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Thinking about it BB could of approached the problem of high levels farming low level adventures from the other direction. Instead of continually decreasing the loot drops they could of just barred high levels from doing them. Introduce more specific 50+ adventures and there wouldn't be any need for high levels to be continually farming adventures meant for folks in a different level bracket.
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Or have different event resource drop rates in the loot depending on player level. Except this game doesn't seem flexible enough to deal with this sort of change without causing problems elsewhere.
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what we need is event adventures designed the same way as the xmas ones which do have different level requirements.