This is why there should be a queue in the Mayors house like the Provisions House.
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Bluesavanah, a penny here and there, will eventually be, at least a considerable amount of money.
you do realize that you get 25% free fish food from the rare fish food vs. the normal stuff, right? again, money out the window if not using rare fish food.
if I were to have ordered 600k bread of normal fish food, I would have gotten 6 million fish food. as I'm using rare fish food, I'm getting 7.5 milion fish food.
talking bread, I'm saving 15k bread or a building upgrade worth of coin, in bread.
but excuse me for wanting to get the most out of my economy.
and how I understand your post, I'm supposed to either: A: purchase bread. or B: purchase fish food. you do realize it's much cheaper to make it yourself right? and if I'm buying stuff, how am I making money? the stuff ain't free, regardless of how cheap "super cheap" might be. they're not giving it away(?).
it's cheaper to make it yourself, so if I can cover my useage without buying stuff, I'm making more money than if I went and bought stuff. so to use your turn of phrase, I'm making pounds and pennies, at the same time!
and it would be nice if you called your "aunt irma's" something else than that. as both the feasts and baskets, are "aunt irma's".
and yes, I understand the feasts are much cheaper in fish than baskets are. which would be reason to consider to tear some fishermen down. but pre-rare-provision-house, that would be.. let's just say: "unhealthy for business". at least in my humble opinion.
sounds like you're suggesting to sell the stuff from the rare provision house, but why? I can turn it into more cash by using them. so why would I sell?
and doubt I would even be able to get 1500gc for a stack of badges on NewFoundLand.
as I understand your last few lines, you seem to be missing the whole: "can't keep up with demand" so if I can't keep up, why exactly would I start to sell the buffs? then I would be in even bigger need of buffs, which would put possible profit, on a halt.
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Dorotheus, if I were to buff 4 fishermen a day, I would quickly run out of the collies that I would need for the fishermen buffs. in which event I would need to start buying the collies, and that would seemingly be just as expensive as just buying the fish needed. and then I'm being save from the troublesome fact of producing several collie buffs.
merry xmas all.
take care
I think the point that myself and others may be trying to make is that you state you cant make enough 'products' within your rph as its to slow and you want another one. You then also say you would rather be able to upgrade what is already an upgraded rph (when compared to the normal ph) as you are short on space on your island.
If you insist upon maximising the production of the buildings you have without considering freeing up space by deleting some then you may not be maximising the island as a whole.
Just because you have invested in x amount of buildings at L5 doesn't mean that you shouldn't expect to tear some down and change. After all the game has changed and will continue to change.
okey, FishsLice, so how can a non-upgradeable building be level 5? that's like saying the villiage schools were level 5 when they were introduced, which clearly was not the case.
and I believe I already said something about considering to free up some fishermen, so that I'm not really sure I understand to it's full extent.
to tear stuff down, you probably want to at least be able to keep up with the demand of what you got, before tearing stuff down.
take care
That question has already been answered:
Near the beginning of the event I was making buffs for the Christmas Spirit adventures in both my (level 1) RPH and (level 5) PH and a stack of 25 Art Gifts or Pony Rides took 75 minutes to produce in both.
Without wanting to get into an argument about fish food - I'd also not mind seeing the RPH upgradable. The original provision house was, and with the use the RPH gets it'd not be a bad thing. Mine was running 24/7 without the new buffs (making badges and maps mainly) so an option to upgrade would go down well with me. :)
just because a building has the "output" of a level 5 building, doesn't really make it level 5.. that's like saying buffing a building will temporarily increase building level, which is not the case. and I even believe the tooltip for the arctic says: "it's as effective as a normal level five iron mine. but with a chic arctic look". further down it says: "produces iron ore as a regular levfel 5 iron mine".. doesn't really state that it's a level 5 iron mine, just that it's as effective as one. just like the RPH, just as effective as a level 5 normal provision house, doesn't make it level 5, just as effective.
thank you Bobsie :)
edit: if you click the building at look at "upgrade". it will actually say:
"upgrade
level: 1
not possible"
stating that the building is in fact, level 1. and not 5. even if output is the same as that of an actual level 5 building.
take care.
You can't be serious, the building is non-upgradable because it has an output of level 5 building. Is it then lvl 5 building? Well only if you consider that it produce at the same rate as level 5 building....