Originally Posted by
sparkz
Gems are completely separate to what the previous point is.
Any kind of content that is introduced into the game might indirectly affect the revenue BB gets, but does not directly participate in any kind of trade. Therefore BB does not "lose" anything when the content is not used by players, compared to RL trade where you rely on selling stuff you have because otherwise you dont get any revenue.
My point is, with the expected amount of effort and money it should be needed to create this type of content in this type of game (which, based on my professional experience, should be very little) BB will get enough money from Happy Hours gem sales to make up for the costs, which means they really wouldnt care if anyone does any particular quest they introduced.
I would argue the content they put in is worth alot more from the marketing perspective than people actually think long as BB creates an illusion the game is being worked on and not dying.
Another thing that people usually ignore is that there is a difference in complexity of throwing in a couple of ideas into a static quest and rebalancing existing ones. The latter requires actual thinking and considering multiple factors, requires time, efford and most importantly does not result in new content being created (that goes back to what I said before about having something to show that the game is alive and in development), which I think is the main reason noone in that company gives a care about reworking old stuff.
Please watch the language on the forums (even masked)