Hi, i cant see first pictures...
Hi, i cant see first pictures...
Bandit Nest is rather popular nowadays. I use 2 MMA + 1 VET to minimize losses. Next to last attack is done in 2 waves (1R MMA before actual MMA), as well as the last attack (1R MMA before actual VET). Today I had to pause playing before the last attack, so eventually got both MMA and VET available for the last attack. This is the setup I used for the last attack, to reduce losses:
From B to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 50 Rangers
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From C to Camp 9) 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 25-30 Rangers
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From D to Camp 9) 1 Chuck, 98-99 Roughnecks
VETERAN general: [78R 8S 1E 89XB 74K (74R - 78R 3S - 78R 7S)] {30 seconds of fighting}
Garrison D is placed just behind garrison B.
I just skimmed through this since its so long, it would take me almost an hour to read it. Although by what I saw its a very good guide, thanks for posting it!
Thanks again!
Programmedjord
Got Sleeping Volcano down to a mere 60 recruit loss now using the MMA as intended.
Instead of hitting the final camp with recruits and elites as per guide, bring along a Vet with 250 XBs as well, use the ninja with 1r as a suicide, then send in the XBs to mop up the DHP and Dervishes. Simples.
Like many others, I played with the extra MMA.
On Traitors, 2 suicide MMAs can reduce the loss on last block.
MMA 1 in C, MMA 2 in D and MG just behind D (next to C and D)
From C to Camp 11) 60 Cavalry Deserters, 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From D to Camp 11) 60 Soldier Deserters, 40-45 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From behind to Camp 11) 59-60 Soldier Deserters, 1 Sir Robin, 1 Big Bertha
MAJOR general: [74R 10M 186K (max 74R)] {40 seconds of fighting}
Surprise Attack by Princess Ally
Garrison Position G3 (Camps 8-10, BLOCK)
There seems to be a slightly changed map pathing now which results in the general A's location isn't valid any longer.
I took a screenshot. The darkened field is how the map is now, the upper right corner is from Princess Ally's guide:
http://i.imgur.com/Zdi3VWJ.png
The block can still work, you just need to wait a little longer with sending the two other generals. Alternatively, can also bring an additional 48 militia to kill the camp* and continue to do the half block.
*Camp 8; (130 Housecarl, 70 Valkyrie) | 48 Militia, 85 Cavalry, 117 Crossbowman
The rest of the guide functions normally. =)
In Outlaws, and from what I've found, it doesn't matter if your Vet is in this position for the first attack.
http://s4.postimg.org/i38sjs9x9/Snap...2_19_No_00.png