To all of the above. Why don't you stop moaning. It's still in beta so stop expecting so much. Despite it's flaws it's a free game with a lot of content and more to come. If you don't like TSO don't play.
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To all of the above. Why don't you stop moaning. It's still in beta so stop expecting so much. Despite it's flaws it's a free game with a lot of content and more to come. If you don't like TSO don't play.
Hey guys,
Some great constructive feedback here.
Keeping an eye on this.
best
BB_Dantesama
Random placed troops in adventures won't work, as it would mean you wouldn't have an clue what troops you need to bring to your adventure and due to the time involved in building troops the adventure time would be too short. Just think about it carefully. Also because you need to built the troops after you start your adventure you preparation time will be gone.
To give an example. Stealing from the rich is an rather fixed adventure, without vets this adventure will cost you about 1000 recruits. Just think about it. You start the adventure and send some scouts to it, they will discover the enemies placed on the island. Then the boring parts starts. You have to calculate EVERY camp how you need to fight it and add the total number of troops needed and start building those. Not everyone is able to produce hundreds of troops before hand without even knowing if you need them. Just imagine you prepared 1000 recruits and then you discover that they won't cut it. As Wild Mary is there with two camps :( Producing the needed troops takes severall hours, which are just being wasted. The entire length of the adventure will be increased soo long that you will be only able to do one per severall days. Which makes levelling even more time consuming. At this moment, you prepare your troops beforehand and then send them off and do your adventure. Which all can be planned very easily. Also a lot of people NEED the guides to be able to do the adventures,
An possible solution would be having a lot of interconnect smaller adventures. I am thinking about an series of battles on small adventure maps with 3 to 8 camps. Something about the sectors we have in our curent adventures. The further you go the more loot you are receiving, and you can have severall of those small adventures pending. You can ask friends to join into your series of adventures to help out, and share the loot. I think a big adventure like SE would be perfect to be split up in severall smallish ones. To make it new and exciting every time, BB could make it like this that every part of the adventure has got severall FIXED versions, but you never know which version you are getting.
The adventures seriously need some reworking. It wouldnt hurt to add a little variety and a simple tactical battle system like the one in the Might and Magic series.
Wow it sounds like you lot might as well just give up as everything you find boring is actually the game itself and if you could just rush through the high levels and adventures etc then what would the point actually be in playing it anyway as you would complete it in a month or two.
There are certain things that can make the game easier like buying silo's, watermills and bottomless copper mines for example that would take away the daily chores of having to rebuild but of course that means spending money and of course it is a free to play game so they have to make the game tedious but playable to a certain extent to make people think about spending money for al these reasons that's how BB make there money for hosting the game.
But apart from one or two valid points that could improve the game like actually making more levels above 50 and some fresh adventures and new sections etc what else would be the point. You would make the game more boring implementing all these things.
Sorry I don't have much more to say on the topic other than how many other free to play games do you know of that they will make it that easy for the person who doesn't pay so that you would never want to spend money.
For me I have been here since the start of the Sandycove server and have really enjoyed the game up until now,what I am concerned about is BB are not doing anything they stated in the dev diary to make the game playable once you reach level 50 and not just lose all your xp and many long standing players who have spent alot of money are now leaving the game.
So other than that which is a massive problem in itself I don't see many other valid issues really.
To comment on Gavin's post:
I see a lot of people concerned that once 50 there is nothing to do and it all becomes a bit pointless. Leveling up seems to be the main source of drive and enjoyment in the game. That in its self exposes this game's real weaknesses. Its a dull game, there really is no way to say it nicely.
Many people are suggesting improvements and would make a difference to the game. But I think some are too focused on the game's current format to see the big picture here.
Examples of leveling in other games: WoW - the game only really starts at max level. Planetside2 (free) - amazingly fun that leveling is just a by product of having fun. CivIV - No leveling at all and I played that game for years and years.
If a game delivers genuine fun leveling is not an issue and reaching max level doesnt matter.
Adventures are just following spreadsheets. The home map is following a formula. There is no strategy in this game, none, 0%. Blue Byte should look to something like their Battle Isle game of 20 years ago imo for adventures. That game was fun. In the adventures we are delivered less than a game developed 20 years ago by the same people. The gaming experience has gone backwards. I know browser games have limitations but surely something more engaging and delivering some strategy is possible here. If games made for the Commodore 64 and Amstrad can deliver mentally stimulating games I am sure free web browsers games of today can manage it.
Anyone remember North and South for the Amiga? That was awesome fun and battles and units available similar to this game...but done in a far superior way.
I have played countless different games over the years and this game is brutally dull. Everything is a time sink, there is a serious lack of fun, no strategy at all, basically no mental stimulus with no way to play the game well. You just follow the formulas and pay in time and money for....for what I have no idea :)
I will end first week of playing tomorrow and so far I made one adventure. And it was for me enough to notice that waiting for general is very boring. I totally do not understand why the hell he have to come back to his camp?? Why he can't stay at the battlefield and ask: Shall I attack next enemy base or come back to my camp?
Also battles are poorly designed with such stupid things like archers shooting when all other units attacked. Usually firefight is first in all real wars and strategy games. I would also like to have influance on battle, not just sending units and watching how they die. At least I would like to see battles live, not as a replay after I know the outcome. It is like watching a football game after someone told you who won.
I agree. I come on a few minutes in the morning before work, then log on a couple f times in the evening to top things up, send off explorers etc. Adventures - generally only do them once a fortnight maybe. I agree there's a few things that could be worked on, but this was never meant to be an fast paced, action packed game. There's plenty of those out there. It's taken me 14 months to get to level 41 - there's no rush.
I agree with Zosimus. Having played PC based Settlers for years, this seems a pretty dull and tedious version. I think I'll go back to playing Civ. At least you could acquire some decent weaponry like Modern Armour and Nukes! And it didn't involve the endless repetition experienced here.
He's right, it all seems to be geared up to getting you to buy gems to short cut the endless waits.
Good comments, and I agree with most of them.
Having reached L32 there's little to do except rebuild mines etc, and increase pop and storage.
I tried an adventure and got so bored waiting for the General to go back and forwards - 30 mins each way - and I have to sleep as well so I'm not going to finish the adventure before time runs out.
That 30 min thing with the General is a real turn-off to me - I can't see the point really, like it's some kind of penalty?
Sorry to say losing interest now.