Originally Posted by
Larili
When they introduced the collectibles as event items I think it was designed to be randomised to the player across the server. so each player had two items drop more than the third, which then encourages trade interaction. However, given BB's history , * cough new general stealing licence, and watching the trade and topics related to them, I do wonder if this code is working as intended. Its that word that haunts us as players from the `nerfovember' period of which we and BB devs don't have the same definition....`balance'.