I had thought that was how they are supposed to work. You start a scenario, make the buffs, and use them. Having to do so each scenario adds to the difficulty of doing the scenario. Makes no sense to have extras that carry over.
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I did 3 of them but there is another problem. If you produce cages in advance you can apply them before even collecting the chickens. When time comes for the cages to be applied you just need to create them again in R/PH and re-apply.
Long story short - wait for the quests to become active and follow strictly the tasks else it's a great waste of resources.
http://s10.postimg.org/8ux1p9at5/screenshot_998.png
Buff's and resources will be deleted IF YOU START A NEW SCENARIO of this type
kinda explains itself ;)
Thing is, you need to dig a bit to find that and - that's not exactly how it works. If the buff is already made it vanishes when the Adv ends, as seen in info in regular Scenarios though not in the Easter one. This need to dig is more awkward as the Easter one is likely the first many people will play.
Easter ScenarioRegular Scenario
Images from the Easter Scenario n the live game.Images from a regular Scenario on the Test server.
Fingers crossed this means the rather important "gets deleted" info is being added, since it's missing completely from Easter:
Quote:
Originally Posted by ChangeLog
Also, a "Hint" from another regular Scenario, but missing from Easter, in case you've already made the mistake of buffing before the quest specifically asks:
Easter ScenarioRegular Scenario
Or - Go home, make more, do it again.
NB You need to scroll to see some of these.
And just to keep this in view:
have a issue cant collect all the stinky plants the last one wont let me click it its highlighted but when i click nothing happens
me to.. and i can not get it when i have all the stinky plants
fix it pls