
1 MAJOR general
Recommended General ::G::Requirements
Minimal General Requirements and...
+1 FAST general. Your first fast general attack at sector 5, C4 First wave.
Second time you need fast general is at sector 8, C3 First wave. If you are fast enough, your first fast general is still unconscious from first attack and you may wait some time. Blocking required.
required: {3900} ::R::1608 R + ::M::123 M + ::S::154 S + ::E::326 ES + ::C::306 C + ::B::1030 B + ::A::137 XB + ::K::216 K
::skull::max losses: - ::R::1604 R - ::M::123 M - ::S::27 S - ::B::1030 B
Quote:
Originally Posted by Polymer
Sons of the Little Tailor
This is a 99% mix of Nighteye`s and Athlan`s guides. All credits go to them.
If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.
In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
Camps 0 and 00 are to be destroyed before any blocks.
1. REGULAR generalBLOCK. {199} ::M::39 M + ::E::120 ES + ::C::40 C .......................
2. REGULAR generalBLOCK. {194} ::S::96 S + ::C::98 C
3. REGULAR generalBLOCK. {200} ::M::1 M + ::E::34 ES + ::C::165 C
4. REGULAR generalBLOCK. {106} ::E::103 ES + ::C::3 C
5. MAJOR general. {270} ::R::126 R + ::M::5 M + ::S::1 S + ::E::1 ES + ::K::137 K (::skull::- 126 R - 5 M loss)
c1: 180 rough, 20 ranger REGULAR generalBLOCK: {199} ::M::39 M + ::E::120 ES + ::C::40 C {7-15 rounds}
Send general ::G::2, after general ::G::1 has arrived as following image shows................
c2: 130 rough, 70 ranger REGULAR generalBLOCK: {194} ::S::96 S + ::C::98 C {7-12 rounds}
c3: 90 rough, 110 ranger REGULAR generalBLOCK: {200} ::M::1 M + ::E::34 ES + ::C::165 C {7-11 rounds}
c4: 120 dogs, 80 roughneck REGULAR generalBLOCK: {106} ::E::103 ES + ::C::3 C {8-13 rounds}
c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert MAJOR general. {270} ::R::126 R + ::M::5 M + ::S::1 S + ::E::1 ES + ::K::137 K (::skull::- 126 R - 5 M) 2 rounds
::skull::max losses in sector 1: - ::R::126 R - ::M::5 M
General ::G::Placement.
1. REGULAR generalBLOCK. {194} ::S::96 S + ::C::98 C
2. REGULAR generalBLOCK. {200} ::E::132 ES + ::C::68 C
3. MAJOR general. {270} ::B::133 B + ::A::137 XB (::skull::- 133 B loss)
General ::G::Placement.
1. REGULAR generalBLOCK. {196} ::E::98 ES + ::C::98 C
2. MAJOR general. {250} ::R::39 R + ::M::94 M + ::E::1 ES + ::K::136 K (::skull::- 39 R - 94 M loss)
Remember to first kill camp 0, before attempting to block
General ::G::Placement.
1. REGULAR generalBLOCK. {198} ::E::198 ES
2. REGULAR generalBLOCK. {200} ::M::1 M + ::E::79 ES + ::C::120 C
3. REGULAR generalBLOCK. {200} ::R::1 R + ::S::154 S + ::C::45 C
4. FAST general. {139} ::B::139 B (::skull::- 139 B loss)
5. MAJOR general. {270} ::R::129 R + ::E::1 ES + ::K::140 K (::skull::- 129 R loss)
Remember to first kill camp 0, before attempting to block
c2: 70 bear, 40 fox REGULAR generalBLOCK: {200} ::M::1 M + ::E::79 ES + ::C::120 C
BLOCK camp 3 indirectly by attacking c4 and getting intercepted: c3: 140 boar REGULAR generalBLOCK via c4: {200} ::R::1 R + ::S::154 S + ::C::45 C
c4: 70 bear, 50 fox, 20 giant FAST generalW1: {139} ::B::139 B (::skull::-139 B) MAJOR generalW2: {270} ::R::129 R + ::E::1 ES + ::K::140 K (::skull::- 129 R)
::skull::max losses in sector 5: - ::R::234 R - ::B::180 B
General ::G::Placement.
1. REGULAR generalBLOCK. {200} ::E::146 ES + ::C::54 C
2. No need - use 1 Assassin on camp 2: 190 boar
3. VETERAN general. {250} ::B::250 B (::skull::- 250 B loss)
4. MAJOR general. {270} ::R::106 R + ::E::1 ES + ::K::163 K (::skull::- 106 R loss)
Remember to first put 1 Assassin on camp 2, kill camp 0 and 00 before attempting to block
General ::G::Placement.
1. REGULAR generalBLOCK. {200} ::E::13 ES + ::C::187 C
2. REGULAR generalBLOCK. {154} ::E::154 ES
3. MAJOR general. {270} ::R::92 R + ::M::5 M + ::S::1 S + ::E::1 ES + ::K::171 K (::skull::- 92 R - 5 M loss)
Remember to first kill camp 0, before attempting to block
General ::G::Placement.
1. REGULAR generalBLOCK. {193} ::R::1 R + ::E::107 ES + ::C::85 C
2. REGULAR generalBLOCK. {194} ::M::1 M + ::E::98 ES + ::C::95 C
3. FAST general. {200} ::R::200 R (::skull::- 200 R loss)
4. MASTER of Martial Arts. {220} ::R::97 R + ::E::1 ES + ::K::122 K (::skull::- 97 R loss)
Remember to first kill camp 0 and 00 before attempting to block
General ::G::Placement.
1. REGULAR generalBLOCK. {200} ::E::68 ES + ::C::132 C
2. REGULAR generalBLOCK. {197} ::M::2 M + ::E::160 ES + ::C::35 C
3. MASTER of Martial Arts. {220} ::R::110 R + ::M::19 M + ::E::1 ES + ::K::90 K (::skull::- 110 R - 19 M loss)
Remember to first kill camp 0 before attempting to block
c0: 120 dogs, 80 ranger MASTER of Martial Arts: {91} ::R::91 R (::skull::- 87R)
Time to wrap it up:
c1: 120 roughneck, 80 ranger REGULAR generalBLOCK: {200} ::E::68 ES + ::C::132 C
c2: 200 roughneck REGULAR generalBLOCK: {197} ::M::2 M + ::E::160 ES + ::C::35 C
c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader) MASTER of Martial Arts: {220} ::R::110 R + ::M::19 M + ::E::1 ES + ::K::90 K (::skull::- 110 R - 19 M)
::skull::max losses in sector 9: - ::R::197 R - ::M::19 M
Last edited by Tage; 26.07.14 at 20:06. Reason: Corrected generals with cannoneers for camp 10 (1E -> 1M)
You forget to add 1M in requirement lists.
03.10.14 14:42
Tage
Quote:
Originally Posted by SmurfAsH
You forget to add 1M in requirement lists.
So I did... thanks mate! :)
03.10.14 20:28
BillythePiggy
Quote:
Originally Posted by Tage
[CENTER]
Horseback
One ANY general with Longbows
One NORMAL general using three 1R blocks
Units needed, average: 390R 162S 91B 65LB (708 units)
Units needed, maximum: 415R 168S 91B 65LB (739 units)
Units lost, minimum: 332R 90B
Units lost, average: 387R 90B
Units lost, maximum: 415R 91B 6S
If you skipped the round block for Camps 3-5 above, continue here.
Move your best general and one normal general (for the 1R block) to garrision position G3:
Position A: NORMAL general (needed for a 1R block)
Position B: ANY general
The following 1R block is recommended if you do not have a fast general. Send both generals right after each other:
From A to Camp 3) 60 Lance Riders BLOCKINGNORMAL general: [1R (1R)] {20 seconds of fighting}
From B to Camp 4) 90 Nomads, 90 Composite Bowmen ANY general: [200R (30R - 43R - 62R)] ANY general: [68R 132LB (29R - 33R - 38R)] ANY general: [38R 162S (29R - 33R - 38R 1S)] ANY general: [36R 39S 125LB (28R - 33R - 36R)] VETERAN general: [36R 175S (28R - 33R - 36R)]
It takes less than 10 seconds for general B to engage camp 4, from the moment when general A starts his fight on camp 3.
Hey there, while I was checking unit comps for my HB I seemed to come across this.
I don't know but it seems to me that even when I used the 1R block at the G3 position, I would need 125 to 132 LB.
So at the units needed maximum part shouldn't the 65 LB be 132 LB?
Sorry if I miss understood something while reading through the guide.
03.10.14 23:19
Tage
Quote:
Originally Posted by BillythePiggy
So at the units needed maximum part shouldn't the 65 LB be 132 LB?
Thanks Billy!
I had those longbows (or crossbows) completely missed out.
Now corrected to show 125LB maximum, as that is what is needed if you have soldiers.
The average loss would still be the same (33R) if you use [38R 162S], but it is better to bring the longbows if you've got them.
EDIT:
Also added a summary for those not having soldiers, but still wanting to try the three 1R blocks.
This is the case where you would want those 132 longbows:
Quote:
Originally Posted by Tage
One ANY general with Longbows
One NORMAL general using three 1R blocks