Good plan larili, BB 'gives' 50% extra so we end up turning 50% off, that is what I have done and told guild to do but what a total waste of time.
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Good plan larili, BB 'gives' 50% extra so we end up turning 50% off, that is what I have done and told guild to do but what a total waste of time.
Not only is it of no help it has driven up resources prices i.e. coal and from other events when BB dedicate a resource to the event the price never falls back to it original price. In this case coal has gone through the roof, and for those big buyers of coal I think your not going to continue in your dedicated production when this ends.
Well i'm enjoying re-jigging and juggling and i'm not selling anything in TO. Just keeping for my guild. I want a game to be something that makes me think, struggle sometimes, and feel as if I have achieved something. I read all from BB and I understood it and made provision. If you want a game where you just walk in the door and give it a stroke and it just wags its tail then its not a game you want.
The attitude of players towards anything new is dispiriting to say the least and destroying the game for others and from this thread if I was BB I would feel totally unmotivated to do anything further. I would think lets give up on this not worth the hassle.
Take away the game and there is nothing else like it what would you all do then? Okay I know, take the dog for a walk instead.
The game is free , we do not get 'buy gems now' banners popping up every few mins. Its a charming game and addictive. The new stuff has huge potential. I have just made more swords than usual so i can go adventuring . The only problem i now have is I need Titanium Ore and Saltypete but isnt it great we actually need them now. So now the loot is more interesting - i actually need everything that can appear in Slot 1 and 2.
Another important part of the game for the enjoyment of all is the Community. For many it is their social life and their escapism and most of you on this thread are killing the community spirit. The moaning and whining is the most frustrating, demoralising thing I have ever heard in any game and you spout about your concern for new and low level players but that is pure words. If you cared you would state your opinion but in a constructive way so that this is a nice place to be. The RIP comments and the dire predictions for the games future is that really necessary. Many players have worked hard to produce lists and guides and for what, demands from others that it is their right to have them and a flat panic and complaint when there is not one on the first day of a change. Of course there are problems. You say BB dont read what you say - a word of advice stop making it feel like wading through a field of mud. They have done well with the changes there is now huge potential for the game. Lets face it buy new furniture and the housework becomes more worthwhile too.
All new players out there THIS IS A REALLY GOOD GAME, do stay and give it a chance.
So you read the posts explaining why the 'solution' you suggested wasn't a good one then went and suggested it anyway? Ok then...
I'm not against new things in the game, things need to move forwards. When BB break things however they should not be im
mune to criticism.
I think they get more than enough criticism and the point i was making that too much is totally destructive. It is not OUR game its their's and we are privileged to play it. It is free. If we spend money, time etc its OUR choice they do not make us. It is Pegi7 too which many forget and the adults should be showing an example of how to behave. My concern is that youngsters who have a naturally joyful outlook will no longer play the game as it appears to be played by grumpy adults.
This is 100% wrong and I say this as someone who makes games for a living. They are making the game as a product not as a gift. If the customers of that product (we players) don't like changes to the product then we are perfectly entitled to say so. If BB want to make money from their product then it's important that they learn from mistakes and pointing out those mistakes is how we get a better game.
i'm still very unhappy with this and will repeat if bb want increase production that they must increase output x2 not decrease time for 50%
now i have more copper ore, iron ore, have coal refill can run coal mine on lvl 5, but still i'm very unhappy with decrease time for 50% for only 2 week, if is permanent will be ok, but on limited time is very bad
"Done well"... really?
Now, the principle behind the changes aside, as that can be debated back and forth until Doomsday with no resolution if all parties are adamant enough. Let's just look at the implementation. Bugs that were reported on the test server have gone live. How is that a job done well?
And as for this "production week", to the best of my knowledge, they didn't even test that at all. Same as they didn't test Explorer Week, which led to reams upon reams of people complaining about lag to the extent that an emergency HOTFIX was implemented that actually made the lag worse for some players. How is that a job done well?
Now they release this production week 'bonus' untested and the forums are full of people complaining about "awful lag" and problems with pop ups. How is that a job done well?
How is not learning from the previous mistake of not (at the very least) load testing Explorer Week a job done well?
In principle, I am all for changes.. they stop things from getting stale and can breathe life into a game. But changes that are rushed onto the live servers that actually make it an exercise in frustration to do the basic things necessary to keep your island ticking over, such as rebuilding mines and sending out geologists and explorers... How is that a job done well?
Changes that make me want to play the adventures in the game I am all for. Changes that make me not want to... not because of the changes to the combat system, not because of the changes to loot not being worth it, but because every time I try to go through the simple process of trying to assign troops to a general I end up staring at this:
http://i.imgur.com/mvaHd9F.png
A process that should take seconds takes several minutes. For example, I got Lost Skull for a Daily Quest yesterday. In order to do that, I needed to assign troops to 3 generals (all fast) and send them off. It took me almost as long to assign the troops to the generals as it took them to travel to the adventure because I spent minutes (per general) staring at a window that looked like the above waiting for it to render properly. Now try to imagine how it felt to actually try and do the adventure, selecting generals, changing troops, sending attacks... all dealing with pop-ups freezing at every stage. I won't try and describe that myself as you will no doubt accuse me of being destructive in my criticism of BB if I were to accurately convey the frustration involved.
And on top of all of this... when there have been multiple threads started, contributed to by many players, complaining about symptoms such as above, we have no feedback from Blue Byte on here regarding the issue (not even a "we are looking into it"). I contact support and they tell me they have no other complaints about lag and ask me for a speed test report. Upon providing that report as well as numerous screenshots of my symptoms and links to threads here and 2 days later I have no further response from them (not even a "we are investigating").
All the while, I am sitting watching my 360 day premium token ticking away, which I didn't pay for with gems saved up at 100 or 200 a week, I can tell you. Am I just supposed to take that lying down because, no matter what, change is good?
No.. I come here looking for answers.. and I find none... so I ask questions... and still get no answers.
So... look to the source of these problems and tell me again who is destroying the community spirit you seem to hold so dear.
I love production week.
It works well all the people who have problem with it have simple way to solve it with turning off half of they buildings who have buff for these two weeks. My self manage to balance it having now -92k coal per 12h and +93k coal income. Made some coal mines lvl5 put deposits in turned woodyards production to coal. Made few iron mines lvl5 and buff everything now with 3x 4x buffs having crazy income of products and im happy about it. So if you cant solve shortage of coal, iron ore, copper ore. Just turn of some buildings for few weeks. And dont complain about it cuz nothing there is nothing to complain. Great work for BB looking forward for more production weeks maby on each event ;)
when will ppl realise that turning off half ur production is not suitable for all,
if u have an uneven number of buildings and turn half off it means turning off over half leading to production week causing a loss. Which goes against the intended purpose of the event. I stand by its good for some ppl but was not thought out and with a little thought it could have been made optional.
they are buffed for 2 weeks. Plenty of time to turn some off to allow resources catch up and then back on again. I know its not ideal and wasn't explained very well, but there is an opportunity here for all to benefit. Just needs time to work out what to do, and thats maybe not easy for the newer players as they are already trying to learn. Thats where the help channel comes in.
Maybe an option to use this "gift" or not, in the shape of a special buff would have been more prudent in hindsight?
Bonus what production bonus, all I got is a shed load of lag.
The only posts which regard what I previously suggested as not being suitable solution use the excuse of having odd numbers of effected buildings i.e " you can't turn off half a bow maker" I use the term `excuse' as it is clear whilst the solution is both staring the competent in the face, some are `choosing' to ignore it, because its steps outside of their `routine'.Quote:
So you read the posts explaining why the 'solution' you suggested wasn't a good one then went and suggested it anyway? Ok then...Quote:
Quote Originally Posted by Larili View Post
Of coursed I did, but some seem not to be seeing the obvious!
If turning one building off on alternate days is too much like hard work, then you could always try your original counter and turn off all `50' on alternate days or turn them all off and lose all your production for the two weeks, you won't have to do anything ` extra' then , then moan about that!
There is an easy solution other posters have tried to put it over to you, perhaps it is you that need to go back over the thread and read it again :p .
I was over on test yesterday evening, when I finished I popped back to do a final check of my island, well what do you know there was red exclamation marks over two of my longbow makers. In my `balanced' hardwood chain they ticked along quietly in the background, so much so I completely forgot about them. Now of course they ate my store of Hardwood with their increased production, Did I panic, run round the room waving my hands in the air, shouting obscenities at the BB devs for causing this atrocity of no hardwood logs being in my store?
No I simply turned them off ;)
( This morning there are hardwood logs once again in my store and my hardwood plank production didn't miss a beat....ooh and look at that, there are a hell of a lot of longbows in my store. This could happen right across my weapon chains, and probably will, they were all balanced before the `bonus weeks' and I'm not making any changes till after the `bonus weeks' and I see the `new normal'. What I will be doing is seeing how far into the two weeks I can push the chains to get the most out, that's what I call playing the game and not letting the game/Devs play you :) )
Larili, please have some consideration for other players. I find your post rather condescending and really there is no need for that. Just because you don't care about your island economy and chains does not mean other players should not either.
My island has 15 weapon smiths, 15 smelters, science buildings, bowmakers and what have you that use some of the affected resources. I am sure there are other people with way more buildings than me so your suggestion falls short. Why should any of us have to go about turning buildings on and off? This production week is supposed to be a BONUS, not a struggle.
You also have to consider that not everyone can come online in order to stop/start buildings every 10-12h in order to not lose more by having the buildings off. This situation is caused by them devs and should be solved by them... not by us with workarounds and other gimmicks.
There's more to be said but I guess that's enough for now!
Yeah.. great... and it's what I have been doing myself. Call me crazy, if you like, but I'd much rather have a game that works properly where I can maintain my economy and do adventures without, to borrow from Dorotheus, "a shed load of lag" and GUI problems 'popping up' all over the place causing havoc than have one that comes with all those problems but that allows me to produce some extra weapons and/or metal bars.
Just like truck loads of lag disappeared when Explorer Week was deactivated, so these issues I (and many others) are having with the game will disappear when they finally have the good sense to turn Production Week off... mark my words!
Larili has a right to voice a solution without being flamed. Many do have the time and are obliged to her for her ideas I am sure and for many it does not take too much time. Not everyone has a full island.
I am doing my own thing which is rather haphazard but then thats me :D I have the advantage of being online a lot but I am lazy so that counteracts it somewhat or sometimes I am just too busy doing something else. What I have found is there is no major catastrophe its not hard work. I just turn buildings on and off and if i forget so what. Its a game, a never ending purse. My storehouse is nice and full and my increased number of lootspots will help other players more than ever before. Players saying Please turn the Production week off are showing less consideration than a player sharing a solution.
Yes the game is a product I totally agree. But unlike other games that are as good as this they are not charging a fee or forcing us to buy gems in order to continue to play. So are we 'customers' in the fullest sense of the word no we are not. In the market place it is generally recognised you get what you pay for. This is not like that at all you get a good game for nothing but your time if that is what you want. So yes they can pull the rug whenever they like and I for one am grateful to them for trying to make the game more interesting. If everyone just criticised what they truly recognise as something that upsets most players then this would be a much happier place. There are a hell of a lot of 'i's in the word team in here.
Maybe BB should stop the never ending purse so a player goes bankrupt , let them start again from scratch. I would still play it.
I agree totally with Larili's post...
And to those who ask us to spare a thought for newer friends, may I mention that during Halloween I gave away over half a million bronze sword to newer friends in the guild and was left decimated myself. Ok not that bad - but still the oppoortunity to replenish before the next event where younger friends may need support is most welcome...
Someone (A L50) in Global1 yesterday said to spare a thought for the younger players - because unlike himself, they could not just move resource from star to store.... and to this I have 2 points...
1) I do not use the star menu as storage. Let's not generalise about how we all play.
2) If any in his position are so concerned about newer friends, why not move it from star to newer friends' stores?!?!?
Food for thought is all...
My word - I'm finding a few to agree with today - Well said Metallicus :)
BB did really well with a very smooth halloween...
Now we have PVP... It has been smoother than I expected. Sure I had a few glitches - but nothing I can't forgive in a game I love.
There is no feature introduced that I don't like OR can't learn to live with.
And thank you BB... When it seems as though none appreciate the years (21 or so for me) of pleasure you've given, be assured that your efforts are appreciated by many.
Happy Settling :)
All of the 'easy solutions involve doing more micromanaging to keep my island ticking over but producing less than normal. That's not a 'bonus' no matter how condescendingly you try and insist that it is. it isn't about turning off 'half a bowmaker' it's the entire chain from coal to smelters to weaponsmiths. My island runs on very tight margins because if there's enough excess capacity to fit in another level of the next thing in the chain then I add that extra level. Now, my almost maintenance free island that ticked along like a watch needs to be carefully monitored. I'm back to stability (mostly) now but at the expense of lower production across the board than normal. This is what people are trying to explain to you and that you seem to be too full of your own self-proclaimed cleverness to notice. In other words, for a lot of players, this bonus week is the exact opposite. It's not a bonus and it's not a week either. if you don't understand that then I don't know how else to get it through to you.
This might be one of the stupidest ideas ever from the devs. I get how they wanted to be nice and give us a little head start with some extra weapons now after the loot change. But this is the worst way to do it. It show yet again that they are not even playing the game. How is messing up everybody's production helping? They either need to double THE ENTIRE prodiction chain or better yet. They could have used that half a brain that they all share and just doubled the output from the weapon production buildings. Same input, same production time, just double the output. That would yield the exact same result but without screwing all the players over. Or they could just have sent us a little care package with some weapons, resources and buffs.
Seriosuly YOU ARE NOT HELPING BY MESSING WITH PRODUCTION TIMES EVER! That goes for all production times. Don't mess with buildings, buffs or experts. Just leave them alone. You can't handle it. The devs are too incompetent to properly implement such "events" without making it hell for the players. Stick to sending out stuff if you want to feel nice because that seems to be the level of complexity that the devs can handle.
Dont lie about production chain its really simple and there is no problem to solve it. Lets take example bronze swords. You have 2 copper smelters (CS) and 2 bronze weaponsmiths (BSW) now they do double production cuz of production week (PW) copper mine and coal mine not doing it. So you turn off one CS and one BSW and you have same production as it was before PW. Its a solution for ppl who dont want to use this PW. And the one who want to use it just simple do some buff on coal production and some buff on copper production. If your coal was lvl2 and it was enough now do it lvl4 or just put buff on it. And problem is again solved. This PW is for players who use buffs now instead of 2x buff i use 3x or 4x buffs cuz its payout very easy. And i can stock products or sell them.
So gl on managing your island overproduction and try earn from it as mutch as you can.
So people complain about the increased production which is only temporary and its not going to stop now however much some shout. (Why should it be stopped when so many like it.) Then a player suggests a solution which brings production back to normal and they get flamed.
Be nice about your concerns and BB might listen and not do it again which I think would be a huge shame but its not about me and what I like :)
i have found the free movement a great boon, moved enough to squeeze an extra 12 buildings in. So now i can place buildings that have been languishing in my star ...... Not enough space on isle coping with the extra production but only as i have a good eco and reserves and by not doing adv s which is a big part of playing this game.lag!!! i am not interested in the pvp as tbh on the test i considered it naff and id rather have the space saved on my isle from not opting to play pvp
but sadly wether i opt in or out i am still affected by it. most of these changes are not for the good. and it is obvious to most that for lower levels or less established l50s its a real game changer in the future with too many adverse complications, this is worse than when we were in beta
i give away a good deal of my res to help out members in our guild and to a lesser degree to others outside it. (as many others do) i cannot sustain or build a big enough eco to build those items lower levels need (cannons dam swords xbows steel swords ) and continue my own adv ing
And yes while some struggle with the extra production bonus after two weeks we will have to do it again!
the Good side is i get to spend more time off the game and get rl things done
If you have an odd amount of building such as 3 stables you can't turn half of them off, you need to shut down 2 which means you get a lower production than before, why should we need to waste buffs just to keep things the way they were? You clearly don't get the point
Just turn off two of them and third make buffed and dont say that you waste buff. Saying that you waste buff it means you not play this game good. And again its solved. Dont make it look so hard because its not. Everything is solved with buffs on PW. And its only for two weeks. I think two weeks might be to much but we can live those two weeks for sure. My self when i run out of my stock of coal and iron i stop half o production without problem and wait till this production week will stop. Dont make problems where is no problems.
You are missing the point. People are complainging because the developers are utterly useless. Few would have complained if they had doubled the output. Now they messed with the production timers which affect ALL production. My nib production is affected by this. I can't run the letter smith. I am losing water, wheat, coal, iron ore, copper ore, pinewood and hardwood at an alarming rate. Things that were perfectly balanced a couple of days ago.
The solution is not a solution at all. Please tell me how I am supposed to balance my two lvl 5 and one level 4 bronze sword weapons smiths and three lvl 5 and one lvl 4 copper smelters. How do I stop production from one and a half building? How do I remove one level from my iron weapon and two from my iron smelter? Just pausing buildings is not and never have been a solution. You cannot opt-out of the event like you claim. That is a lie. Stopping production is not a solution. The solution would be for the moronic developers to do their job properly and change the output from the weapon production buildings instead of messing with the producion timers. But they are apparently not smart enough to figure that out.
This is actually just another example on the utter uselessness of the developers. They try to give us bonus stuff that no one asked for and they end up messing it up. Have you already forgotten the time when they failed completely to multiply the search times with 0.8? It took them 10 days to sort that out and they actually introduced that mess of an event to the EU servers knowing full well it still had bugs from the French servers.
I don't think you thought that one through properly. Lets do the maths shall we.
Lets say we have three buildings running, each producing 100 units unbuffed. That's a total of 300 unbuffed and 600 with buffs. That would be the normal output since most of us buff our weapon production. Your suggestion is to only run one building with 200 production and buff it up to 400. So your solution is actually a decrease in production by a third.
A production bonus is only a bonus if at the end of the day you have extra over your normal production. Those of you running a make what you need economy are eating into their stocks of raw materials, those of us who run a replace what they have used economy are just seeing their economy doing it's job in half the time with a increase of raw materials up to a point.
If you are having problems then I would suggest you look at your economy because the way your playing the game now means your island is a hostage to possible future "feature weeks"
production weak is great if you're too lazy to change your production for 2 weeks then too bad, you'll have less production.
+1 Narcil
And for any existing friends that are struggling with copper ore I would be happy to help out. Send me a trade for 1 of your map fragments for 10,000 of my copper ore and it may help to stop you running short of copper ore completely whilst benefitting from the increased weapons. Of course if coal is your problem then go to trade, its cheap :-)
OR, they could have just increased the output from weapon buildings instead of messing with the production times. You get the same end result, a doubling in weapon production without screwing all the players over. There are zero reasons not to do it that way. It has nothing but advantages in the fact that it has zero disadvantages. So how about they implement that instead? Can you people stop being smug and condescending then?
Ever think that maybe BB deliberately choose to do it this way to try and take some of the huge amounts of copper, bronze and coal out of the game?
If that's the case they aren't idiots as it worked as per design.
Also I wonder why they didn't make the production of the new weapons faster. That suggests they aren't interested in giving everyone a weapon boost at all. Just interested in creating a resource sink.
So if you think the approach taken is 'screwing all the players over' - then maybe they achieved their intent.
Personally not feeling very screwed here.....
Honestly can't see what all the fuss is about if it's to complex to figure out either what to buff or what to turn off, just turn everything that uses coal off and sell the coal.
A resource sink does not make much sense since they already changed the design of the loot to naturally make the game eat much more resources. As a resource sink, it's very badly designed. You don't force it down the throat of players, you offer them something that they want to trade for. The devs have shown very little regards to the in game economy in the past, why would they want to micro manage it for very little effect now?
What is all the fuss about - just let your buildings run. If they run out of resources they are no slower than they were before. They just get you the output faster than before, and then wait for more input when it is ready.
problem i have is i am unable to upgrade, place, remove and add new buildings and accurately monitor the production chains. My playstyle is to run a non buffed well balanced island. I like to know unless i amdoing an adv this can be a back ground game i just need to spend two 5-10missons on a day if i chose. this is not possible using the above methods people have mentioned. I do appreciate this game is not just made for me anymore it has been for you. But we need to point out that not everyone is not happy having somethink that is hurting out islands forced upon us. If we don't similar things may happend again and BB will not learn that this easily cud have been concieved as a optional buff. I do not believe this should be turned off as others do like it, but BB should have put more thought in.
*Edit* My finale post in this thread.
Simple put 3x buff and you get your 600 income. Just dont say that you cant wait few weeks till PW will finished? Its realy making a problem where is no problem totaly just clam down and calculate how mutch you can earn and just stock it and later sell it... Its crying for nothing. All this PW is great thing you had pretty mutch time to prepare for it.