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The Nords
camp 3: 180A 60c 10m (losses 0)
and 5 + 6 seperatly will save you 5 more Militia
camp 9: 4 m 246 A = no losses
camp 12: 221A 29m = 24 M loss instead of your 28;)
Thanks for your input Wetterd. Will definetly consider this with the next round of updates on maps.
And Orca45, that http problem is fixed.
Apparently you forgot that loses presented on map are MAX and will occur at rare occasions, but when it happen M will be wiped, nothing else. Of course if you want push the limits and count on your luck it's up to you, but don't expect such tactics on map for everyone. This setup is considered safe, no risk losing valuable troops.
camp 3: In most cases there are 0 loses
camp 5+6: Actually I gave Hasmir setup for separate attack, but he did splendid job tuning it up, MAX loses are 1 Militia less for separate attack
camp 9: You have exactly 20% (when XB do the fail attack - they have 80% hit chance) of losing 1 or 2 Militia there
camp 12: Don't see your 24M loss: click
To Hasmr: Remove please this lonely 1 ES in right column under 250XB.
thanks for these sadly like a few i dont have xbows or elites yet so no good to me
well hades we can still use them for garrison placement and paths to leaders, i did nords using this guide but a dc and lag made me lose 110C and 182LB because i could not retreat my vet in time after some attacks so i have only part of the camp setups correctly without xbows and ES. For up to camp 6 (after that things got messed up) i lost 91R, 14M and 45 B which is a really small loss.
Legend: Camp no.: Army used (max losses)
1: 150C (0)
2: 30C 1M 12S 207LB (1M)
3: 60C 13M 1S 176LB (13M)
4: 39R 4S 207LB (39R)
5: 3R 60C 1S 186LB (3R)
6A: 45B (45B)
6B: 49R 60C 1S 140LB (49R)
Hasmir, camp 14 on your nords map is wrong, there are 120 housecarls, and your version to defeat the camp with recruits would fail miserably, killing someones precious crossbows
Hades: this is guide for Veteran fighters. If you spend few thounds coins to get eggs for Veteran general, than I hope you can afford to buy few crossbows ;) Plus in the head of my guide there is a link to Grow's version of adventures that mostly use LB and other "non fancy" troops. Feel free to check it out, maybe you find something for you.
Bhoycey: since I played Nords by my map twice and few other friends too, all without a problem there is no worries that any XB would be killed. That camp needs Militia and thats what I wrote there, but I am sorry for the typo of those 100 instead 120H. Will fix it asap. You can test it yourself if you dont trust me or the map.
Just about to try your Outlaws map but I'm confused over camps 1 and 2 - Camp 1 says to attack camp 2 and don't retreat? If we don't retreat will he not go on to camp 2 ??? If so he won't have the proper troops?? Can you please explain - sorry if I'm being a muppet but I can't work it out??
The opposing bandits in those camps can be taken out in one go. So yes after trashing Camp1 you continue to camp2 and trash that one as well.
So its just to make it a bit faster.
Im sorry i didnt make it clear enough.
Attack 1 hits 2 camps in 1 go. Camp 1 and the one before that. I should have used 1st and 2nd.
The camp marked number 2 on the guide you can chose to either block or take out. If you block you will have to wait for a general to recover. If you take it out it wil cost you 16R max. Hasmir provides a choice ;)
I am afraid of using this blocking method. I rather recommend the blocking method with "Sending the troops ASAP" because they all the same time if your laggy. Sorry not for me..
ah ok thanks Nukar - it says attack camp 2 which i took to be camp marked 2 but i see that was a mistake - thank you
Dragons_Breath: I realised I made a mistake in the writting. It should say: send to camp 1 and will get intercepted by one camp before. I see that it makes confusion with other camp 2. Will fix it.
EvilDog: Everyone has their preferred style of play. I dont like those "sending the troops asap" because it can get wrong if the positions are not 100% bullet proof. Like Nukar states: I like and I provide choices. You can still go and use doctor-bobs version. I choose this one and made map out of it. Too each their own :)
You are right. It seems like its either lag issue or there is a need to send Gen to camp 6 a bit later. It was the same with me G4+G5 went to C5 (obviously 1st wave is totally down + part of 2nd) G3 in that situation was intercepted by camp 6. Fortunately I had spare horses to rebuild cav's needed for further blocks.
If its lag then we can't do anything about it, still recommending to test this block with 1R everywhere (G3,4,5) to observe if the timing is right. I would rather wait 4 hours than loose over 200 cav due to stupid mistake.
Btw if you use this simulator you can still save some troops if you check best option for few camps
Ra_v_en its definetely the lag problem. I do all blocks in the morning when the lag is low or none. Dont do any blocks (for this or any other adventure) in afternoon or evening, since the lag will prevent you from being successful.
And I can assure you the blocks are optimal, I myself played Outlaws with my map 6 times without a problem (except twice the lag killed my cav), and other people reported also no issue at all (again, when there is no lag).
can u post yr blocking on youtube? i cant believe general can pass through full red area. while other blocking. i was trying many times such as blocking B7 (outlaw), B2 (pirate), B1 (victor)
anyway thanks for yr post
Hasmir,
On your pirates map ES version:
Total ES needed = 230, not 200.
Block camp2 = 45 and att camp3 = 185
:)
The maps are work in progress Nukar :D
This and some other minors fixes are coming soon. All maps are updated as soon as any error is found to ensure bullet proof fighting and prevent any unnecessary general trips.
vinJr i'm sorry but there is already so much work with just regular maps and guides. To make those into youtube videos would be a nightmare. But I can assure you those blocks work. Ask anyone that did them. Or just try them, you might be surprised :D (just dont do them when there is lag!)
Pirates, S version also needs more troops. 230 S for blocking camp 2 + attacking camp 3. 255 S if ignoring your warning and trying the block at camp 5 ;-)
You are probably right, I did it in the afternoon. Next time will remember to test the lag before final fight, on the other hand the other blocks was perfect. I was even surprised with triple block, I thought I sent the main general to late, but it seems like there is enough time for such mistakes (the rest of the camps didn't even show battle progress bar before main camp was destroyed)
Btw do you have any idea how to convert fighting rounds into fighting time or its all based rather on test and trials then pure math?
I'm asking because obviously knowledge of how long block can last in seconds is crucial to invent blocks on the other maps.
As a last word I wish to thank you for the maps, very decent job indeed and for now its the best English version hints for adventures known for me.
I don't think yt will help more, since the general start positions is far more important then showing the whole movement, I didn't have any problems except of the camps 5,6,7 and even I loosed over 200 cav on this one I put trust in the rest of the blocks, but if you fail with some blocks just send it with 1R and watch whats going on + lag hint and it should be no problem ;)
Btw, I've changed most of the main attacks on the map since I've got only LB's so as far as simulation shows the same amount of rounds needed for the fight its all covered, blocks was 1:1 on the other hand (I've compared with other solutions for this map and min + avg blocks rounds was the best of all so another applause for this tweaks)
Scarman help me understand my problem why i cant do that , this is capture he blocking . it is so great :)).thank you
youtube.com/watch?v=v3KFDYZNUDM
Actually it's pure math. Distributed damage on amount of hitpoints/ round.
To save yourself complex calculations, you best use Asipak's simulator.
For my blockingscripts i am used to write:
block-attack fights for x~x+ rounds
leader-attack vanquished in y~y+ rounds
This could be handy if you need to find a slightly different set-up for your own garrisons.
Tutorials are usually for those who do not have a whole lot of experience.
So it might be an idea not to assume they have elite soldiers, crossbows or Veteran generals.
[FWB] Hasmirs's adventure blog for Veteran fighters... is the title of the thread, this is not a Tutorial. And the Adventures have a choice between using elites and soldiers.
Also the name of the thread suggests Veteran Fighters , not only players with veteran generals, but those also experienced enough to play this style.
As Scarman said, this is guide for Veteran fighters. Its still a guide, but for people who like or want to do some more a bit advance fights. There are gazillion other map makers that do simple, no blocks, no "elite units", not full XP type of guides, but I choose to do them a bit more complex.
My guides do and will provide the most efficient play, as best as possible XP/loss ratio and the best experience of the adventure itself.
I don't know if somebody mentioned it but on Stealing From The Rich map u forgot about 200 wolfs near camp 6 (its not on the list), there is now way to miss that wolfs camp whatever the garrison position is ;) I will remember that one for a long time since I loosed once cav's there due to my distraction (12R 198S [12R] or 212R [14R] for this trap)
-Nords-
Hasmer you will get intercepted when you attacking the G3:7-8camp!
Ra_v_en: I didnt forget about that one. If the garrison placement is right, and you follow the camps as you are suppose too, there is a way to avoid those wolfs. I did it, and bunch of other people too. But I'm sorry for your losses.
EvilDog: "Garrison 3 location is good, despite the shown way of general" is my comment next to those 2 camps. Even if the game shows you that general will go one way, his actual way is different, and he doesnt get intercepted. Tested many times and it works like a charm. If I ever put something on my map, I allways test it first.
Thankyou for your kind words. My aim was to make a feasible Guide for the most expensive adventure currently available, and i feel that we (FWB) have done just that.
This adventure has been the most enjoyable as it is relatively fast to gain a huge amount of xp for a relatively small number of Losses.
I will also add that all general positions have been calculated so that regardless of any server lag, all blocks will work every time. :)
I do hope players will enjoy using the guide to experience the thrill of the 'Quad Block'
It realy is an awsome way of blocking in the new SA guide!
Even with today server issues i had no problems what so ever. So im happy :)
Just finnished Outlaws. The blockings are working perfectly according to strategy map. I wasn't so happy about using 384 cav for blocking, but everything went smooth. No cav looses. Great!!! :)
Thanx for a great strategy map with "Outlaws", Keep up the good work.. Love it...:D
Lol I was surprised twice doing this map again, 1st you are right it seems like from the right side of the map to camps 6,7,8 generals are going next to this 200gw trap, and second surprise was when i send 1 normal gen to camp 6 and veteran with the same garrison setup to camp 7 at the same time. Veteran did the job in a half time of normal general... until this time i didn't actually realize there is any difference in fighting time (1 round, here and there still not the same real time O.o)
I'm glad you were surprised positively :D If the garrison placement is important I allways put close-up for them in my maps.
And yes, one of the advantages of Veteran is, that he fights faster, which made some blocks much easier :D