Though I look at lv3 garrison differently. To make losses lower a wee, because 15 MM have first strike and splash. Not big gain, or faster rounds, but like first aid, it saves few troops (I hope :) ).
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Though I look at lv3 garrison differently. To make losses lower a wee, because 15 MM have first strike and splash. Not big gain, or faster rounds, but like first aid, it saves few troops (I hope :) ).
I heard anslem + garrison annex with 100% accuracy reduces some battles from 33 round to like 9 or even less, 3k dmg should be helpful really! (with frenzy even more powerful) also, most of the bosses take more rounds, but normal camps, I remember it hardly getting more than 1 round for me, most of them 1 round or 2 max, if you compared evilJ guides with skills and without skills, you can see a lot of camps now can be killed without first wave, also, some camps become 0 losses, or can be killed in 1 attack with other camps.
Still a small amount of dmg can be effective for battles that take many rounds, but also, 15 extra troops can do, they not attack only 1 time! and anyway most of the attacks are even 1 or 2, or just too high, and too high rounds only for bosses so annex + frenzy can cover the both side.
A lot of camps contain first strikers and no skills stop them from doing damage. With garrison annex you could load extra MS and therefore have enough cannon fodder to attack a second camp so maybe worth while there.
Didn't quite understand that.Quote:
Still a small amount of dmg can be effective for battles that take many rounds, but also, 15 extra troops can do, they not attack only 1 time! and anyway most of the attacks are even 1 or 2, or just too high, and too high rounds only for bosses so annex + frenzy can cover the both side.