2 Attachment(s)
How do I increase my population?
You population is made up of two things which you can control:
1. Your population limit - the maximum number of settlers you can have
2. You unemployed settlers - how many settlers are available for work
The number of unemployed settlers is displayed in the top bar. The population limit is shown in the population tooltip by hovering over the settler icon. You can also open up a storehouse to see you max population and current population.
http://forum.thesettlersonline.com/a...1&d=1357054005
To increase population limit you must build or upgrade residences or noble residences or place special buildings such as the white castle which are found on adventures.
The number of unemployed settlers increases over time at a rate of 1 every 15 minutes. You can increase this base rate with a love potion or a cheese sandwich from the merchant/gemshop. The village school independently produces 1 extra settler every 2 hours.
You can also increase the number of unemployed settlers by creating settlers in the provision house using bread. Click provision house -> resources tab -> wayfaring settler / settler family / retired bandits. These caches of settlers are stored in the star menu until you use them on the mayor's house. Stock up before going on a big adventure!
http://forum.thesettlersonline.com/a...1&d=1357054738
How do I increase my storage?
There is a single combined storage on your island, made up from the total space in your mayor's house plus all your storehouses. Resources can come and go from any storehouse or from the mayor's house as if there are wormholes connecting them all together.
To get more storage upgrade your storehouses or mayor's house. It is significantly more cost-effective to upgrade your storehouses to level 3 before upgrading your mayor's house. Also, when you start the game, you don't have enough storage space for the resources needed to upgrade your mayor's house.
The mayor's house does look very pretty when upgraded, though.
Mayor's house level ups
1 -> 2, costs 800 hardwood planks and 450 marble. +1,600 storage
2 -> 3, costs 400 coins and 450 marble. +1,500 storage
3 -> 4, costs 750 exotic wood planks and 900 coins. +3,000 storage
4 -> 5, costs 1500 Exotic Wood Planks and 1800 Granite. +4,000 storage
Storehouse level ups
1 -> 2, costs 120 Hardwood Planks & 100 Marble, +400 storage
2 -> 3, costs 300 Hardwood Planks & 150 Marble, +1,000 storage
3 -> 4, costs 500 Gold Coins & 300 Marble, +1,500 storage
4 -> 5, costs 500 Exotic Wood Planks & 300 Granite, +3,000 storage
So, upgrading a storehouse to level 3 costs 420 planks and 250 marble: 50% of the cost of the levelling the mayor's house to level 2, for 87% of the storage
Once all your storehouses are up to level 3, you can then start working on your mayor's house.
What are experience/resource/epic adventures?
NOTE: Adventure classifications were redone at the end of 2014, with new icons on the mini picture which don't always match the descriptive text for the adventure. Some quests don't get completed when you might expect them to from the list below which matches that text.
Since it's impossible to know at this time whether it's a bug or a text error or what (since nobody at Blue Byte ever talks to us or ever admits a mistake) I find I can't be bothered to update this list and am leaving it here for posterity and as proof-positive that the developers are muppets.
Most adventures have a "type" associated with them. Click on an adventure in your star and the description will tell you its "type" if it has one. You can also hover over adventures in the merchant/gemshop and it will tell you what type they are.
Types of adventure are
Tutorial adventure
Bounty Hunter
No type
The Lost Skull
Tropical Sun
Experience
The Dark Priests
Horseback
Witch of the Swamp
Traitors
Stealing from the Rich
The Nords
Sons of the Veld
Gunpowder
Surprise Attack
Resource
The Island of the Pirates
Outlaws
Victor the Vicious
Bandit Nest
Wild Mary
Epic
The Black Knights
The Dark Brotherhood
Secluded Experiments
Roaring Bull
Fairytale/Epic Raid adventures
Note, these DO NOT count as "epic" adventures for quests
Note2, the follow-up adventures DO NOT count as follow-up adventures for quests
The Valiant Little Tailor
The Clever Little Tailor
The Heroic Little Tailor
Sons of the Little Tailor
The Betrayed Little Tailor
Follow-on / Follow-up
Old Friends (sometimes gained as a reward from Witch of the Swamp)
Motherly Love (sometimes gained as a reward from Island of the Pirates)
More Secluded Experiments (sometimes gained as a reward from Secluded Experiments)
Return to the Bandits' Nest (sometimes gained as a reward from Bandit Nest)
ALIEAN posted this useful image a while ago which I have stolen :)
http://thumbnails103.imagebam.com/22...c222287712.jpg