Originally Posted by
Sto_Helit
Just wondering about the law of unforeseen consequences with a buff list. It sounds a good idea in theory, but what are the downsides. Say that you have a list with 25 buildings to be buffed:
1. What happens if the storage is full for some of the resource buildings? - Should those buffs be refunded as they will be wasted?
2. What happens if the materials needed to create other resources are missing? - Should those buffs be refunded as they will be wasted?
3. What happens if no one has 25 buffs to put on your buildings - only 22 for example?
4. Although requests to the server are decreased, will it take a long time to apply 25 buffs and update all of the buildings?
5. Will you actually pay the gems for this benefit?
6. Will players end up spending more time managing buff lists?
7. Will it put off lower level players if the requirement is baskets the whole time?
8. Why should I have to make 25 baskets for you unless there is an equal trade of 25 baskets for me? Would it have to be a buff list swap via trade?
9. Will it mess up some of the quests that ask for buffs to be applied, but all your buildings are tied up with buffs from a buff list?
10. Will it just add another bit of complexity to the interface?
Just some thoughts.