I'm sure they are aware of the concern; they can read & they also participate on the test server.
To be fair to the devs, I doubt they are the ones controlling it. To quote Qui-Gon Jinn: "There's always a bigger fish" ... :)
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I'm sure they are aware of the concern; they can read & they also participate on the test server.
To be fair to the devs, I doubt they are the ones controlling it. To quote Qui-Gon Jinn: "There's always a bigger fish" ... :)
Nice, so I can just buy all adventures from the Reserve Bench now and do them whenever I want (for the great XP).
Sorry but I have to push this issue. It feels like they are not connecting with us on this issue.
The price 20,000 gems (£75) for the gem pit or endless cooper mine is to high, and only 1-2% of players will pay for it.
The game is still free ... You can play it without any cent of real money investment.Quote:
Originally Posted by Thimotty
YES some things take more time, but you can play the game like other paying people
If you play every day, you can earn 45gems per week, and after lvl 32 you will get 170gems per each lvl.
so after some time of playing you can also buy premium items from the gem shop.
I like events, like the Easter or UEFA event, where you can earn some spacial buildings, generals or building licences (+5 +10).
I am looking forward to see this science system, the new trade system and mostly the Economic adventures :)
But I am not happy with the situation on home islands ...
after lvl 32 is there nothing happening :( is there any chance to add some feature with bandit of pirate attacks ?
I imagine that once per week one or two bandit camps will randomly appear somewhere on the island.
Around this camps will be a area which will grow every day per 1 square, and all buildings within this area will stop production or at least slow the production by 50%. when you conquer this camp within 1 week you will earn 100% of resources steeled from you by this camp, but after 1 week you will get back only 50-75% of steeled resources. Also the strength of the camp should depend on player lvl.
http://ceo-economy.appspot.com/#
every time you build you can add them to this and you will know what you have and how many materials are available over different time scales.
The question is ....
Do You really need so many gems ?
What will you buy ? ...
100 pine wood for 28gems
100 stones for 75gems
decorations 35-500 gems ?
You can earn 2340 gems by logging every day, and several hundreds of gems by playing the game and rising your lvl...
Together with week rewards it can be approx 3000-3500 gems per year.
The most necessary thing from the gem shop is the veteran general.
Other useful things are : Building licences+10, Watermill, geologist and explorer.
I hope the veteran general will be again available in next events :)
Exactly. You've hit the nail on the head. It's a subscription. Another way to look at it is this: it's effectively a loan to the developer, which pays 100% interest in game currency. That's a good deal for anybody who currently spends as much as £75 per year on gems.
I think it's rather sad that so many people feel it necessary to complain about this. It's the income from expensive items that will fund the further development of the game, so that everyone else who can't afford them (including me) will be able to continue enjoying the game. And anyway, the gem pit is the last thing that anyone should complain about, because (aside from the building) it's not even a game feature, it's just another way of paying for gems.
Golden Parrot for 75 gems.
You can sell it on the open market for about 210-250 gc. With the gold coins you can buy loads of resources :)
None of the other resource/adventures items are compatible with this. I am expecting that gem-trading will be an option real soon, if that happens the influx of gems will increase as people can then actually buy something with their gems.
I seem to have taken both sides in this argument. To clear up my position I think the gem mine is ok as it is the equivalent of a lump sum subscription and works out pretty good value for gems. Bottomless copper mine and instant upgrades are badly badly overpriced as it currently stands.
Can anyone confirm that do the reserve bench matches stay in your star menu after the "step 2" ?
Actually, that is the whole point of Micro-Transactions & the Gem-Store. I agree that development needs to be funded somehow (& a profit made by the bean-counters, if you will). Micro-Transactions are the F2P way of currently doing it - to fund development in a way that the old-fashioned way of collecting via subscription has been proven not as effective. Making it F2P gets more people through the door, whereas subscriptions don't. More bodies = more opportunity. Fairly straight-forward.
But the argument here is not that there should not be a Gem-Store, it is at what point do Micro-Transactions become 'extortionate' & I think everyone who has voiced an opinion, one way or the other, has agreed what their cut-off point is.
At the end of the day, the choice is with the player, isn't it? To buy or not to buy. So long as those choices don't impact overall game-play, then it shouldn't make any difference, should it? We'll all have to wait & see.
BB Azariel!
My suggestion to Gem-Pit:
Most of us can not afford buy 20K gems for gem pit. It's most of us incredible price.
Should make four Gem-Pit category:
1. for 2K gems. Gem-Pit produce 2400 gems (20 % bonus).
2. for 5K gems. Gem-Pit produce 6750 gems (35 % bonus).
3. for 10K gems. Gem-Pit produce 15K gems (50% bonus).
4. The original for 20K gems. Gem-Pit produce 40K gems (100% bonus).
U can set up which gem-pit how many time can be purchased.
I can speak in my name, I sure buy gem-pit for 2K or 5K but never for 20K. so if this possible then please.
Please add option where we could hide the "pathshowing" when is building built.. it's little annoying. When I have building built I don't have to see the path where the settler goes...
This to me sounds like the best idea in this Diary, adding a whole new dynamic to TSO, I've had the same idea in my head for ages and recently made a thread for the idea of a Research Building.
Though personally I feel this should not be a higher level thing but another side of this game from the start.
If you also have great ideas for this new science element please feel free to post these on this thread, now is the time after all while it is still in the works!!
To BB, it would also be helpful for both the community and yourselves if you could post the very ideas your tossing around for science if you want feedback on any details you feel are up in the air so please post as well :)
the best browser game atm by far
im loving what you are doing and rly an awesome job
looking forward to every single update/patch incoming for this year..
If i buy the rematches before the end of the event to store em in my star menu. Is it possible to play them after 12th of July?
I'm really pleased to see all the new developments (new trade will be awesome) and was really excited by the new buildings until I saw the price tag - OMG!!
Why make the endless cu mine so expensive?? - surely many more people would buy them if they were cheaper - like the recycles - well worth getting and especially for people that sometimes can't log in for long periods of time (as searching for mines is very time consuming, not so bad for copper i know but still).
Surely many many smaller transactions would in the end be far more overall than a few large transactions - please please bring the price down so that average people can buy or save up for them. - You will start to alienate many people as it will just become a game for people with lots of cash to spare which can't be that many in this current climate.
I have bought many gems to say thank you to the game, as I would have spent if I had have bought the game to play, but 20k gems for a copper mine really is crazy in my opinion.
Hmm, yeah agreed - too expensive. Some great ideas but ... yike, how much?
But let's think about this a bit. If they put the Copper Mine on the store at 20K gems & people do actually buy it, it kinda sets a precedent should they then decide to bring out Endless Mines for the other resources. I shudder to think how much they'd expect us to pay for an Endless Gold mine :eek:
Also, if there's an outcry over the price of the Copper mine now? Just think of the uproar there will be once people have already bought it & they then decide to drop the price ...
Sounds great, the PVP and lvl50+ anyway, makes me freeze my account for half a year instead of just stop playing permanently. Anyone know if my account gets deleted if I don't log in for a set period of time?
as a oldy, who first played settlers 1,2 & 3.I find it hard to see red numbers on a brown background,as in upgrades.
Any chance of making them more visible please?
.
Edit BB_Azariel: please use the appropriate thread for this. Make sure you use the Search option on the top right hand corner of the forum.
FYI:
Small change in the text: "Guild quest system: first the weekly Guild quests (approx. Aug), more daily guild quest features will follow afterwards"
Any news on how much moving building will cost ?
I'm having second thoughts if i should upgrade some buildings i plan to move.
It would suck to find out in August that there's a huge difference in costs between lvl 3 and 4 and it would've been better not to upgrade.
There is this but i doubt it's true : http://www.siedlertools.de/wiki/Benutzer:Camou
was asking myself the exact same question
There is one thing I don't understand even afther I reread the announcement many times. How is that there is a football EC Event and any info about if there will be any Olimpic Event and I would find it to odd that there is a football EC Event and there won't be any Olympic Event.
•Features for Level 50+ (approx. Fall)
Seems to me that those that bring in a lot of money to the game, will have notting to do for a few months.
I guess the gempit is an attempt to making them commit to the game. (pay now , and get your gems in 6 months)
Can we please clarify whether the endless copper mine is truly endless. What do you mean it amortizes in 600 days? You're not paying off a loan or a mortgage because you pay 20k gems up front and no ongoing repayment costs so this is a bad use of english. Do you mean that the mine runs out after producing 250,000 ore and is not in fact endless at all like it was on the test server? If so you're paying 2 gems in advance for every 25 copper you eventually produce (plus the loss of resources spent upgrading.)
If this is true it should be renamed. Calling it endless and then putting a meaningless english phrase that many people wont understand in the small print is just wrong.
20.000 Gems for Endless Copper Mine????????
I think you are as insane as Breivik is.
1stly:
1 lvl 600
2 lvl 300
3 lvl 200
4 lvl 150
5 lvl 100
But I think the question was how did they count this 600 days bayback.
regarding the ec matches will that mean that any replays will need to be completed by 18 july or will lose the chance to gain the exp ?
Amortize has been removed from the copper mine description. The word was being lost in translation and misunderstood. Copper mines are unlimited supply of copper
It's still present on the live server description but hopefully it will disappear soon. It's a very misleading way of describing how the copper mine works. You are not buying it with a loan or mortgage or calculating the depreciation in value of an asset. Even if they dropped "amortize" and said the investment pays for itself in 600 days it would be very questionable. You can't buy gems with copper so you can never recoup the original investment. You'd have to be basing it on the cost of buying copper refills for gems and making assumptions about the distance from the mine to the storehouse.
Presumably what they are trying to say is that once you have mined 286,000 copper you'll have paid less per gem than if you had bought 572 refills in the gem shop.
No plans to update the mail INBOX with adjustable columns to resolve multiple players' issues with "400 marble for 4....." ??? This would be a huge improvement!
After 12th the buyed footbool adventures diddetn get lost from the star menu?
Will there be any chance that production times will decrease when PVP is released? as i don't see to many people sticking around if they spend days building up only to have 2 or more people demolish them in the space of a few seconds.....