What qualifies as swift units?
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What qualifies as swift units?
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Note that Cleave only applies to regular barracks elite soldiers, NOT to all Elite units. So pretty useless, since my attacks have max 1 ES.
Can't remember when my MG last used bows or longbows, so useless too.
The Tome skills are much better, I will use only 3x codex for Garrison Annex + Top skill (Master planner for MG's), so I can put more Tomes (also cheaper).
Confident leader will make a few risky (and costly) blocks safer, and maybe even allow previously impossible blocks.
Faster travel is obvious imo, will be interesting if people start requiring it when selling ls on trade :)
Jog is great for those very big adv, will save a lot of time on Ali's & FT, only problem is you need to skill all gens used in blocks up to the same speed.
I don't know if Lightning will be useful for MMA's, does the last strike still work if the MMA is killed in the regular round? As is the case in most suicide waves. Might be a niche skill for Dracula's, because of their high HP...
Anyhow I prefer 1-Up for the suicide squad.
I’ve tested Lightning Slash out a fair bit with Anslem on Test. It’s ace! Due to his speciality for survival over longer rounds he’s able to fire this off frequently.
Just curious: What are "heavy units"?
Like in "Heavy Infantry", the Expedition troops?
Heavy units (on test at least) refers to Cannoneer and besieger units.
Note, also.. Tavern generals take 16mins 30 seconds to reach an adventure with Navigation Crash Course 3/3.
Quartermaster 5mins 36 secs maxed for speed or 1250 units maxed for capacity.
Does anyone know the details of the Battle Frenzy skill?
Is the damage bonus cumulative?
For battle frenzy 3:
round 0: 100 damage (for easy calculating :))
round 1: 130 damage
round 2: 160 or 169 damage?
ie: 100 * 1.6
or 100 * 1.3 * 1.3
Found the answer on the test server! http://forum.tsotesting.com/threads/...ll=1#post45074