Are you sure you placed them at the exact same place the picture shows ? Or maybe the bhg left the camp too late due to lag ?
i have never seen this block go wrong unless i made a mistake
I could be wrong but I am pretty sure that you are only suppose to block with normal gens the slow ones. You are not suppose to block with fast gens aka bh or vet.
I have run the adventure many times with a vet gen tho and never had any problems.
Hope this helps
Ofc it did, the reaper (Grim Reaper) isn't a normal general, it is a fast one, it will fight twice as fast so will win or lose battles in half time.
Do not use Grim Reaper, Battle Hardened Generals or Veteran generals for blocks unless the guides specifically ask you to (and they won`t). These 3 are fast fighting generals, besides their capacity of travelling between islands in half time, they will fight rounds twice as fast splitting fighting time in half. As the point of a block is to LAST and not be short, again, DO NOT USE them.
ah that must be it then! i didn't realize that reaper also fights faster than a normal gen. i thought he just recovered and traveled faster!
so whenever they ask for a fast general in adventures, i can also use reaper instead of battle hardened one?! thats good to know :-)
thanks!
For those with no cannoneers I did some sims in relation to this block and wondered why you came up with the settings you did?
I used:
Gen A = 58E
Gen B = 61E
Gen C = 53E
All of which according to Settlers online tools combat sim give more time, which is especially useful in this block.
Also, for the less risky block,you can load your BH general with a bunch of recruits instead of having Bowman. Maybe that should also be an option for those who don't like spending the extra beer?
Yes, you can, the reaper has exactly the same traits as the battle hardened general
;)
Look:
Gen A:
58E gives a 100 sec block time, but
16S 47E gives a 140 sec block time
Gen B:
61E gives a 100 sec time, but
62E 1B gives a 140 sec block time
Gen C:
53E gives a 100 sec time, but
14S 44E gives a 140 sec block time
The difference is the countdown time:
With 5 rounds,
if you win you'll get 5*20 + 40 = 140 sec
if you lose you'll only get 5*20 = 100 sec :p
hmmmm... maybe some pirate-blocks-research will be fun :D
Well, I have done the risky version twice and failed, I guess it will be back to the less risky version until I get cannoneers :)
Uploaded, The Lost Skull and Roaring Bull in front side. Thanks for Tage and PrincessAlly for your guides :)
Doing my first BK, I want to say something about that mid dark castle block (camp 5 & 6)
BLOCKING NORMAL GENERAL: [1R 8M 1S 190C] huh? 8% failling chance? meh, let's make it better:
We know we fail with 180 sec, we know we fail with 200 sec, so a 0,1% for 180 sec is not important
BLOCKING NORMAL GENERAL: [1R 7M 190C] --> 6% failing chance. (5,97% actually) I'm sure you find a better one Tage, but I will use this for know
So, with VETERAN, after 100 battles, :
4,353R losses without blocks
6R 48M 6S 1,134C losses with blocks
And so, because the losses on the castle are the same, I would recommend the block.
Oh, and you can easily use a normal general for the first wave, 205 sec or 215 sec makes no difference
With 2 BATTLE HARDENED general, there will be some change to let the battle be <219 sec:
BATTLE HARDENED general: [169R (169R)] {2 rounds} = 20 sec
BATTLE HARDENED general: [129R 13M 1S 87E (70R - 116R 1M- 129R 12M)] {5 rounds + 10 rounds countdown} = 150 sec
45 + 20 + 150 = 215 sec
With 2 BATTLE HARDENED general, after 100 battles:
34,419R losses with without blocks
28,533R 121M 6S 1,134C losses with blocks
difference, after 100 battles:
losses without blocks: 5,886R
losses with blocks: 121M 6S 1,134C
And again, I would recommend the block, except when you prefer the S and C over the R of course.
With 1 BATTLE HARDENED general, here some changes:
NORMAL GENERAL: [93R (93R)] {1 round} = 20 sec
BATTLE HARDENED general: [137M 1S 62E (64M - 106M - 136M)] {5 rounds + 10 rounds countdown} = 150 sec
45 + 20 + 150 = 215 sec
With 1 BATTLE HARDENED general, after 100 battles:
34,419R losses with without blocks
9,306R 10,623M 6S 1,134C losses with blocks
difference, after 100 battles:
losses without blocks: 25,113R
losses with blocks: 10,623M 6S 1,134C
Tage, your task: look for mistakes in what I've written here, and get a better blocking setup
Victor the Vicous has now been fully updated,
with troops needed and lost for eight different setups, including all kinds of battle hardened generals and also cannoneers. :)
It very much looks like a better setup for those needing the 220 seconds...
Although 2200 simulations are really too few to tell exactly how much better your setup is...
Let's compare your graph and mine:
http://settlersonlinesimulator.com/d...3-113_11-277-1
http://settlersonlinesimulator.com/d...1_7-1-0_14-0-1
Looking at those graphs it's strange to see how 10-round losses are so much more common than 9- and 11-round losses.
And likewise how 11-round victories are so much more common than 10-round victories. Something I cannot explain...
In reality these distributions should be more like bell curves (Gaussian normal distribution),
but I cannot say if 2,200 is simply too small a sample to show the real shape of the distribution.
EDIT: The more I'm looking into these (been simulating quite a number of different setups tonight to see if I could find something better than yours, but I couldn't :)), the more obvious it becomes that there must be something tipping over the outcome of the fight in the first round. Probably just the difference of whether one more or one fewer of some unit dies or survives. The destiny for this one unit is probably enough to lead to either a 9-round victory or to a 12-round defeat (on average).
The best tool I've got for these kinds of comparisons is Andelar's DOS-based simulator.
It always makes 10,000 simulations, and by running it for the same setup tens of times you get a pretty good distribution.
Unfortunately it doesn't give the whole distribution though, it only gives the minimum duration and the percentual chance for it and the percentual chance that it will be one round longer.
By running your setup of 1R 7M 190C 150,000 times, I get these chances for 160 and 180 seconds of fighting (but no estimate of 200 seconds, as there are always a number of rounds lasting only 160 seconds:
160 seconds: 131 times out of 150,000 = 0.09% (varying between 0.06% and 0.14%)
180 seconds: 486 times out of 150,000 = 0.32% (varying between 0.15% and 0.40%)
By running my own setup of 1R 6M 1S 190C 150,000 times, I get these chances for 160, 180 and 200 seconds of fighting (since there are 7 cases where the chance for 160 seconds is 0.00%, I do get a pretty good estimate for the chance that it will last 200 seconds):
160 seconds: 17 times out of 150,000 = 0.01% (varying between 0.00% and 0.04%)
180 seconds: 124 times out of 150,000 = 0.08% (varying between 0.04% and 0.15%)
200 seconds: 5936 times out of 70,000 = 8.48% (varying between 8.14% and 8.97%)
However, Andelar's simulator also gives intermediate results after 1,000 simulations, and by checking 15 of these rounds with no occurrance of 160 seconds, I can get a distribution for your setup for 200 seconds:
200 seconds: 793 times out of 15,000 = 5.3% (varying between 4.1% and 6.3%)
So yes, your setup is clearly better if you want a block that lasts 220 seconds or longer. :)
The chance that it will last less than 220 seconds is about 5.7%, compared to 8.6% for my setup.
This will need to be tested and timed first...
When I timed my own veteran on that castle, I got 40 seconds (4 rounds) + 110 seconds.
100 seconds would certainly fit a lot better with all other timings I've done on dark castles, but I cannot trust this without testing and retiming.
Besides, you need to reduce the number of elites from 87 to 57 to get down from 230 to 200 units. :)
Hello,
Tage asked me to reply to your discussion that you've started right here.
Some guys on the french forum already found out that a fight gets supposed to be a loss also if the general is still alive. That is why my simulator shows a different result than the other one. I'm sure the calculation is correct.
Regards
[edit]
It's not this way. The distribution doesn't look like a gaussian normal distribution. This is why it's difficult to calculate the battle results using probabilities instead of simulating the battle.Quote:
In reality these distributions should be more like bell curves (Gaussian normal distribution),
but I cannot say if 2,200 is simply too small a sample to show the real shape of the distribution.
In my opinion, 2,200 repetitions are enough to get a good approach.
Oh yes, I mean 57E sry :D
Check this here
Scroll down, and the maximum round number will be 50 + 100 = 150 sec
Oh my god, Lord Asipak here!
However, I have to disagree, 2200 repetitions isn't enough, certainly not for blocks.
If you have an 0,01% chance for fail, after 20,000 repetitions, there is only a little chance your simulator with 2,200 repetitions will detect that.
Now you can say: 0,01% chance, no-one cares,
but at first, I want to let all my guide users now there is an chance for failing
and second, I will not stop searching till I found 100% succes chance, which I think I found after seeing there isn't a failing chance.
Yes, and also check this thread... I want to know more... lol
I Replied to that thread Tage, now you now why my maximum M loses, is one smaller then the ones I brought
i.e.
[129R 13M 1S 87E (70R - 116R 1M - 129R 12M)]
It means I end with
G, M, S, E
which is better then only ending with
G, S, E
and that why it is 1 round shorter
great guide worked perfect,thanks alot and well done=-)
nice work,Tage
i0ve done this using your settings,for that quest that requires less than 50s loses,and i don't have veteran.So,only changes i've made was from C to camp 15
40s60es100xb,and last attack on camp 19,using militia and xb
If you argue like this, you won't get a 100% succes chance if you use our simulators. Then you need to use castleempiresim.com, that calculates the min. and max. losses on setting the hit damage to max. or min. and the other way around. Then you have your 100% chance. And these results are not useful because the losses are much higher than the ones that my simulator shows. 1/2200 = 0.00045. So, in general, you get every result whose probability is greater than 0.045%. And that is good enough!Quote:
but at first, I want to let all my guide users now there is an chance for failing
and second, I will not stop searching till I found 100% succes chance, which I think I found after seeing there isn't a failing chance.
Regards
Yes, 100% isn't achievable.
But, with blocks, it's all or nothing, that 0,045% is the difference between a win, or a lose of many (expensive) troops.
You think, 0,045% is not much, but:
This topic is viewed >1,6 million times
Let's say, 10,000 adventures have done with my guide
I made a setup for a block, and the chance for failing the block, is 0,030%
With your simulator, I think: "nice, no failing chance, I'm done"
10,000 adventures = 3 fails
Yes, that is okay, but,
if I had a simulator of 10,000 repetitions, it would say "3 fails"
So I search further: I find a set-up which gives my 0 fails after 10,000 repetitions
Of course, it fail chance can be 0,0006%, but it's better anyway
When I use the last set-up, I have, every 10,000 adventures, 3 unnecessary fails less
This is what I mean with
Quote:
Originally Posted by XiozZe
Thanks Harrytipper glad it worked for you.
guide says for short version with elites a xbows that cav needed is 50 but to complete the two wave suggestion for camp 4 needs 249 cav, but great guide ty
lootspot suggestion 10 militia against camp 15 from below C
PrincessAlly, I notice your Post: Nords is missing images, did you take the images down or something?
Also, have you seen the Genesis guide? For the beginning, the map is a very good base I think.
Tropical Sun
Average losses (veteran): 259R
Average losses (MoMA): 178R
Average losses (veteran + 2 suicidal MoMAs): 127R
Adventure Info:
Player Level: 26+
Difficulty: 4/10
Number of Players: 1
Duration: 2 days
Where to get?: Adventure seek (Short or Medium) with Explorer
http://i232.photobucket.com/albums/e...SunMission.jpg
https://lh6.googleusercontent.com/-I...ical%2BSun.png
750 of the XP come from completing subquests.
For more information about the loot, please refer to Triple-J's Loot Overview
http://i232.photobucket.com/albums/e...Map800x500.jpg
QUICK LINKS: ... G1 (Camps 1-3) ... G2 (Camps 4-5) ... ISLAND'S DEED ... G3 (Camps 6-9)
You need to send troops 3-4 times...
Eleven versions are presented below, with the following needed and lost troops:
One ANY general with Longbows
- Units needed, average: 475R 200C 71LB (746 units)
- Units needed, maximum: 520R 200C 71LB (791 units)
- Units lost, minimum: 256R
- Units lost, average: 307R
- Units lost, maximum: 359R
One NORMAL general with Longbows
- Units needed, average: 296R 163S 200C 72LB (731 units)
- Units needed, maximum: 330R 170S 200C 72LB (772 units)
- Units lost, minimum: 240R
- Units lost, average: 291R
- Units lost, maximum: 330R 7S
One NORMAL general with Crossbows
- Units needed, average: 293R 163S/163E 200C 35XB (691 units)
- Units needed, maximum: 328R 170S/163E 200C 35XB (726 units)
- Units lost, minimum: 237R
- Units lost, average: 288R
- Units lost, maximum: 328R 7S
One NORMAL general with Cannoneers
- Units needed, average: 269R 55E 180C 85K (589 units)
- Units needed, maximum: 298R 2E 180C 120K (600 units)
- Units lost, minimum: 216R
- Units lost, average: 264R
- Units lost, maximum: 298R
One VETERAN general with Longbows
- Units needed, average: 266R 213S 185C 38LB (702 units)
- Units needed, maximum: 295R 218S 185C 38LB (736 units)
- Units lost, minimum: 213R
- Units lost, average: 261R
- Units lost, maximum: 295R 5S
One VETERAN general with Crossbows
- Units needed, average: 264R 213S/213E 190C 20XB (687 units)
- Units needed, maximum: 293R 218S/213E 190C 20XB (716 units)
- Units lost, minimum: 212R
- Units lost, average: 259R
- Units lost, maximum: 293R 5S
One VETERAN general with Cannoneers
- Units needed, average: 264R 55E 193C 85K (597 units)
- Units needed, maximum: 292R 2E 193C 120K (607 units)
- Units lost, minimum: 211R
- Units lost, average: 259R
- Units lost, maximum: 292R
One MAJOR general
- Units needed, average: 260R 230E 221C 12K (723 units)
- Units needed, maximum: 288R 230E 221C 12K (751 units)
- Units lost, minimum: 209R
- Units lost, average: 256R
- Units lost, maximum: 288R
One MASTER of Martial Arts with Longbows
- Units needed, average: 184R 180S 157C 25LB (546 units)
- Units needed, maximum: 220R 180S 157C 25LB (582 units)
- Units lost, minimum: 138R
- Units lost, average: 179R
- Units lost, maximum: 220R
One MASTER of Martial Arts with Crossbows
- Units needed, average: 183R 180S 170C 13XB (546 units)
- Units needed, maximum: 219R 180E 170C 13XB (582 units)
- Units lost, minimum: 137R
- Units lost, average: 178R
- Units lost, maximum: 219R
One MASTER of Martial Arts with Cannoneers
- Units needed, average: 183R 180E 172C 12K (547 units)
- Units needed, maximum: 218R 180E 172C 12K (582 units)
- Units lost, minimum: 136R
- Units lost, average: 178R
- Units lost, maximum: 218R
Game flow, garrison settings and losses (minimum - average - maximum):
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G1 (Camps 1-3)
Note that camps 1-8 reside in friendly territory. You will however still have to defeat them all.
Each of them blocks the path for your generals to get past them.
Feel free to use your own garrison placements.
http://i232.photobucket.com/albums/e...picalSunG1.jpg
This mini adventure includes six subquests, each giving you an immediate reward of 50-200 XP:
http://i232.photobucket.com/albums/e...t/TSQuest1.jpg http://i232.photobucket.com/albums/e...eward100XP.jpg
Camp 1) 30 Scavengers, 30 Rangers
ANY general: [200C (-)]
ANY general: [1S 185C (-)]
ANY general: [1E 180C (-)]
MASTER of Martial Arts: [1R 132C (-)]
Champion ANSLEM: [2R 1S 148C (1R - 2R - 2R)]
Champion ANSLEM: [1R 1E 149C (1R)]
Champion NUSALA: [1S/E 60C (-)]
Champion VARGUS: [1S/E 90C (-)]
Camp 2) 30 Scavengers, 30 Guard Dogs
ANY general: [105R (16R - 19R - 21R)]
ANY general: [20R 65S (16R - 19R - 20R 1S)]
ANY general: [20R 65E (16R - 19R - 20R)]
ANY general: [20R 2E 55K (16R - 19R - 20R)]
MASTER of Martial Arts: [17R 13S (13R - 16R - 17R)]
Champion ANSLEM: [12R 10S/E (12R)]
Champion NUSALA: [10R 12S/E (4R - 6R - 10R)]
Champion VARGUS: [5R 1S/E 90C (4R - 5R - 5R)]
http://i232.photobucket.com/albums/e...t/TSQuest2.jpg http://i232.photobucket.com/albums/e...eward200XP.jpg
Camp 3) 20 Caltrops, 1 Crazy Cook, 20 Knifethrowers, 20 Petty Officers 2nd Class
ANY general: [200R (73R - 84R - 93R)]
ANY general: [77R 123S (57R - 68R - 77R 1S)]
ANY general: [75R 125E (56R - 66R - 75R)]
ANY general: [48R 2E 85K (37R - 44R - 48R)]
VETERAN general: [48R 195S (37R - 44R - 48R 1S)]
VETERAN general: [48R 190E (37R - 44R - 48R)]
MASTER of Martial Arts: [36R 144S (24R - 30R - 36R)]
Champion ANSLEM: [38R 112S/E (35R - 37R - 38R)]
Champion NUSALA: [22R 143S (5R - 11R - 22R)]
Champion NUSALA: [21R 144E (5R - 11R - 21R)]
Champion NUSALA: [22R 1M 55K (5R - 11R - 22R)]
Champion VARGUS: [33R 1S 73C 73LB (23R - 28R - 33R)]
Champion VARGUS: [31R 1S 99C 49XB (18R - 23R - 31R)]
Champion VARGUS: [30R 1E 100C 49XB (18R - 23R - 30R)]
Champion VARGUS: [22R 1E 119C 38K (15R - 20R - 22R)]
Optionally, use a Master of Martial Arts for a suicidal wave:
Camp 3a) 20 Caltrops, 1 Crazy Cook, 20 Knifethrowers, 20 Petty Officers 2nd Class
MASTER of Martial Arts: [1R (1R)]
Camp 3b) 1 Crazy Cook, 15-16 Petty Officers 2nd Class
ANY general: [15R 140C 45LB (10R - 13R - 15R)]
ANY general: [13R 47S 140C (10R - 12R - 13R)]
VETERAN general: [6R 1S 140C 95LB (5R - 6R - 6R)]
VETERAN general: [6R 1S 140C 65XB (5R - 6R - 6R)]
VETERAN general: [5R 1E 140C 65XB (5R)]
Champion ANSLEM: [8R 1S 123C 18LB (8R)]
Champion ANSLEM: [8R 1S 125C 16XB (8R)]
Champion ANSLEM: [8R 1E 125C 10K (8R)]
Champion NUSALA: [6R 150S (5R - 6R - 6R)]
Champion NUSALA: [5R 150E (5R)]
Champion NUSALA: [6R 1S 100LB (5R - 6R - 6R)]
Champion NUSALA: [5R 1E 70XB (5R)]
Champion NUSALA: [5R 1E 70K (5R)]
Champion VARGUS: [13R 1S 84C 82LB (6R - 10R - 13R)]
Champion VARGUS: [7R 1S 113C 59XB (4R - 6R - 7R)]
Champion VARGUS: [6R 1E 114C 59XB (4R - 5R - 6R)]
Champion VARGUS: [5R 1E 125C 49K (4R - 5R - 5R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G2 (Camps 4-5)
http://i232.photobucket.com/albums/e...picalSunG2.jpg
http://i232.photobucket.com/albums/e...t/TSQuest3.jpg http://i232.photobucket.com/albums/e...eward100XP.jpg
Camp 4) 40 Caltrops, 50 Sabrerattlers
ANY general: [125R (18R - 24R - 30R)]
ANY general: [28R 90S (18R - 24R - 28R 1S)]
ANY general: [28R 85E (18R - 24R - 28R)]
ANY general: [28R 2E 75K (18R - 24R - 28R)]
MASTER of Martial Arts: [26R 18S (13R - 19R - 26R)]
Champion ANSLEM: [4R 1S 145C (4R)]
Champion ANSLEM: [3R 1E 146C (3R)]
Champion NUSALA: [18R 25S (3R - 9R - 18R)]
Champion NUSALA: [17R 25E (3R - 9R - 17R)]
Champion VARGUS: [7R 1S 135C (1R - 4R - 7R)]
Champion VARGUS: [6R 1E 135C (1R - 4R - 6R)]
Camp 5) 20 Caltrops, 40 Sabrerattlers, 40 Gunmen
ANY general: [125R (32R - 37R - 42R)]
ANY general: [40R 85S (32R - 37R - 40R 1S)]
ANY general: [40R 85E (32R - 37R - 40R)]
ANY general: [40R 2E 70K (32R - 37R - 40R)]
MASTER of Martial Arts: [19R 15S (10R - 15R - 19R)]
Champion ANSLEM: [3R 1S 146C (3R)]
Champion ANSLEM: [2R 1E 147C (2R)]
Champion NUSALA: [12R 20S (0R - 4R - 12R)]
Champion NUSALA: [11R 20E (0R - 4R - 11R)]
Champion VARGUS: [4R 1S 120C (0R - 2R - 4R)]
Champion VARGUS: [3R 1E 120C (0R - 2R - 3R)]
http://www.thesettlersonlinewiki.com...s/ornament.png The Island's Deed (A, B and C)
Before moving on, and unless you have already done so (after killing the pirate leader), find all pirate ships and explore them
(click on each of them so that they disappear).
http://i232.photobucket.com/albums/e...slandsDeed.jpg
This subquest will give you an extra 50 XP.
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G3 (Camps 6 - 9)
http://i232.photobucket.com/albums/e...picalSunG3.jpg
http://i232.photobucket.com/albums/e...t/TSQuest4.jpg http://i232.photobucket.com/albums/e...eward100XP.jpg
Camp 6) 50 Guard Dogs, 40 Rangers
ANY general: [100R (32R - 38R - 45R)]
ANY general: [44R 56S (32R - 38R - 44R)]
ANY general: [43R 57E (32R - 38R - 43R)]
ANY general: [43R 2E 55K (32R - 38R - 43R)]
MASTER of Martial Arts: [27R 3S (16R - 21R - 27R)]
Champion ANSLEM: [25R (25R)]
Champion NUSALA: [1R (1R)]
Champion VARGUS: [1R (1R)]
Camp 7) 60 Roughnecks, 30 Rangers
ANY general: [49R 80C 71LB (33R - 40R - 49R)]
ANY general: [47R 1S 80C 72LB (33R - 40R - 47R)]
ANY general: [45R 1S 119C 35XB (30R - 37R - 45R)]
ANY general: [44R 1E 124C 31K (29R - 37R - 44R)]
VETERAN general: [41R 1S 170C 38LB (26R - 34R - 41R)]
VETERAN general: [39R 1S 190C 20XB (25R - 32R - 39R)]
VETERAN general: [38R 1E 193C 18K (24R - 32R - 38R)]
MAJOR general: [36R 1E 221C 12K (23R - 30R - 36R)]
MASTER of Martial Arts: [37R 1S 157C 25LB (24R - 31R - 37R)]
MASTER of Martial Arts: [36R 1S 170C 13XB (23R - 30R - 36R)]
MASTER of Martial Arts: [35R 1E 172C 12K (22R - 30R - 35R)]
Champion ANSLEM: [31R 1S 67C 51LB (28R - 30R - 31R)]
Champion ANSLEM: [29R 1S/E 88C 32XB (27R - 28R - 29R)]
Champion ANSLEM: [28R 1E 90C 31K (27R - 27R - 28R)]
Champion NUSALA: [36R 1S/E 128C (18R - 25R - 36R)]
Champion VARGUS: [22R 1S 135C 22LB (14R - 17R - 22R)]
Champion VARGUS: [21R 1S/E 143C 15XB (14R - 17R - 21R)]
Champion VARGUS: [20R 1E 144C 15K (14R - 17R - 20R)]
Camp 8) 60 Guard Dogs, 30 Rangers
ANY general: [105R (27R - 33R - 40R)]
ANY general: [37R 65S (27R - 33R - 37R 1S)]
ANY general: [37R 65E (27R - 33R - 37R)]
ANY general: [37R 2E 63K (27R - 33R - 37R)]
MASTER of Martial Arts: [25R 3S (15R - 19R - 25R)]
Champion ANSLEM: [21R (21R)]
Champion NUSALA: [1R (1R)]
Champion VARGUS: [1R (1R)]
http://i232.photobucket.com/albums/e...t/TSQuest5.jpg http://i232.photobucket.com/albums/e...eward200XP.jpg
Camp 9) 30 Thugs, 50 Guard Dogs, 1 Skunk
ANY general: [200R (25R - 32R - 39R)]
ANY general: [37R 115S (26R - 32R - 37R 1S)]
ANY general: [37R 115E (26R - 32R - 37R)]
ANY general: [37R 1E 120K (25R - 32R - 37R)]
ANY general: [37R 55E 85K (25R - 32R - 37R)]
VETERAN general: [37R 213S (26R - 32R - 37R 1S)]
VETERAN general: [37R 213E (26R - 32R - 37R)]
MAJOR general: [35R 230E (25R - 31R - 35R)]
MASTER of Martial Arts: [33R 180S (23R - 28R - 33R)]
Champion ANSLEM: [19R 90S/E (19R)]
Champion NUSALA: [26R 139S/E (13R - 18R - 26R)]
Champion VARGUS: [16R 52S 112C (8R - 11R - 16R)]
Champion VARGUS: [15R 51E 114C (8R - 11R - 15R)]
If you have a MASTER of Martial Arts, rather use him for a first suicidal wave though:
Camp 9a) 30 Thugs, 50 Guard Dogs, 1 Skunk
MASTER of Martial Arts: [1R (1R)]
Camp 9b) 26-27 Thugs, 1 Skunk
ANY general: [5R 2S 158C 35LB (1R - 4R - 5R 1S)]
ANY general: [4R 2S 171C 23XB (0R - 2R - 4R 1S)]
VETERAN general: [1R 44S 205C (0R - ½R - 1R)]
VETERAN general: [1R 1S 205C 30LB (0R - ½R - 1R)]
VETERAN general: [45E 205C (-)]
VETERAN general: [1R 1S 205C 20XB (0R - ½R - 1R)]
VETERAN general: [1E 205C 20XB (-)]
MAJOR general: [1S 189C 70XB (-)]
MASTER of Martial Arts: [1R 1S 168C 30LB (0R - ½R - 1R)]
MASTER of Martial Arts: [1S 149C 70XB (-)]
MASTER of Martial Arts: [1E 169C 20XB (-)]
Champion ANSLEM: [2R 1S 147C (2R)]
Champion ANSLEM: [1R 1E 148C (1R)]
Champion NUSALA: [1R 45S 90C (0R - ½R - 1R)]
Champion NUSALA: [45E 90C (-)]
Champion VARGUS: [1R 45S 120C (0R - ½R - 1R)]
Champion VARGUS: [45E 120C (-)]
http://www.thesettlersonlinewiki.com...s/ornament.png
All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
Witch of the swamp:
ANY general with Longbows and Cavalry, with block
Units needed, average: 492R 45M 196C 60LB (793 units)
Units needed, maximum: 514R 45M 196C 60LB (815 units)
Camp 7) 120 Cultists
ANY general: [59R 69C 72LB (48R - 52R - 58R)]
ANY general: [56R 2S 70C 72LB (48R - 52R - 56R)]
ANY general: [53R 1S 93C 53XB (46R - 49R - 52R)]
VETERAN general: [45R 1S 184C 20LB (36R - 40R - 45R)]
VETERAN general: [42R 1S 189C 18XB (35R - 39R - 42R)]
no setup for 60 lb? anyways, i did 59R, 81C, 60LB.. simulator shows min loss 49R, maximal loss 57R.. after i attacked the camp with this setup, i lost 56R..
i hope this will help for a bit, other than that, thanks for the guides
another great guide thx it makes things a lot easyer
This is from the Stealing From the Rich guide
I feel the option of attacking with 40E, or 1E and 80C should be added for effectively zero losses.
There is a chance that you will lose an E, but that chance is .8 ^ 40 = 0.00013 . So you will lose 1E out of 7500 battles! In which time you would have lost 7500R using the suggested attack options.
I know by the same reasoning that using 80C is slightly overkill, but you should have that many C anyway by the time you're doing SFTR.
I just checked and the images seem to be there. Maybe the site that hosts the images was temporarily unavailable when you looked.
Thank you for your suggestion Harrytipper. I don't like that start as you have to retreat after attacking camp 3 has been attacked. If you get distracted in real life (kids / phone / doorbell etc) then the losses can be costly. I would rather lose an extra 8R or 9R and be able to attack the camps individually.
Hi all!
This is my first "guide" :D about the next upcoming Event with all the places where you can find the eggs ;)
You can have this adventures through system quest: there is a main quest with 5 other's subquest, completed this 5 subquest, you received main quest reward (as guild quest) and then start another group of 5 event subquests.
Quest: (lvl 26+....in brackets, lvl46+)
1) Buy at least 5k resources-->Reward 10 eggs [lvl 46+ buy 10k resources, same Reward];
2) Sell at least 5k resources--> Reward 10 eggs + Easter Event Adv [lvl46+ sell 10k resources same reward];
3) Complete received event quest adventure ---> Reward 10 eggs + Easter Event Adv [lvl46+ same];
4) Complete received event quest adventure ---> Reward 10 eggs [lvl46+ same];
5) Acquire at least 300-500 eggs (you can do it through trading)---> Reward 10 eggs [lvl46+ acquire 500-800 eggs, same reward];
When Completed all 5 subquest--->Completed the main quest---> 100 easter egg
Another type is:
1) Pay X resources of Y and of Z (don't know exactly)---> Reward 10 eggs [lvl46+ X=1500, Y=sausages, Z=exoticwood];
2) Find new mine of A, upgrade it lvl5, have some resources ---> Reward 10 eggs [lvl46+ same, think different type of mine to find];
3) Produce tot resources of A ----> 10 egg ---> Reward 10 eggs + Easter Event Adv [lvl46+ same];
4) Complete received event quest adventure ---> Reward 10 eggs + Easter Event Adv [lvl46+ same];
5) Complete received event quest adventure ---> Reward 10 eggs [lvl46+ same];
When Completed all 5 subquest--->Completed the main quest---> 100 easter egg
There are 3 main event quest (one every 6 day) so 150eggs x 3times = 450 eggs from event quest; you can also find them through scouts. Below you can see the percentages of eggs you can found with the short, medium, long and very long Search:
http://thesettlersonlinewiki.com/upl...ggs_Search.png
In Red you can see best value for eggs found in 48h (for short search you need to send explorer every 6h..with long, only 1 times a day..however choose what you prefer, if you already have 1 or more Savage scout, you can choose long to have best approach, in my opinion).
To complete the Easter Adventure, if you don't want or you are bored to find the eggs, you can chek the maps below where I have marked where the eggs are dislocated:
"A New Egg Hunt"
http://thesettlersonlinewiki.com/upl...w_Egg_Hunt.jpg
"The Egg hunt Continues"
http://thesettlersonlinewiki.com/upl..._Continues.jpg
"Huting Eggs"
http://thesettlersonlinewiki.com/upl...nting_Eggs.jpg
"The Egg Hunt Begin"
http://thesettlersonlinewiki.com/upl...hunt_Begin.jpg
"The cousin Island"
http://thesettlersonlinewiki.com/upl...ins_Island.jpg
"Sabotage"
http://thesettlersonlinewiki.com/upl...42Sabotage.jpg
"Nearly a Picasso"
http://thesettlersonlinewiki.com/upl..._a_Picasso.jpg
"Lost Easter Egg"
http://thesettlersonlinewiki.com/upl...Easter_Egg.jpg
Important:
I'm not really sure for the subquest for lvl 26+, but only for 46+..and i've tryed eggs disposition some times, moreover I don't know if BB will chance eggs disposition and i hope this post can help who want to find eggs in a faster way ;)
Thanks to Telemaco and DeaSiciliana for the help with short and medium Search :)
Alumini
Tage, from Sons of the Veld:
Units Needed and Lost (if you play it all alone, having four normal generals):
•Units Needed, Average: 1423R 396S 603C 102XB (2524 units)
•Units Needed, Maximum: 1631R 396S 603C 102XB (2732 units)
After your edit earlier this week, this is no longer correct. When doing the last block (version: xbows, but no elites), you will need 406S. It would be nice if you update the requirements, since we use the list when sending generals. Not sure why you changed the setups for the last block, though, the old setup worked just fine, been using this guide a lot the last weeks without problems.
Btw, thanks a lot for your guides, especially for SotV. Though it's a risky adventure, your guide makes it well worth doing, considering the high amount of xp, and the low losses in your setups :)
I need some friends please..... if this is the wrong place | apologise!