You are absolutely right, removed those timers from guide as they were confusing (included walk times on intercept areas I believe).
Right again, edited guide and applied the necessary corrections, thanks for pointing them out.
Printable View
You are absolutely right, removed those timers from guide as they were confusing (included walk times on intercept areas I believe).
Right again, edited guide and applied the necessary corrections, thanks for pointing them out.
Alternativ garrison..
http://s14.directupload.net/images/140925/sf89p657.jpg
Thanks , added it in the guide.
Poor militia, breaks my heart... true
[NCS]Colonies
http://forum.tsotesting.com/threads/...and-PvP-Manual
At the moment in testserver you can send explorers to 'Find Expeditions' task, with 3 subtasks: 'Fight for a small colony', 'Fight for a regular colony', 'Fight for a huge colony'.
They will return with a list of islands that if conquered will grant you a small tribute (40-84 pieces/6 hours) in valuable resources (exotic wood, granite or titanium bars) for a period of time (7 days currently).
Each colony has a level (noted 100+) and a difficulty function of which you can send a maximum troop number on the island (small colonies max520 troops + 3 marshalls, regular colonies 810 troops +3 marshalls, huge colonies 1360-1361 troops +4 marshalls).
Field marshalls are only transporters and don`t count in the limit.
<iframe width="854" height="510" src="//www.youtube.com/embed/KA_dXbfN6Vg" frameborder="0" allowfullscreen></iframe>
https://www.youtube.com/watch?v=KA_dXbfN6Vg
youtube.com/watch?v=KA_dXbfN6Vg
Note:
Use 'Attacking Units' to make attacks.
Use 'Heavy Units' for blocks untill you make 'Elite Units' while still using 'Attacking Units' in order to kill the leader camp.
Watch the attack, it shows what unit currently attacks and what unit waits in reserve to attack. Change your reserves to match the enemy reserves.
Once you conquered the colony you automatically receive some defense points you can use to 'Build colony defenses'. Basically the enemy camps you killed respawn and you can add few more (limited number) of camps in certain places and pick the type and content in mercenaries of those camps. They can be archer camps, cavalry camps, melee camps or mixed camps. On a small colony limit was of 50 mercenaries.
After you built colony defenses you can hit button of 'Make it my colony' and it will start paying tribute. It will also make it vulnerable to attacks once those 12 hours of invulnerability pass, yet I assume people will usually 'skip' colonies with 'extra' camps (which in turns makes this something else, just not pvp).
http://thesettlersonlinewiki.com/upl...9840lvl100.png
http://thesettlersonlinewiki.com/upl...ony lvl100.png
http://thesettlersonlinewiki.com/upl...87colonies.png
Modified BK guide, added optional kill of the sector previously skipped.
The Black Knights - corona88 style
Credits: corona88
Copy/paste of corona88`s guide with different pictures and text formatting.
http://thesettlersonlinewiki.com/upl...7668347561.png
Positions: generals 1 and 1b right behind that big rock, and general 2 behind them as far up as possible and on the right.
Send blocks to camps 1 and 2, wait for camp 1) block to start fighting then send the other 2 generals. Be fast. I recommend having a catapult buff at hand, apply it on camp 1 if block ends too soon and you get intercepted.
Camp 1) 100 Soldier Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: 1R (1R)
Camp 2) 100 Militia Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: 41S, 62ES
When first block starts fight on camp 1) send attacks to camp 1b) (block) and camp 3, immediately one after another.
Camp 1b) 100 Soldier Deserters, 100 Cavalry Deserters
BLOCKING NORMAL general: 1R (1R)
Camp 3)[/B] 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)]
MMA general: [105R 5S 2E 108K (84R - 97R - 105R 5S)]
Place generals in positions 9, 10a, 10b, but kill first camps 4-6, block camp 7 and kill camp 8.
http://thesettlersonlinewiki.com/uploads/7283603492.png
Camp 4) 80 Soldier Deserters, 80 Crossbowman Deserters
VETERAN general: [65R 2S 122C 61XB (49R - 58R - 65R 1S)]
VETERAN general: [64R 2S 132C 52K (48R - 57R - 64R 1S)]
MAJOR general: [61R 1E 162C 46K (46R - 61R)]
MMA general: 61R, 113C, 1ES, 45K (46R-61R)
Camp 5) 100 Cavalry Deserters, 100 Crossbowman Deserters
VETERAN general: [121R 129S (116R - 119R - 121R)]
VETERAN general: [120R 130E (116R - 119R - 120R)]
MAJOR general: [119R 127E (116R - 119R - 119R)]
MMA general: 119R, 1M, 100K (119R, 1M)
Camp 6) 100 Soldier Deserters, 75 Crossbowman Deserters
VETERAN general: [90R 5S 89C 66XB (68R - 82R - 90R 4S)]
VETERAN general: [90R 2S 89C 69K (66R - 77R - 90R 1S)]
VETERAN general: [47M 2S 1E 121C 79K (40M - 46M - 47M 2S)]
MAJOR general: [80R 1E 116C 73K (64R - 80R)]
MMA general: [80R 1E 65C 74K (64R - 80R)]
http://thesettlersonlinewiki.com/upl...7187860603.png
Block on camp 7 is next, only send it though after camp 6 went down, for some reason general path is affected and your attacking general will be intercepted by a southern camp if you send him before camp 6 was completely demolished:
From 9 to Camp 7) 100 Elite Soldier Deserters, 50 Longbowman Deserters
BLOCKING NORMAL general:[5R 3M 38S 20E 133C (-)] {200 - 320 seconds of fighting, 0.6% chance of 180 seconds}
or
BLOCKING NORMAL general: 68ES, 102C
From 10a to Camp 8) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
VETERAN general: [133R 2M 115K (112R - 125R - 133R 2M)] {150 seconds of fighting}
MAJOR general: [133R 137K (115R - 133R )] {150 seconds of fighting}
MMA general: [83R 137K (62R - 83R )] {150 seconds of fighting}
Make sure lootspotters have made their kill, 1R should suffice on:
- the closest camps to the north-west landing zone
- in case of the lootspotter that lands in the south-east area the camp with [30 Elite Soldier Deserters, 140 Longbowman Deserters] or closest camp left on the south sector
http://thesettlersonlinewiki.com/upl...spot camps.png
then it is time to wrap it up.
From 9 to Camp 9) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}
From 10a or C to Camp 10 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)]
MAJOR general: [128R 4M 138K (113R - 128R 3M)]
MMA general: 110R, 1M, 109K (110R)
or
w1: MMA general: 1R (1R)
w2: MAJOR general: 86R, 2ES, 182K (86R)
Rather..Quote:
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
MMA option:
w1: ANY general: 180B (180B 1G)
w2: MMA general: 105R, 115K (104R 1G)
w1: ANY general: 20R, 180B (20R 180B 1G)
w2: MMA general: 105R, 115K (105R)
..or a lot of K would most likely be lost.
Better use 3S 113E - less risk to lose in 8 roundsQuote:
From A to Camp 24) 190 Guard Dog, 70 Roughneck
BLOCKING NORMAL general: 115E
Sons of the tailor
I noticed that you, and almost everyone else takes the left side of SOTL first, and are left with no obvious LS camp. If you instead leave left side for last, you will have a perfect 1r loot camp that won't interfere with your block camp or anything. Then you don't have to be "afraid" of them bringing a MA either.
There is an obvious LS camp, just one requiring 1C, not 1R (camp 0 on sector 9 is LS camp). I just picked an order of doing the guide though it can be done in 3 different ways). Probably I picked left side as I`m right-handed :)) (and many others copied/used/mixxed my guide as I copied+mixed it from other players, hence the perpetuation of left side in other guides).
This is an usefull observation, but unfortunately not enough time to incorporate it in the guide, doing that would be pointless at the moment as new changs come at maintenance. And I won`t be able to redo my guides soon either, busy iRL and missing a good combat sim for fairytales, excel sheets can only do so much ...
That is useless for new version of fairytales, advices to use staging version which has no fairytale listed.
Looks to be an OK simulator, thanks, will try it out
[NCS] Sons of the Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/0/0b/Fairytale_adv_4.png
required: depends on the generals and options you take
max losses: depends on the generals and options you take
MG+MMA on R+B version, rough estimate:
required: 2640R, 2276B, 90M, 310C, 186K, 258ES, 275S, 250LB
Loss sheet:
http://thesettlersonlinewiki.com/upl...loss sheet.png
Loot table :
https://lh6.googleusercontent.com/-s...94-no/SoLT.png
In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
Camps 0 and 00 are to be destroyed before any blocks. Due to using old pictures, sometimes camps 1 and 2 are to be destroyed too.
Sometimes there is a possibility of losing few cannons too.
Tip: After clearing sector 1 you can pick from a number of target sectors, it really doesn`t matter in what direction you go. I recommend keeping the order I use in this guide as after november 2014 update camps on the left side contain units with splash damage and high HP that won`t be killed with 1R or 1C +general.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 1:
https://i.imgur.com/TcZlNij.png
http://img856.imageshack.us/img856/8558/wxgf.png
c1: 180 rough, 20 ranger
REGULAR general block: 39M, 120ES, 40C {7-15 rounds}
when general 1 attacking c1 reached the black spot marked on the map, send the rest of the generals in order to corresponding camps:
c2: 130 rough, 70 ranger
REGULAR general block: 96S, 98C {7-12 rounds}
c3: 90 rough, 110 ranger
REGULAR general block: 1M, 34ES, 165C {7-11 rounds}
c4: 120 dogs, 80 roughneck
REGULAR general block: 103ES, 3C {8-13 rounds}
MASTER OF DEFENSE general block: 40S, 32ES, 115C {12-32 fast rounds avg 22 rounds}
c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
VETERAN general 140R, 1ES, 109K (140R) {2 rounds} or
VETERAN general 84M, 1ES, 165K (84M) {2 rounds}
MAJOR general 132R, 1ES, 137K (132R) {2 rounds} or
MAJOR general 1R, 82M, 1ES, 186K (1R, 82M) {1-2 rounds}
MMA general 1R, 82M, 1ES, 136K (1R, 82M) {2 rounds}
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 2:
http://thesettlersonlinewiki.com/upl...83359895s2.png
c1: 50 bear, 40 wolfpack leaders
MAJOR general 150M, 50S, 70K [150M, 1S]
or
ANY general w1: 200B [200B]
MAJOR general w2: 30R, 240C [30R]
or
ANY general w1: 200B [200B]
VETERAN general 50R, 200C [45R]
or
[ COLOR="green"]REGULAR general[ /COLOR] [ COLOR="blue"]block:[ /COLOR] 152ES, 10C -- 4-6 rounds, short block, needs 1 extra round
Block section: hits in order to corresponding camps, wait 3 seconds after sending the block general before sending the other 2 attacking the leader camp.
c2: 110 bear
REGULAR general block: 200ES --- 5 rounds (or 185ES, 15C)
c3 leader: 60 bear, 40 fox, 30 giant
MAJOR general 100M, 50S, 120K [100M, 46S] -- 2 rounds
or
MMA general w1: 220B [220B] -- 1 round
VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round
MAJOR general w2: 110R, 30B, 130K [110R, 30B] -- 1 round
or
VETERAN general w1: 250B [250B] -- 1 round
VETERAN general w2: 110R, 30B, 110K [110R, 30B] -- 1 round
or
VETERAN general w1: 250B [250B] -- 1 round
FAST general w2: 90R, 5M, 40B, 65K [90R, 5M, 40B] -- 1-2 rounds
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 3:
https://i.imgur.com/KLbMlON.png
http://thesettlersonlinewiki.com/upl...99082125s3.png
c1: 20 boar, 80 bear
REGULAR general block via attacking c2: 161ES
c2 leader: 70 bear, 40 fox, 20 giant
MAJOR general 100M, 50S, 120K [100M, 50S, 1K]
or
MMA general w1: 220B [220B]
MAJOR general w2: 100R, 40B, 130K [100R, 40B]
or
VETERAN general w1: 250B [250B] -- 1 round
VETERAN general w2: 100R, 40B, 110K [100R, 40B] -- 1 round
or
VETERAN general w1: 250B [250B] -- 1 round
FAST general w2: 75R, 20M, 40B, 65K [75R, 20M, 40B] -- 1-2 rounds
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 4:
https://i.imgur.com/OuHeBB5.png
http://img51.imageshack.us/img51/3102/nrnm.png
c0: 40 bear, 70 wolfpack leaders
w1: ANY general 200B [200B]
w2: ANY general 200R [170R]
or
w1: MMA general 220B [220B]
w2: ANY general 110R, 90M [110R]
or
w1: VETERAN general 250B [250B]
w2: [B]MMA general 220C [no loss]
w2: ANY general 100R, 100K [100R]
If you picked this sector as last the sector where you end adventure, ask lootspotters to hit with arrows/assassin the leader camp, which would make killing it faster and thus the following block last enough:
Spoiler
Remember that 3 rounds won`t do, need at least 4, so if this is not end sector you can kill camp with:
c1: 90 wolf, 60 wolfpack leaders
MAJOR general 120R, 100M, 50K [120R, 98M]
OR
ANY general w1: 200B [200B]
ANY general w2: 200R [56R]
c2 leader: 90 fox, 20 giant, 1 giant bear
VETERAN general 110M, 140K [97M]
MAJOR general 110M, 160K [97M]
MMA general 105M, 115K [105M]
ANY general w1: 200R [200R]
ANY general w2: 60R, 10M, 130K [60R, 10M]
Optional for last 2 camps:
c1: 90 wolf, 60 wolfpack leaders
ANY general w1: 200B [200B]
Next send MMA general directly to leader camp, let it be intercepted by c1, it will destroy it and then continue to leader and kill all troops in it except the giant bear.
MMA general 220R (220R)
c2 leader: 90 fox, 20 giant, 1 giant bear
MAJOR general 56R, 1M, 213K (56R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 5:
https://i.imgur.com/7gP60JY.png
http://img21.imageshack.us/img21/1060/1lql.png
c0: 110 boar, 40 wolf
VETERAN general 115R, 75B, 60K (115R, 75B)
MAJOR general 105R, 41B, 124K (105R, 41B)
MMA general 115R, 60B, 45K (115R, 60B)
c1 = trap : 90 bear, 50 fox, 1 lying goat
REGULAR general block: 20M, 20S, 80ES, 80K (9-23 rounds, avg13)
c2: 70 bear, 40 fox
REGULAR general block: 20M, 100S, 60ES (5-10 rounds, avg 7)
REGULAR general Block camp 3 indirectly by attacking c4 and getting intercepted:
c3: 140 boar
REGULAR general block via c4: 1R, 154S, 45C (5 rounds)
c4: 70 bear, 50 fox, 20 giant
MAJOR general 63M, 71S, 7ES, 129K [63M, 71S, 7ES, 2K] (2 rounds)
or
VETERAN general w1: 250B [250B] (1 round)
VETERAN general w2: 68R, 66M, 116K [68R, 52M] (1 round)
MAJOR general w2: 68R, 66M, 136K [68R, 52M] (1 round)
MMA general w2: 68R, 66M, 86K [68R, 52M] (1 round)
or
FAST general w1: 200B [200B] (1 round)
VETERAN general w2: 45R, 85M, 120K [45R, 85M] (1 round)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 6:
https://i.imgur.com/wFL8bxR.png
http://img14.imageshack.us/img14/9716/u0vf.png
c0: 120 boar, 70 wolf
ANY general w1: 160B (160B)
VETERAN general w2: 142R, 1ES, 107K (142R)
MMA general w2: 134R, 1ES, 85K (134R)
ANY general w1: 140B (140B)
MAJOR general w2: 144R, 1ES, 125K (144R)
c00: 90 boar, 40 bear
VETERAN general 80R, 15M, 45S, 110K [80R, 15M, 45S]
MAJOR general 100R, 20M, 20S, 130K [100R, 20M, 20S]
ANY general w1: 200B (200B)
VETERAN general w2: 120R, 130K (120R)
ANY general w1: 85B (85B)
MAJOR general w2: 150R, 120K (150R)
ANY general w1: 130B (130B)
MMA general w2: 130R, 90K (125R)
c1: 90 bear, 50 wolf
[ COLOR="GREEN]REGULAR general[ /COLOR] [ COLOR="blue"]block:[ /COLOR] 40S, 125ES, 15XB, 20K (3-9 rounds, avg 4) --- not long enough
so use kill version:
VETERAN general w1: 250B [250B]
VETERAN general w2: 124R, 122B, 4K [109R]
OR
ANY general w1: 200B (200B)
VETERAN general w2: 160R, 90K (148R)
MAJOR general w2: 160R, 110K (148R)
MMA general w2: 150R, 70K (137R)
c2: 190 boar
REGULAR general block: 4S, 179ES, 17K {4-7 rounds, most~5}
or
REGULAR general block: 16S, 164ES, 18K {5-7 rounds}
c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
VETERAN general w1: 250LB [250LB] (1 round)
VETERAN general w2: 50S, 35ES, 165K [50S, 35ES, 10K] (4 rounds)
MAJOR general w2: 70S, 15ES, 185K [ 70S, 15ES, 10K] (4 rounds)
or
VETERAN general w1: 250LB [250LB] (1 round)
FAST general w2: 200B (200B) (1 round)
FAST general w3: 30R, 170K (30R) (4 rounds)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 7:
http://thesettlersonlinewiki.com/upl...213125s7 n.png
1, 2 = REGULAR general
3= VETERAN general or MAJOR general
c0: 80 bear, 50 wolf
MAJOR general 83S, 50LB, 137K [83S, 50LB]
ANY general w1: 200B [200B]
MAJOR general w2: 125R, 125XB [125R]
VETERAN general w2: 125R, 125K [125R]
MMA general w2: 120R, 100K [120R]
ANY general w1: 200B [200B]
MAJOR general w2: 60M, 180LB, 30K [60M, 40LB]
c1: 70 wolfpack, 30 fox
MAJOR general 220R, 40B, 10LB [210R, 30B]
MMA general 180R, 5M, 35S [180R, 5M, 30S]
VETERAN general 250R [240R]
c2: 40 boar, 60 fox, 50 giant --- send general to leader camp and let it be intercepted
REGULAR general block: 20R, 40M, 40S, 100ES
c3 leader: 100 dogs, 100 roughneck
VETERAN general 100R 1ES 139K (100R)
MAJOR general 98R, 1ES, 171K (98R)
MMA general 98R, 1ES, 121K (98R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 8:
https://i.imgur.com/wkkv7SE.png
c0: 150 roughneck, 50 ranger
VETERAN general 155R, 10S, 35C, 50K (155R, 10S)
MAJOR general 155R, 10S, 35C, 70K (155R)
MMA general 149R, 71K (149R)
c00: 20 dog, 180 roughneck
VETERAN general 152R, 17S, 1ES, 80K (152R, 17S)
MAJOR general 189R, 1ES, 80K (189R)
http://s14.directupload.net/images/140925/sf89p657.jpg
c1: 70 dogs, 130 roughneck
REGULAR general block: 1R, 107ES, 85C {8-14 rounds, most~9)
c2: 80 dogs, 120 roughneck
REGULAR general block: 1M, 98ES, 95C {7-13 rounds, most~9}
c3 leader: 30 dogs, 180 roughneck, 40 ranger
FAST general w1: 200R (200R) -- use fast gen, 2 rounds
VETERAN general w2: 107R, 1ES, 48C, 94K (107R) --- 2 rounds
MAJOR general w2: 99R, 1ES, 70C, 100K (99R) or
MMA general w2: 97R, 1ES, 122K (97R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 9:
http://img593.imageshack.us/img593/1895/qt14.png
https://i.imgur.com/65EBhpJ.png
http://img812.imageshack.us/img812/6780/7bxx.png
Invite lootspotters to send 1C to this camp:
c0: 120 dogs, 80 ranger
VETERAN general 250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)
MMA general 91R (87R)
Time to wrap it up:
c1: 120 roughneck, 80 ranger
REGULAR general block: 68ES, 132C
c2: 200 roughneck
REGULAR general block: 2M, 160ES, 35C
c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
VETERAN general 110R, 19M, 1ES, 120K (110R, 19M)
MAJOR general 138R, 1ES, 131K (138R)
MMA general 110R, 19M, 1ES, 90K (110R, 19M)
Thanks for the warning, will keep that in mind.
For the moment I`m not fine-tuning yet camp setups, keeping it simple with round numbers, when simulators get a chance to improve I`ll improve the setups.
Seems to be updated now..
http://www.settlerscombatsimulator.com/uk
SLT guide up & updated
Edit: added options for MMA and VET, improved MG setups
[NCS] Clever Little Tailor
Adventure Info:
Player Level:
Difficulty:
Number of Players: 3
Duration: 12 days
Where to get?: as loot from Valiant Little Tailor
Max XP:
Credits:
PrincessAlly (pictures, sections of guide, some setups)
Evil_J guide (some setups)
I`ve seen generals behaving awquard, presumed due to lag (sent them on a block in second sector, went back to home map and then back to adventure and my MG was way ahead of blockers, almost past first block regular camp and still got intercepted by it, been able to retreat them all fortunately). So I`m advising remaining on the adventure map untill you see the blocks succeeding.
I have also noticed fake reports of intercepted generals (some true ones too :/ )
Loot table:
https://lh5.googleusercontent.com/-V...312-no/CLT.png
http://i.imgur.com/gnOO899.png
Generals needed: bring them all.
- Units needed, best version (major+MMA+vets): 2384R, 188M, 312S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
- Units lost, best version: 2285R, 186M, 312S, 1300B, 1050LB, 100C, (up to) 7K
- Units needed, MG version (no MMA): 2169R, 306M, 321S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
- Units lost, MG version: 2087R, 306M, 321S, 1300B, 1050LB, 100C, (up to) 7K
- Units needed, MMA version (MMA+vets, no MG): 1869R, 240M, 486S, 324ES, 1335B, 1020LB, 210XB, 306C, 157K
- Units lost, MMA version: 1785R, 240M, 486S, 1335B, 1020LB, 100C, (up to) 9K
- Units needed, VET version (veteran+fast+regular generals, no MG, no MMA): 2623R, 263M, 371S, 324ES, 1300B, 1050LB, 210XB, 306C, 157K
- Units lost, VET version: 2537R, 253M, 371S, 1300B, 1050LB, 120C, (up to) 4K
Note: For the above list I used maximum losses (can`t count for typos and misscalculations tho there shouldn`t be any)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Garrison Position G1 (Camps 1-3,L1
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
http://i.imgur.com/7TZUlxF.jpg
From B or C to Camp 1) 100 Roughneck, 100 Ranger
VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
MAJOR general: 86R 1E 113C 70K (86R)
MMA general: 83R, 1ES, 61C, 75K (83R)
From B or C to Camp 2) 200 Ranger
VETERAN general: 13R 1E 236C (0 - 3R - 13R)
MAJOR general: 270C (0)
MMA general: 20ES, 200C (0)
From A to Camp 3) 100 Roughneck, 90 Ranger
BLOCKING NORMAL general: 56E 144C { rounds 5 - 6 - 6 100% chance of win}
BLOCKING Master of Defence general: 67E 100C { rounds 9-32 fast rounds, only 10% chance of win} -- not recommended, just added in case you want to rush the adventure and regular generals are still on the way
if you cannot get this general positioned correctly then use the alternative location but wait 5 seconds before sending general B. Alternatively send a general home and return to your home island. When you get back the position should be open. This definitely seems to work if you have not yet invited anyone else to the adventure.
From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
VETERAN general: 72S 89C 89XB (58S - 65S - 71S)
MAJOR general: 59S 1E 118C 91XB 1K (59S)
MMA general: 55S 72C 93XB (55S)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G2 (Camps 4-8, L2,BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
any other VETERAN generals can be placed behind position C to speed up the attacks.
http://i.imgur.com/SYQK3NS.jpg
For the first attacks only your BEST general is needed:
From C to Camp 4) 130 Roughneck, 70 Ranger
VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
MAJOR general: 126R 1E 81C 62K (126R)
MMA general: 50R, 22S, 1ES, 33C, 114K (50R, 21S)
From C to Camp 5) 80 Guard dog, 120 Ranger
VETERAN general: 110R 140S (91R - 101R - 110R)
optional 2 wave attack by suiciding MMA in wave 1, but not recommended unless you can wait for the healing time of the general:
w1: MMA general: 1R (1R)
w2: ANY general: 200C (0)
From C to Camp 6) 100 Guard dog, 100 Roughneck
VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
MMA general: 98R, 2ES, 120K (98R)
For the block send all generals after each other with as little delay as possible.
From A to Camp 7) 150 Roughneck, 50 Ranger
BLOCKING NORMAL general: 104E 96C { rounds 7 - 7.6 - 11}
From B to Camp 8) 110 Roughneck, 90 Ranger
BLOCKING NORMAL general: 19S 41E 140C { rounds 7 - 7.8 - 12}
From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) { rounds 5}
MAJOR general: 15R 40S 1E 125C 89K (15R 40S)
MMA general: 24R, 35S, 1ES, 70C, 90K (24R, 35S)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G3 (Camps 9-13,L3, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
any other VETERAN generals can be placed behind position D to speed up the attacks.
http://i.imgur.com/wpBW2lL.jpg
For the first attacks only your BEST general is needed:
From D to Camp 9) 80 Boar, 60 Wolf
VETERAN general: 140R 1E 109K (122R - 133R - 140R)
MAJOR general: 127R 1E 30C 112K (127R)
MMA general: 125R, 1ES, 94K (125R)
From D to Camp 10) 90 Boar, 50 Fox
VETERAN general: 130R, 10M, 110K (130R, 10M)
MAJOR general: 130R, 10M, 130K (130R, 10M)
MMA general: 78R, 12M, 50B, 80K (78R, 12M, 50B, 2K)
From D to Camp 11) 50 Bear, 40 Wolf Packleader
ANY general w1: 200B (200B)
MMA general w2: 34R, 186C (25R)
VETERAN general w2: 50R, 200C (45R)
MAJOR general w2: 35R, 235C (28R)
Send all generals after each other with as little delay as possible. Lag can create big issues with this kind of multiple block (fake reports of generals intercepted but also true ones --- got reports of the veteran intercepted when he wasn`t, he reached leader and also of MG but he actually was intercepted --- shouldn`t be possible but itys lag), have an Assassin buff handy if possible for the 110 bear camp.
From A to Camp 12) 110 Boar, 30 Wolf Packleader
BLOCKING NORMAL general: 139ES, 60C, 1K --- 6-12 rounds, avg 8
From B to Camp 13) 110 Bear
BLOCKING NORMAL general: 185ES, 15C --- 6-8 rounds, avg 7
From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
VETERAN general w1: 40B, 210LB (40B, 210LB) --- 1 round
VETERAN general w2: 132R, 3M, 115K (132R, 3M) --- 1 round
MMA general w2: 132R, 3M, 85K (132R, 3M) --- 1 round
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G4 (Camps 14-16, L4,BLOCK)
Position A: NORMAL general for 1R block
Position B: VETERAN general
Position C: VETERAN general or MAJOR general
Position D: NORMAL general for 1R block
any other VETERAN generals can be placed behind position C to speed up the attacks.
http://i.imgur.com/HIlUaNw.jpg
For the first attacks only your BEST general is needed:
From C to Camp 14) 150 Fox
VETERAN general: 100R, 40M, 110K (100R, 36M)
MAJOR general: 90R, 30M, 150K (90R, 28M)
MMA general: 70R, 50M, 100K (70R, 50M)
From C to Camp 15) 80 Wolf Packleader, 60 Fox
ANY general w1: 200B (200B)
ANY general w2: 100R, 100K (96R)
To attack the Leader you can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat the Veteren. There is an alternative position shown
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
VETERAN general: 50B, 200LB (50B, 200LB )
Wait until first 1R block will not fail i.e. the attack on L4 has not been intercepted.
From D to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
VETERAN general: 70M, 50B, 130XB (70M, 50B)
MAJOR general: 50M, 50B, 170XB (50M, 50B)
MMA option:
Spoiler
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G5 (Camps 17-19, L5, BLOCK)
Position A: NORMAL general for block
Position B: VETERAN general
Position C: VETERAN general
Position D: ANY general
Position E: ANY general
Place generals D and E anywhere behind generals B and C.
http://i.imgur.com/rjzrak6.jpg
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: VETERAN general: 250B (250B)
w2: ANY general: 200B (200B)
w3: ANY general: 200R (133R)
alternative
From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
w1: VETERAN general: 250LB (250LB)
w2: ANY general: 200B (200B)
w3: ANY general: 200R (33R)
From C to Camp 18) 110 wolf,70 wolfpack leader
VETERAN general: 60R, 40M, 100S, 50K (60R, 40M, 100S, 3K)
MAJOR general: 120R, 20M, 80S, 50K (120R, 20M, 75S)
or
w1: MMA general: 140B (140B)
w2: MMA general: 170R, 10M, 40K (160R)
w2: VETERAN general: 170R, 15M, 40K (170R, 8M)
Camp 19 can be blocked once some of the enemies have been killed.
From E to Camp 19a) 110 Bear, 70 Wolf
ANY general: 200B (200B)
From A to Camp 19b) 61-63 Bear, 70 Wolf
BLOCKING NORMAL general: 150ES, 50C --- 4-7 rounds
From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
VETERAN general w1: 110B, 140LB (110B, 140LB) --- 1 round
VETERAN general w2: 65M, 50S, 135K (65M, 50S, 1K) --- 2 rounds
MAJOR general w2: 50M, 50S, 170K (50M, 50S, 7K) --- 2 rounds
MMA general w2: 55M, 60S, 105K (55M, 60S, 4K) --- 2 rounds
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G6 (Camp 20, L6)
http://i.imgur.com/D7xly8P.png
No blocks so the generals can be placed anywhere convenient.
to Camp 20) 90 Bear, 70 Wolf Packleader
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 50M, 75S, 125K (50M, 75S)
MAJOR general w2: 155M, 115K (120M)
MMA general w2: 55M, 60S, 105K (55M, 60S, 1K)
alternative 1:
VETERAN general w1: 250LB (250LB)
ANY general w2: 200R (200R)
ANY general w3: 40R, 160K (25R)
alternative 2:
VETERAN general w1: 250LB (250LB)
Master of Defence general w2: 200R (200R)
MMA general w3: 220C (0)
alternative 3:
VETERAN general w1: 250LB (250LB)
MMA general w2: 220R (210R)
Leader camp 6 requires 3 waves
to Camp L6) 110 Bear, 69 Giant, 1 Giant Bear
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 250R (250R)
VETERAN general w3: 50R, 10M, 190XB (50R, 4M)
MAJOR general w3: 60R, 210XB (56R)
MMA general w3: 70R, 150XB (66R)
or
VETERAN general w1: 120B, 130LB (120B, 130LB)
MMA general w2: 220R (220R)
MAJOR general w3: 60R, 210XB (56R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G7 (Camps 21-22, L7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: VETERAN general
http://i.imgur.com/MeeaqBZ.jpg
Polymer: a way around this is to nuke the leader camp. An Assassin buff (or Weak point potion) applied on it can help you finish the leader camp faster thus block will last long enough. And you can save the 100C and other troops.
Recommended kill:
From C to Camp 21) 100 Guard Dog 120 Roughneck
VETERAN general: 117R 3E 130K (94R - 107R - 117R)
MMA general 112R, 1ES, 107K (112R)
Block section:
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14 rounds}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 120C (120C 1G)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
VETERAN general: 97S 15C 138K (83S - 91S - 97S) { rounds 1+2}
MAJOR general /MMA generaloption:
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above, I recommend killing this camp
BLOCKING NORMAL general: 128E 15C { 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E { rounds 7}
From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
FAST general: 100C (100C 1G) or MMA general: 15C (15C)
From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
MAJOR general: 97S 25C 1E 147K (83S - 91S - 97S) { rounds 1+2}
MMA general: 100S, 2ES, 118K (100S)
Nuke option:
Spoiler
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
Position A: ANY general a general MUST be at this location
Position B: VETERAN general optional
Position C: NORMAL general for block
Position D: VETERAN general
Position E: VETERAN general
http://i.imgur.com/1nc4gS0.jpg
A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.
From A (/yet preferably a position behind general D ) to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
ANY general: 72R (72R 1G)
From B to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
MAJOR general: 78R 1E 105C 86K (61R - 71R - 78R)
MMA general: 83R, 1ES, 65C, 71K (83R)
For the next camps the MAJOR general option can be found a little further down the guide.
From B to Camp 24) 190 Guard Dog, 70 Roughneck
VETERAN general: 130R 5E 115K (108R - 120R - 130R)
Make sure the lootspot players have made a kill before continuing.
From C to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9}
From D to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
From E to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
VETERAN general: 133R 117K (105R - 120R - 131R) { rounds 2+4}
VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {rounds 2+3} [thanks Kris3457]
MAJOR general option:
https://i.imgur.com/A3MYALx.png
Make sure the lootspot players have made a kill before continuing. Also make sure you already killed camp 23 and you didn`t forgot about it.
From A to Camp 24) 190 Guard Dog, 70 Roughneck
BLOCKING NORMAL general: 115E
From B to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 133E 39C 28K {rounds 5 - 5 - 9} or
BLOCKING NORMAL general: 134E 40C 11XB 15K
From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
MMA general: 220R (220R) --- MMA rests
From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
MAJOR general 87R, 25M, 1ES, 157K (87R, 25M)
MMA general: 88R, 25M, 1ES, 106K (88R, 25M)
VETERAN general: 87R, 25M, 1ES, 137K (87R, 25M)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png
CLT guide up & updated, tried to offer options for people with only veterans too, enjoy
Thank you for doing this Polymer.
yea, but .... which ones? a lot of options to choose from, and they`re maximum estimates, but will do something
Edit:
There, I added the required/lost troops.
[NCS] The Betrayed Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/1/1e/Fairytale_adv_5.png
3 Player/12 Days/82560XP
Double veteran setups, round blocks, cannons
Major setups
MMA setups
2x VETERAN general setups
Troops needed (best options=MG+MMA+veterans): 3100R, 308M, 163S, 442ES, 994B, 320LB, 249XB, 220C, 151K
Troops lost (best options): ................................... 3096R, 302M, 127S, 1ES, ...993B, 320LB, 48C, 12K
Troops needed (2 veterans, no MG, no MMA): 2910R, 613M, 253S, 442ES, 792B, 380LB, 249XB, 269C, 145K
Troops lost (2 veterans): .............................2910R, 610M, 213S, ...1ES, 791B, 380LB, ............124C, 16K
Troops needed (MG, no MMA): 3150R, 271M, 188S, 442ES, 1064B, 280LB, 249XB, 270C, 160K
Troops lost (MG): ...................3146R, 264M, 183S,.......... 1063B, 280LB, 95C, 12K
Troops needed (MMA, no MG): 2360R, 625M, 326S, 442ES, 1045B, 320LB, 249XB, 220C, 145K
Troops lost (MMA): .................2355R, 624M, 290S, ..........1041B, 320LB, 48C, 16K
Credits:
Evil_J --- original guide (on old system)
corona88
Loot table:
https://lh5.googleusercontent.com/-e...267-no/BLT.png
Warning: these are not easy blocks, don`t do them on a rush and be sure to read and understand properly the way they are done. There are intended intercepts, multiple blocks, walking on intercept areas of camps that won`t actually intercept (cause you already enter the intercept area of target camp) etc, read ALL explanations before acting.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Sector 1
https://i.imgur.com/bkuQYBX.png
http://thesettlersonlinewiki.com/upl...72261232s1.png
Positions:
https://i.imgur.com/x3g4ZWh.png
http://thesettlersonlinewiki.com/upl...s1 genloc2.png
1,2,3 = regular generals
4 = veteran
5 = MMA/Major
c1: 80 boar, 60 fox
VETERAN general 135R, 6M, 109K (135R, 4M)
MMA general 135R, 14M, 1ES, 70K (135R, 13M)
MAJOR general 135R, 135K (131R)
c4: 90 boar, 60 wolf
VETERAN general 138R, 38B, 1M, 73K (138R, 38B, 1M)
MAJOR general 135R, 5M, 130K (135R, 5M)
MMA general 138R, 36B, 1M, 45K (138R, 33B, 1M)
Block sectionSpoiler
Optional kill camp 6 and block the rest. This makes the block safer as usually camp 6 either intercepts or block on it ends too soonSpoiler
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Sector 2
http://thesettlersonlinewiki.com/uploads/44736860s2.png
Positions:
1,2 = regular generals
4 = veteran/major/MMA
c0: 120 wolf packleader
ANY general w1: 175B (175B)
MAJOR general w2: 270C (0)
VETERAN general w2: 250C (0)
MMA general w2: 220C (0)
Block section:
Send all 3 generals in order one after the other to their corresponding camps.
c1: 130 roughneck, 70 ranger
block REGULAR general 88ES, 90C
c2: 120 dogs, 80 roughneck
block REGULAR general 35S, 74ES
c3: 120 roughneck, 79 ranger, 1 Assassin
MAJOR general 50S, 1ES, 95C, 124K (50S, 95C, 12K)
VETERAN general 54S, 1ES, 105C, 90K (54S, 105C, 16K)
MMA general 47S, 1ES, 48C, 124K (47S, 48C, 16K)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Sector 3
https://i.imgur.com/1T1jS7e.png
https://i.imgur.com/sJaDG1N.png
http://thesettlersonlinewiki.com/upl...79021461s3.png
http://thesettlersonlinewiki.com/upl...8s3 genloc.png
Positions:
1 = regular general
2 = fast general
3 = best general
c0: 70 bear, 30 giant
ANY general w1: 108B (108B)
MAJOR general w2: 100R, 1ES, 169XB (100R)
VETERAN general w2: 100R, 1ES, 149XB (100R)
MMA general w2: 110R, 110XB (105R)
c00: 30 bear, 70 wolf packleader
ANY general w1: 200B (200B)
MAJOR general w2: 2ES, 268C (0)
VETERAN general w2: 2ES, 248C (0)
MMA general w2: 2ES, 218C (0)
c000: 30 bear, 80 fox
VETERAN general 138R, 11M, 1ES, 100K (138R, 11M)
MMA general 108R, 41M, 1ES, 70K (108R, 41M)
MAJOR general 146R, 1ES, 123K (146R)
Block section:
Send general 1 to attack c1 and immediatetly generals 2 and 3 to camp c2 (leader).
c1: 80 bear, 50 fox
block REGULAR general 186ES
c2: 60 bear, 40 giant, 1 giant bear
w1: FAST general 200B (200B)
w2: MAJOR general 81R, 1ES, 188XB (81R)
w2: VETERAN general 100R, 1ES, 149XB (100R)
w2: MMA general 90R, 10M, 1ES, 119XB (90R, 10M)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Sector 4
https://i.imgur.com/pmNUwQz.png
http://thesettlersonlinewiki.com/upl...s4 gen loc.png
1,2,3 = regular generals
4,5,6 = pick options on attacking the Tavern (c4), place w1, w2&w3 generals here
c0: 90 dogs, 120 ranger
VETERAN general 109R, 1M, 140K (109R)
MAJOR general 109R, 1M, 160K (109R)
MMA general 106R, 1S, 113K (106R)
c00: 200 roughneck
VETERAN general 120R, 36S, 1ES, 93K (120R, 36S)
MAJOR general 125R, 30S, 115K (125R, 30S)
MMA general 77R, 22M, 38S, 83K (77R, 22M, 38S)
c000: 200 dogs
VETERAN general 39R, 199ES (39R)
MMA general 42R, 178ES (42R)
https://i.imgur.com/neTiHYJ.png
http://thesettlersonlinewiki.com/upl...95416931s4.png
Block section:
c1: 70 dogs, 130 roughneck
block REGULAR general 133ES, 1B
c2: 100 dogs, 120 roughneck
block REGULAR general 132ES, 2C
c3: 40 thug, 180 roughneck
block REGULAR general 176ES, 18C or 197S, 3C
c4 Tavern: 139 roughneck, 120 ranger, 1 Greedy Inn-Keeper
Major with veterans option:
w1: VETERAN general 150B, 100LB (150B, 100LB)
w2: VETERAN general 232R (232R)
w3: MAJOR general 134R, 10M, 1ES, 125K (134R, 10M)
Veteran generals option:
w1: FAST general 200LB (200LB)
w2: VETERAN general 230R (230R)
w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M)
MMA & Major/Veteran general option
w1: MMA general 80B, 140LB (80B, 140LB) -- 1 round
w2: FAST general 200R (200R) -- 2-3 rounds
w3: MAJOR general 130R, 13M, 127K (130R, 13M) -- 3 rounds
w3: VETERAN general 61R, 59M, 1ES, 129K (61R, 59M) -- 3 rounds
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Sector 5
https://i.imgur.com/FmC0MXE.png
https://i.imgur.com/1IbDfEW.png
http://thesettlersonlinewiki.com/upl...9s5 sector.png
http://thesettlersonlinewiki.com/upl...8s5 genloc.png
c0: 100 wolf, 50 giant
MMA general 55R, 49M, 1ES, 115XB (55R, 49M)
MAJOR general 104R, 1ES, 165XB (104R)
VETERAN general 60R, 44M, 1ES, 145XB (60R, 44M, 1ES)
c00: 100 giant
VETERAN general 1ES, 249XB (0)
c000: 90 wolf, 110 fox
VETERAN general 149M, 1ES, 100K (149M)
MAJOR general 148M, 122K (148M)
MMA general 165M, 55K (165M)
c0000: 120 boar, 60 fox
Send attack to leader camp and allow intercept by camp c000, retreat after victory.
MAJOR general 30M, 60S, 1ES, 179K (30M, 60S)
VETERAN general 170M, 5S, 75K(170M, 5S)
w1: ANY general 175B (175B)
w2: MMA general 106M, 1ES, 113K (106M)
w1: ANY general 160B (160B)
w2: MAJOR general 149R, 6M, 115K (149R)
Block section:
c1: 140 dogs, 90 roughneck
block REGULAR general 120ES
c2: 1 Methal Tooth, 130 rougneck, 110 ranger
VETERAN general 123S, 69C, 58K (123S, 19C)
MAJOR general 103S, 1ES, 71C, 95K (103S)
MMA general 111S, 109K (108S)
MMA general 41M, 86S, 93K (41M, 86S)
or
MMA general w1: 1R (1R)
MAJOR general w2: 35M, 50S, 80C, 105K (35M, 50S)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Sector 6
https://i.imgur.com/j98odcu.png
http://thesettlersonlinewiki.com/upl...86220029s6.png
c0: 230 roughneck
w1:ANY general 200R (200R)
w2: VETERAN general 166R, 2ES, 82K (166R)
w2: MAJOR general 141R, 1ES, 128K (141R)
MMA general 94S, 1ES, 125K (94S)
c00: 160 roughneck, 120 ranger
w1: VETERAN general 250R (250R)
w2: VETERAN general 16R, 39M, 1ES, 135C, 59K (16R, 39M)
w2: MAJOR general 75R, 1ES, 135C, 59K (75R)
w2: MMA general 68R, 1ES, 85C, 66K (68R)
MMA general 75S, 1ES, 86C, 58K (74S)
c000: 280 ranger
w1:ANY general 86R (86R)
w2: VETERAN general 250C (0)
w1:ANY general 69R (69R)
w2: MAJOR general 1ES, 269C (0)
w1:ANY general 64R (64R)
w2: MMA general 1ES, 219C (0)
Invite lootspotters and make sure they made their kill. Ask them to send 1C on the lootspot camp marked in the picture.
https://i.imgur.com/LtKopmV.png
http://thesettlersonlinewiki.com/upl...8s6 genloc.png
Positions:
1 = regular general (first part of block)
2 = w1 general (MMA or FAST)
3= regular general (second part of block)
7,8 = w2, w3 generals (veterans or FAST)
9 = w4 general (Major or Veteran)
4, 5, 6 = redundant generals
MMA & Veterans & Major general option:
Spoiler
Veteran generals option:
Spoiler
MMA & 2 Major general option:
Spoiler
[NCS] Valiant Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/8/83/IcovaliantAT.png
3 Player/12 Days/76790 XP
Double veteran setups, round blocks, cannons
Major setups
Troops needed:
MAJOR +MMA: 1847R, 2053B (catapult hit)/ +450B (no catapult), 370M, 270C, 186S, 200ES, 200XB, 207K, 200LB
Tested loss:
MAJOR +MMA: 1847R, 2053B, 370M, 87S, 170LB
Loot overview:
https://lh3.googleusercontent.com/-q...338-no/VLT.png
Credits:
corona88
Nighteye
Loss sheet:
http://thesettlersonlinewiki.com/upl...loss sheet.png
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
MoD general
Note: before using Master of Defence general in blocks, please remember that he is a fast general, thus fights twice as fast as regular generals so you should use double number of rounds to compare with a regular general (camp destroying time is also half of a regular so consider that too).
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png
Sector1:
https://i.imgur.com/0x8EAEJ.png
c1: 100 boar, 30 fox
VETERAN general: 120R, 1ES, 129K (120R)
c2: 120 wolf
VETERAN general: 92R, 1ES, 132C, 18K (92R) or
MAJOR general: 83R, 1ES, 183C, 3K (83R) or
MMA general 82R, 134C, 4K (82R)
c3: 130 boar, 30 wolf
w1:ANY general: 61B (61B)
w2: VETERAN general: 112R, 32B, 106K (112R, 32B)
w1:ANY general: 38B (38B)
w2: MAJOR general: 142R, 1ES, 127K (142R)
w1:ANY general: 70B (70B)
w2: MMAgeneral: 125R, 95K (125R)
c4: 90 wolf, 90 fox
w1: ANY general: 150B (150B)
w2: VETERAN general: 139R, 1ES, 110K (139R)
w1: ANY general: 175B (175B)
w2: MMA general: 119R, 1ES, 100K (119R)
single wave VETERAN: 135M, 1ES, 114K (135M) or
single wave MAJOR general: 181R, 24M, 1ES, 64K (181R, 24M)
https://i.imgur.com/VLtJlys.png
Block section:
After sending block general wait 3 seconds before sending attacks.
c5: 120 boar, 30 fox
REGULAR general: block: [99S, 50ES, 50C] --- [6-11 rounds, avg 7]
Master of Defence general: block: [68S, 70ES, 62C] --- [8-27 fast rounds, avg 15] --- I still recommend using the REGULAR general block, if you have a regular, use it
c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor
Recommended:
w1: MMA general: 220B (220B) --- 2 rounds
w2: MAJOR general: 29M, 33S, 1ES, 207K (29M, 33S) --- 7 rounds
or more risky options (10 rounds, can go either way)
MAJOR general: 29M, 87S, 1ES, 153K (29M, 87S) --- 10 rounds
or
w1: VETERAN general: 60B, 180LB (60B, 180LB)--- 2 rounds
w2: VETERAN general: 29M, 41S, 2ES, 178K (29M, 33S) --- 8 rounds
Else kill both camps (Corona`s setup):
c5: 120 boar, 30 fox
MAJOR general: 150R 5M 115K (150R 5M)
c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor
w1: VETERAN general: 250R (250R)
w2: ANY general: 180R (180R)
w3: MAJOR general: 72R 1ES 197k (72R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png
Sector 2 :
https://i.imgur.com/2iIx6bs.png
c7: 170 boar
w1: ANY general: 110B (110B)
w2: VETERAN general: 131R, 1ES, 118K (131R)
or
w1: ANY general: 135B (135B)
w2: MMA general: 118R, 1ES, 101K (118R)
or
MAJOR general: 194R, 11S, 1ES, 64K (194R, 11S)
MAJOR general: 62R, 1M, 53S, 1ES, 153K (62R, 1M, 53S)
c8: 90 boar, 60 wolf
single wave: VETERAN general: 60R, 130B, 60K (60R, 130B) or
single wave: MAJOR general: 147R, 1ES, 122K (147R)
or
w1: MMA general: 10B (10B)
w2: VETERAN general: 135R, 1ES, 114K (135R)
Camp 9 can be killed or with some risk blocked:
For kill (recommended):Spoiler
For block (risky):Spoiler
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png
Sector 3:
https://i.imgur.com/oawqkqu.jpg
c12: 60 wolf, 140 fox
VETERAN general: 150M, 100K (150M)
MAJOR general: 136M, 1ES, 133K (136M)
MMA general: 157M, 63K (157M)
c13: 40 bear, 60 fox
MAJOR general: 115R, 40M, 115K (115R, 22M)
VETERAN general: 95R, 40M, 115K (95R, 40M)
MMA general: 90M, 130K (88M)
c14: 50 bear, 80 wolf
MAJOR general: 10R, 150M, 110K (10R, 148M)
MMA general:
w1: ANY general: 160B (160B)
w2: VETERAN general: 110R, 70K (110R)
w2: MMA general: 110R, 70K (110R)
c15: 160 fox
VETERAN general: 60R, 55M, 135K (60R, 55M)
http://thesettlersonlinewiki.com/upl...213757s3 r.png
Block section:
REGULAR general REG2: c16: 190 wolf block 105ES, 95C
c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar
Veteran option
w1: VETERAN general VET1: 80B, 138LB (80B, 138LB)
w2: VETERAN general VET2: 82M, 28ES, 140K (82M, 28ES)
or
w1: VETERAN general VET1: 80B, 170LB (80B, 170LB) --- 1 round
w2: VETERAN general VET2: 115M, 135K (115M) --- 4 rounds
or
Major option
w1: VETERAN general VET1: 80B, 170LB (80B, 170LB) --- 1 round
w2: MAJOR general: 140R, 15S, 115K (140R, 14S) ---- 5 rounds
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png
Sector 4:
https://i.imgur.com/afhkxhl.png
c18: 80 royal recruits, 60 royal bowmen
VETERAN general: 144R, 1ES, 105K (144R)
MAJOR general: 129R, 1ES, 38C, 102K (129R)
MMA general: 115R, 10B, 95K (115R, 10B)
c19: 50 royal militia, 60 royal longbows
VETERAN general: w1: 250B (250B) or ANY general: w1: 40B, 160LB (40B, 160LB)
VETERAN general: w2: 140R, 110C (129R)
MAJOR general: w2: 140R, 130C (117R)
MMA general: w2: 140R, 80C (117R)
ANY general: w1: 200B (200B)
VETERAN general: w2: 230R, 20C (219R)
c20: 60 royal militia, 30 royal cannons
ANY general: w1: 100B (100B)
VETERAN general: w2: 90R, 160XB (87R)
MAJOR general: w2: 90R, 180XB (87R)
MMA general: w2: 90R, 130XB (89R)
c21: 120 royal longbows
ANY general: w1: 180B (180B)
VETERAN general: w2: 250C (0)
ANY general: w1: 170B (170B)
MAJOR general: w2: 270C (0)
MMA general: w2: 220C (0)
c22: 170 royal recruits
ANY general: w1: 100B (100B)
VETERAN general: w2: 140R, 110K (140R)
MMA general: w2: 165R, 55K (163R)
or
ANY general: w1: 70B (70B)
MAJOR general: w2: 140R, 130K (137R)
You can invite lootspotters now, they can hit with small catapult on camp 23 or camp 24, with ranged support on the Royal Residence or they can send 1R to the camp between the pirate ships.
c23: 150 royal bowmen, 30 royal cavalry
VETERAN general: 10R, 170B, 70K (10R, 170B)
MAJOR general: 80R, 100B, 90K (80R, 100B)
MMA general: 182B, 38K (174B)
c24: 30 royal militia, 80 royal longbows, 40 royal cavalry
ANY general: w1: 200B (200B)
ANY general: w2: 200B (200B)
ANY general: w3: 100R (25R)
or ask lootspotter to hit it with a small catapult
Time to finish it:
c25: 60 royal militia, 80 royal longbow, 40 royal cavalry, 1 Evil King
VETERAN general: w1: 250B (250B)
ANY general: w2: 200B (200B)
VETERAN general: w3: 140M, 110K (140M)
MAJOR general: w3: 20R, 115M, 135K (20R, 115M)
Surprise Attack
Adventure Info:
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 4 days
Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
Max XP: 41820
Credits:
PrincessAlly
chickenhedz
http://imageshack.us/a/img402/1517/sabannerz.png
Loot overview:
https://lh6.googleusercontent.com/-v...h397-no/SA.png
http://imageshack.us/a/img526/5055/surpriseattack.jpg
- Units needed: 299R 181M 307S 298E 204C 212XB
- Units lost, with MMA+MG: 243R 107M 10S
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G1 (Camps 1-3)
Position A: BEST general preferably MMA general- To save time you can place the general at position C from G2
http://imageshack.us/a/img543/7821/sa1o.png
From A to Camp 1) 130 Karl, 70 Valkyrie
VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
MAJOR general: 100C 1E 169XB (0 - 0 - 0)
MMA general: 55C 165XB (no losses)
From A to Camp 2) 100 Karl, 100 Valkyrie
VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
MAJOR general: 135C 135XB (0 - 0 - 0)
MMA general: 1E 80C 139XB (no losses)
From A to Camp 3) 120 Housecarl, 80 Valkyrie
VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)
MMA general: 27M 1E 44C 148XB (27M)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G2 (Camps 4-7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.
http://imageshack.us/a/img254/5545/sa2j.jpg
For the first attack only your best general is needed:
From C to Camp 4) 100 Housecarl, 100 Valkyrie
VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)
MAJOR general: 17R 17M 1E 106C 129XB (17R 17M)
MMA general: 22M 1E 68C 129XB (22M)
Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.
From A to Camp 5) 140 Housecarl, 60 Valkyrie
BLOCKING NORMAL general: 124E 76C
Wait 3 seconds
From B to Camp 6) 200 Housecarl
BLOCKING NORMAL general: 59S 111E 30XB
Wait 3 seconds
From C to Camp 7) 100 Housecarl, 90 Berserk
VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M)
VETERAN general: 78R 10S 162XB (78R 10S)
MMA general: 27M 22S 1E 170XB (27M 22S)
MAJOR general: 82R 6S 182XB (82R 3S)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G3 (Camps 8-10, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
http://imageshack.us/a/img571/4580/sa3q.png
Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 8) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 5S 110E 82C
Wait 3 seconds
From B to Camp 9) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 137E 31C
Wait 3 seconds
From C to Camp 10) 100 Jomviking, 90 Valkyrie
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R)
MMA general: 47R 1S 55C 117XB (47R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G4 (Camps 11-15, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
[old]http://imageshack.us/a/img21/6137/sa43.png[/old]
http://thesettlersonlinewiki.com/upl...35727SA g4.png
For the first attack only your BEST general is needed:
Skip camp 12, block c11
From D to Camp 11) 100 Housecarl, 100 Valkyrie
VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)
MAJOR general: 25M 1E 115C 129XB (25M)
MMA general: 22M 1E 68C 129XB (22M)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 11) 100 Housecarl, 100 Valkyrie
BLOCKING NORMAL general: 52S, 49ES, 88C
Wait 3 seconds
From B to Camp 14) 120 Housecarl, 80 Berserk
BLOCKING NORMAL general: 75S 118E 7XB
or
BLOCKING NORMAL general: 177E 7XB
Wait 3 seconds
From C to Camp 13) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 2M 80S 118E
or
BLOCKING NORMAL general: 7M 178E
Wait 3 seconds
From D to Camp 15) 100 Jomviking, 90 Valkyrie
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R)
MAJOR general: 60R 1E 79C 130XB (58R)
MMA general: 47R 1S 55C 117XB (47R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
http://imageshack.us/a/img835/8024/sa5f.png
A lootspot buyer can attack camp 16 with 2R (preferably MMA) but make sure they do not place their general in the paths of your generals. As with most adventures I actually recommend lootspoters not to move at all from landing zone, just send attack straight from where you land.
For the first attack only your BEST general is needed:
From D to Camp 16) 150 Housecarl, 50 Valkyrie
VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)
MAJOR general: 42M 1E 39C 188XB (42M)
MMA general: 37M 1E 5C 177XB (37M)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 17) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 95S 105E
Wait 3 seconds
From B to Camp 18) 160 Housecarl, 40 Valkyrie
BLOCKING NORMAL general: 150E 50C
Wait 3 seconds
From C to Camp 19) 130 Housecarl, 70 Berserk
BLOCKING NORMAL general: 188S 12E
or
BLOCKING NORMAL general: 36M 14S 150E
Wait 3 seconds
From D to Camp 20) 120 Jomviking, 80 Berserk
VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S)
MAJOR general: 67R 23M 180XB (67R 23M)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png
[NCS] Valiant Little Tailor
section 3
Are you sure of this. ??
REGULAR general REG3: c15: 160 fox block 1R (1R)
Yes? First 1R block allows passage of the blocker on c16 and the second the passage of the other 2 attackers to leader camp. A bit tricky I admit, but doable. You can use the kill option if you loke, reason I posted it there, recommend it especially if you have lag issues as its the case these days.Quote:
REGULAR general REG1: c15: 160 fox block 1R (1R) or kill with 60R, 55M, 135-155K (60R, 55M)
REGULAR general REG2: c16: 190 wolf block 105ES, 95C
REGULAR general REG3: c15: 160 fox block 1R (1R)
c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar
whichever option you pick
Edit:
Modified guide, inserted the kill as main option, risk of block to fail too great to pay off, need those attackers on leader to step really close behind eachother, will have to find closer positions.
[NCS] Heroic Little Tailor
NCS = updated after nov 2014 changes
http://cempire.org/images/f/fe/Fairytale_adv_3.png
3 Player/12 Days/91090XP
Double veteran setups
Major setups
MMA setups
round blocks, cannons
Troops needed MG+MMA version: 1768R, 3046B (-180 if block in s2), 323LB, 438M, 85S, 200ES, 488C, 241XB, 169K
Troops losses MG+MMA: 1768R, 3046B (-180 if block in s2), 323LB, 395M, 85S, 219C
Tested losses: 1765R, 3124B, 323LB, 370M, 38S, 219C (lootspotters buffed kills)
https://i.imgur.com/MIzpu9O.png
Credits
Nighteye
corona88
Loot overview:
https://lh6.googleusercontent.com/-X...299-no/HLT.png
Minimum 2 veterans, preferably 3.
Please place the suicidal wave 1 generals BEHIND the positions I recommend (so they don`t get in the way of the blocking generals). There are different options displayed for different generals combos available, pick the best option for you. Check the guide ahead to ensure you don`t suicide a general (MMA especially) and you need it next hit or sector.
Some blocks are highly lag sensitive so please pay attention.
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 1:
https://i.imgur.com/46h7Q0n.png
https://i.imgur.com/qWykOGF.png
Positions:
1, 2, 1bis = regular generals
3, 3bis = w1, w2 generals
First of all kill c0 (use general 3 or 3bis ofc)
c0: 100 boar, 50 wolf
VETERAN general 95R, 90B, 65K (95R, 90B)
MAJOR general 90R, 58B, 122K (90R, 58B)
MMA general 123R, 48B, 49K (123R, 47B)
Block section starts here : block c1 with 1R, block c2, block c1 (again) and hit with 2 waves on c3. Keep the following order and general position from the positioning picture. The 1R fight may end too soon so keep alert and retreat all generals if that happens.
Alternative kill c1:Spoiler
c1: 40 boar, 100 fox
REGULAR general block: 1R (1R)
c2: 50 boar, 50 wolf, 50 fox
REGULAR general block: 20M, 20S, 60ES, 40C, 20B, 20LB, 20XB {4-9 rounds, most loss in 5}
c 1bis: 40 boar, 100 fox
REGULAR general block: 40R, 35M, 20S, 60ES, 40C {4-9 rounds, most loss in 5}
c3: 120 bear, 50 fox
VETERAN general w1: 250B (250B) {1 round} or MMA generalw1: 205B, 15LB (205B, 15LB) --- MMA rests
VETERAN general w2: 150M, 100K (150M) {2 rounds}
MAJOR general w2: 140M, 130K (140M)
MMA generalw2: 170M, 50K (170M)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 2:
https://i.imgur.com/ZUj2eIl.png
https://i.imgur.com/E1fjJ53.png
Positions:
2 = regular general
3 = w1 general
3bis = w2 general
c1: 100 boar, 30 bear
VETERAN general 60R, 90M, 100K (60R, 90M)
MMA general 120M, 20S, 80K (120M, 20S)
MAJOR general 100R, 47M. 123K (100R, 47M)
Block section starts here :
c2: 75 wolf, 75 wolfpack leaders
ANY general w1: 180B (180B)
VETERAN general w2: 250C (no loss)
Block option:Spoiler
c3: 50 boar, 100 wolfpack leaders, 1 black bull
VETERAN general w1: 243LB (243LB) --- 1 round
VETERAN general w2: 20M, 100LB, 20XB, 110K (20M) --- 3 rounds
MAJOR general w2: 20M, 40B, 180XB, 30K (20M) --- 3 rounds
MMA general w2: 20R, 60LB, 140K (20R, 10LB) --- 3 rounds
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 3:
https://i.imgur.com/aznQVrt.png
http://thesettlersonlinewiki.com/upl...gen loc s3.png
Positions:
1, 2, 1bis = regular generals
3, 3bis = w1, w2 generals
c0: 100 bear, 50 wolf, 30 fox
VETERAN general w1:30B, 220LB (30B, 220LB)
VETERAN general w2: 150R, 100K (146R)
MAJOR general w2: 150R, 120K (144R)
MMA general w2: 140R, 10M, 70K (140R, 10M)
or
ANY general w1: 200B (200B)
ANY general w2: 160B (160B)
VETERAN general w3: 150R, 100K (146R)
MAJOR general w3: 150R, 120K (144R)
MMA general w3: 140R, 10M, 70K (140R, 10M)
c00: 200 boar
ANY general w1: 200B (200B) --- can be [40R, 160B (40R, 160B)]
VETERAN general w2: 128R, 1ES, 121K (128R)
MMA general w2: 139R, 8M, 73K (139R, 7M)
ANY generalw1: 161B (161B)
MAJOR general w2: 133R, 5S, 1ES, 131K (133R, 5S)
c000 100 bear, 80 wolf
VETERAN general w1: 250LB (250LB)
VETERAN general w2: 130R, 120K (130R)
ANY general w1:200LB (200LB)
MAJOR general w2: 160R, 110K (160R)
VETERAN general w1: 250B (250B)
MAJOR general w2: 190R, 80K (185R)
ANY general w1:200B (200B)
ANY general w2:200B (200B)
VETERAN general w3: 50R, 200C (50R)
MMA general w3: 45R, 175C (45R)
c2: 80 bear, 80 giant
First kill some of the bears (ofcourse use a general out of the way or the one in 1bis position):
ANY general 120B (120B)
Block section starts here:
c2: 50-51 bear, 80 giant
REGULAR general block: 10S, 170 ES, 20XB --- 6 rounds
c1: 70 bear, 80 wolfpack leaders, 40 fox
REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted
c3: 40 boar, 60 fox, 80 giant
MMA general w1: 220B (220B) or VETERAN general w1: 250B (250B) --- 1 round
c3bis: 40 boar, 60 fox, 80 giant
VETERAN general w2: 50B, 200XB (19B) --- 1 round
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 4:
https://i.imgur.com/FmWmBuk.png
http://thesettlersonlinewiki.com/upl...37006962s4.png
c0: 100 bear, 90 fox
VETERAN general w1: 250B (250B) or MMA general w1: 220B (220B)
VETERAN general w2: 175M, 75K (175M)
MAJOR general w2: 165M, 105K (165M)
c00: 50 boar, 70 wolf
VETERAN general 103R, 1ES, 74C, 72K (103R)
MAJOR general 93R, 1ES, 127C, 49K (93R)
MMA general 90R, 77C, 53K (90R)
c2 60 boar, 140 wolf packleader
ANY general w1: 200B (200B)
ANY general w2: 200B (200B)
MAJOR general w3: 10R, 260C (3R)
VETERAN general w3: 10R, 240C (6R)
MMA general w3: 220C (no loss)
You need to sacrifice 40C or 131B to make the block work.
c1: 70 bear, 100 fox
ANY general 40C (40C) or 131B (131B)
Block section starts here
Send generals fast one after the other.
c1: 70 bear, 88-90 fox or 62-63 bear, 100 fox
REGULAR general block: 200ES {5-9 rounds}
c3: 100 bear, 50 fox, 50 giant
VETERAN general w1: 180B, 70LB (180B, 70LB) --- 1 round
FAST general w2: 200B (200B) --- 1 round
MAJOR general w3: 30R, 50B, 190XB (24R, 50B) --- 1 round
VETERAN general w1: 50B, 200LB (50B, 200LB)
FAST general w2: 200B (200B)
VETERAN general w3: 30R, 50B, 170XB (50B)
MMA general w3: 50B, 170XB (50B)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 5:
https://i.imgur.com/mAXP9fW.png
Positions:
1 = regular generals
2, 2bis = w1, w2 generals
For suicidal waves on c00 and c000 use regular or fast generals placed behind the positions for generals 1, 2 and 2bis.
c0: 60 cultist, 50 shadowsneaker, 80 fanatic
VETERAN general 112R, 1ES, 137K (112R)
MAJOR general 109R, 1ES, 160K (109R)
MMA general 102R, 1ES, 117K (102R)
c00: 120 bear, 50 wolf
VETERAN general w1: 250B (250B)
VETERAN general w2: 140M, 110K (140M)
MMA general w2: 130M, 90K (130M)
MAJOR general w2: 20R, 130M, 120K (20R, 128M)
ANY general w1: 200B (200B)
ANY general w2: 200B (200B)
MAJOR general w3: 72R, 178C, 20XB (67R)
VETERAN general w3: 80R, 170C (77R)
MMA general w3: 65R, 155C (65R)
c000: 40 cultist, 160 dancing dervish
REGULAR general w1: 15B (15B)
VETERAN general w2: 15R, 1ES, 234XB (15R)
MAJOR general single wave: 18R, 1ES, 10C, 241XB (18R)
Block section starts here. Camp 2 is a good target for some nukes.
If you use Assassin buff on camp 2 and it takes out the 70 cultist, a good option for first wave is MMA general w1: 152R, 66C (152R, 66C)
If you use Assassin buff on camp 2 and it takes out the 80 firedancers, use single wave: VETERAN general 55R, 18M, 40S, 1ES, 136K (55R, 18M, 36S)
If you use Assassin buff on camp 2 and it takes out the Spawn of Hell, them: MMA general 99R, 1M, 120K or MAJOR general : 114R, 1ES, 155K
c1: 60 cultist, 90 shadowsneaker, 1 Witch
REGULAR general block 85ES, 32C
c2: 1 Spawn of Hell, 70 cultist, 80 firedancer
VETERAN general w1: 19S, 231C (19S, 231C)
VETERAN general w2: 70M, 42S, 1ES, 137K (70M, 42S)
MAJOR general w2: 55R, 18M, 40S, 1ES, 156K (55R, 18M, 38S)
MMA general w1: 41R, 179C (41R, 179C)
VETERAN general w2: 59M, 23S, 1ES, 167K (59M, 23S)
MAJOR general w2: 57R, 43M, 1ES, 169K (57R, 43M)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 6:
https://i.imgur.com/OFVpOh9.png
Positions:
1 = best general
c0: 100 shadowsneaker, 70 firedancer
VETERAN general 80R, 150ES/K (80R)
MMA general 220R (79R)
c00: 100 cultist, 100 dancing dervish
VETERAN general 28R, 13S, 1ES, 208XB (28R, 13S)
MAJOR general 49R, 1ES, 220XB (49R)
c000: 40 shadowsneaker, 80 fanatic, 80 firedancer
VETERAN general 161R, 89ES/K (161R)
MMA general 150R, 70K (150R)
or if you have a general to spare:
ANY general w1: 43R (43R)
MMA general w2: 86R, 1ES, 133C (86R)
c1: 80 cultist, 80 firedancer, 1 Dark High Priest
VETERAN general 152R, 7S, 1ES, 90XB (152R, 7S)
MAJOR general 164R, 1ES, 18C, 87XB (164R)
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngSector 7:
https://i.imgur.com/BFLtxG3.png
Positions:
1 = best general
Behind him place 2 regulars or fast generals for first waves on c3 and c5.
c1: 80 cultist, 40 shadowsneaker, 80 dark priest
VETERAN general 153R, 1ES, 96K (153R)
MAJOR general 123R, 1ES, 146K (123R)
MMA general 111R, 109K (111R)
c2: 100 cultist, 100 firedancer
VETERAN general 50R, 100B, 100K (50R, 100B)
MAJOR general 110R, 40B, 120K (110R, 40B)
MMA general 64R, 71B, 85XB (64R, 71B)
c3: 150 dark priest
MMA general 66R, 1ES, 153C (66R)
ANY general w1: 49B (49B)
VETERAN general w2: 1ES, 249C (no loss)
ANY general w1: 44B (44B)
MAJOR general w2: 1ES, 269C (no loss)
c4: 90 shadowsneaker, 80 dancing dervish
send attack to c5 (leader), let c4 intercept and retreat after victory
VETERAN general 33B, 200XB (33B)
MMA general 34B, 186XB (34B)
Time to call in lootspotters. Have them hit with 1R on camp c0.
c5: 60 cultist, 60 fanatic, 1 Witch, 1 Dark Magician
ANY general w1: 15R, 80B (15R, 80B)
VETERAN general w2: 127S, 1ES, 122K (127S, 1ES)
MAJOR general w2: 113S, 1ES, 36C, 120K (113S)
MMA general w1: 15R, 80B (15R, 80B)
VETERAN general w2: 40R, 90S, 120K (40R, 90S)
MAJOR general w2: 60R, 80S, 130K (60R, 80S)
Minor changes to SE guide @request, added requirements &losses for MMA general (considered MMA+ veterans but no MMA)
Victor the Vicious
To save (me) a lot of scrolling down and looking after proper setups, here`s a short guide for full option lvl50 players (crossbows, cannons, MG and MMA generals available). Most of it is plain copy/paste from Tage guide (posted under Killste`s collected guides).
Troops needed (MG+MMA): 865R, 84M, 329C, 154S, 169ES, 122K
Troops lost: 865R, 84M, 65C, 80S
Adventure Info:
Player Level: 36+
Difficulty: 8/10
Number of Players: 3
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments
http://i232.photobucket.com/albums/e...VtVMission.jpg
Loot overview:
https://lh6.googleusercontent.com/-q...%2BVicious.png
http://i232.photobucket.com/albums/e...ampNumbers.jpg
Troops needed: 865R, 85M, 164S, 169ES, 329C, 148K
Total maximum losses: 745R, 84M, 80S, 65C
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Garrison Position G1
Most of your generals will have arrived in Landing Zone 1 (click the map above to see where it is).
Move two (one if you have cannoneers) fast generals and two normal generals to garrison position G1:http://i232.photobucket.com/albums/e...eJet/VtVG1.jpg
- Position A: NORMAL general
- Position B: NORMAL general
- Position C: BATTLE HARDENED general or ANY general or VETERAN general
- Position D: VETERAN general or BATTLE HARDENED general
Legend:
block
REGULAR general
VETERAN general
MAJOR general
MMA general
Camp 1) 50 Thugs, 50 Guard Dogs, 50 Rangers
MASTER of Martial Arts: [75R 85S (54R - 64R - 75R)]
MASTER of Martial Arts: [75R 1E 57K (54R - 64R - 75R)]
MAJOR general 89R, 1ES, 180K (89R)
Camp 2) 50 Roughnecks, 100 Rangers
MAJOR general: [34R 1E 225C 10K (23R - 29R - 34R)]
MASTER of Martial Arts: [36R 1S 164C 19LB (23R - 29R - 36R)]
MASTER of Martial Arts: [35R 1S 174C 10XB (22R - 28R - 35R)]
MASTER of Martial Arts: [34R 1E 176C 9K (21R - 28R - 34R)]
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Garrison Position G1 (BLOCK)
http://i232.photobucket.com/albums/e...Jet/VtVG1B.jpg
This first block is tight with the garrison placements, so make sure no two generals march out at the same time.
Send the first three generals after each other, but wait for the previous one to appear before sending the next one.
No need for general D.
From A to Camp 3) 100 Roughnecks, 50 Guard Dogs
BLOCKING NORMAL general: [102E (-)]
Send general B as soon as general A has appeared outside his garrison:
From B to Camp 4) 50 Roughnecks, 60 Guard Dogs, 50 Rangers
BLOCKING NORMAL general: [6E 193C (-)] {160 - 260 seconds of fighting}
If you have cannoneers, or if you have a master of martial arts, no general D is needed. Camp 5 can be killed in one wave.
From C to Camp 5) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
MAJOR general: [120R 2E 148K (88R - 110R - 120R)]
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Garrison Position G2 (BLOCK)
http://i232.photobucket.com/albums/e...eJet/VtVG2.jpg
Send the generals right after each other:
From A to Camp 7) 120 Roughnecks, 50 Rangers
BLOCKING NORMAL general: [87E 67C (-)] {180 - 300 seconds of fighting}
From B to Camp 8) 120 Roughnecks, 50 Guard Dogs
BLOCKING NORMAL general: [44S 81E (-)] {180 - 300 seconds of fighting}
you may opt to kill camp 9 in one wave:
From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
MASTER of Martial Arts: [126R 1S 1E 92K (97R - 112R - 126R 1S)] {30 seconds of fighting}
or the cheaper version with MMA suicide:
From C to Camp 9) 80 Roughnecks, 50 Guard Dogs, 60 Rangers, 1 One-Eyed Bert
MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}
From D to Camp 9) 80 Roughnecks, 35-40 Rangers, 1 One-Eyed Bert
VETERAN general: [71R 1S 1E 109C 67XB 1K (52R - 63R - 71R 1S)] {30 seconds of fighting}
MAJOR general: [70R 1S 1E 131C 66XB 1K (50R - 61R - 70R 1S)] {30 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Garrison Position G3
Move at least one general to garrison position G3:
http://i232.photobucket.com/albums/e...et/VtVG3-1.jpg
Attack the northern N° 6 leader camp now. Do not attack the southern camp N° 6 yet.
If you're playing alone, save the southern camp 6 till after the lootspot has been sold (see after garrison position G6 below):
Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
Optional:
Spoiler
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Garrison Position G4
[/LIST]http://i232.photobucket.com/albums/e...eJet/VtVJ4.jpg
Trap T1) 100 Wolves
ANY general: [5R 100S (5R)]
MASTER of Martial Arts: [5R 55S (5R)]
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G4 (BLOCK)
http://i232.photobucket.com/albums/e...Jet/VtVJ4B.jpg
send the generals right after each other, general C is not needed:
From A to Camp 13) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G5 (BLOCK)
http://i232.photobucket.com/albums/e...eJet/VtVJ5.jpg
Send the generals right after each other, no need for general D:
From A to Camp 10) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting}
From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [118R 2E 130K (90R - 105R - 118R)] {30 seconds of fighting}
MAJOR general: [117R 2E 151K (89R - 104R - 117R)] {30 seconds of fighting}
MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)] {30 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/si...r/ornament.pngGarrison Position G6 (BLOCK )
http://i232.photobucket.com/albums/e...Jet/VtVG6B.jpg
Thanks to the 1R block on camp 16, the block on camp 18 can be sent without being intercepted by camp 17. Thus the veterans going for camp 19 can be sent to arrive at the red area of influence of camp 17 just after that block has started to fight.
Do not place any general north of the little lake at general C position.
Send the generals right after each other:
From A to Camp 16) 40 Guard Dogs, 80 Roughnecks, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From B to Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
BLOCKING NORMAL general: [35S 46E 65C (-)] {220 - 320 seconds of fighting, <0.2% chance of 200 seconds}
From C to Camp 17) 80 Guard Dogs, 80 Roughnecks, 40 Rangers
BLOCKING NORMAL general: [39S 19E 137C (-)]
From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
w1: MASTER of Martial Arts: [125R 65C (125R 65C)] {30-40 seconds of fighting}
From E to Camp 19) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
w2: VETERAN general: [67M 20S 1E 39C 123K (51M - 67M 2S - 67M 20S)] {60 seconds of fighting}
w2: MAJOR general: [84M 2E 62C 122K (51M - 69M - 84M)] {60 seconds of fighting}
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png Lootspot and back to Garrison Position G3
All blocks are now behind us, and if you've played this alone, now is the time to invite two friends (lootspot buyers).
If invited at this stage, your lootspot buyers will each need to bring 1C (one cavalry) to kill one guard dog.
Provided you still haven't killed camp 6, your friends will have a short march to kill one guard dog:
http://i232.photobucket.com/albums/e...tVLootspot.jpg
For your final kill, move at least one general back to garrison position G3:
http://i232.photobucket.com/albums/e...eJet/VtVG7.jpg
Attack the southern N° 6 leader camp after you have verified that both lootspot buyers have killed at least one guard dog:
Camp 6) 99 Roughnecks, 100 Guard Dogs, 1 One-Eyed Bert
VETERAN general: [120R 2E 128K (95R - 110R - 120R)]
MASTER of Martial Arts: [146R 7S 67E (125R - 142R - 146R 7S)]
MASTER of Martial Arts: [120R 2E 98K (95R - 110R - 120R)]
http://tso-uk-website.cdn.ubi.com/si...r/ornament.png
Time to get this thread sticked.. =)
Thanks for the support :)
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