Yup - I keep accumulating them (discover rate seems awfully high) and I usually just try to get rid of them, not worth the effort of coordinating a group.
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Yup - I keep accumulating them (discover rate seems awfully high) and I usually just try to get rid of them, not worth the effort of coordinating a group.
to get interest back in the co-ops they need to change the loot why not change the loot to where we get weapons on the co op ones
2 player bronzes swords bows longbows
3 player horse iron swords steel swords
4 player xbows cannons dama swords
just a idea even then the 4 player ones would be player rather than others but only a idea
Put chocolate rabbits in the 2-player co-ops i'll start doing them :)
This is to the developers,
It seems to me that no one is actually keen on doing any of the co-operative adventures. I personally do not mind them however the loot is a bit poor. Why not make them more appealing to players so they can actually start doing these. I mean you have obviously spend time and effort creating the adventures why not see people play them. Maybe have them as a guild quest or in the various events or just have a bigger loot.
That's all from me really
Cherio and happy gaming you all!!! :p
Merged
For some very strange reason, they think that if they just let the adventures we dont want to do drop with much higher rates than any other adventures, they can make us do them.
Like spamming us with lakeside and whirlwind on the very long treasure search, and spamming us with VTV and WM on the long treasure searches.
I dont know how we can get BB to understand that this will not work. That is just going to make us hate them more. Making the loot more tempting might just be a better idea.
or just create some lucky wheal where you can put some 2-5 adv off the same tipe and get a new ones or (some map parts) from them.
Save all the buccaneer roundups and do them at Easter with lower level players as they only need to kill 3 camps and get good egg return. If a group of you do them together you can run them non-stop hopping from loot-spot to own adventure etc.
The siege is also handy for coaching newer players in how to read guides etc.
+1
and if BB want a list of the "unwanted adventure" they just have to give a look to the trade office and see all the adventure sold for 5 coin!
To name a few beside the co-op :
Sons of the Veld (probably the worst one), Victor the Vicious, Wild Mary, Gunpowder.
There should be a certain balance between the loot and the troops you lose in the adventure. ANd let's be honest...a 0,5% chance to a special building or even a 1,5% chance to a follow up adventure means "Keep dreaming of it"! increase those chance before somebody get bored of doing always the same adv and say "goodbye BB!"
I have to say ty to BB for making Tomb Raiders playable again during the event. The egg drop value made it worth it, and our guild and friends have again started to enjoy this adventure.
Now if you would please just make it worth playing again after the event..... :cool:
Especially Tomb Raiders.
Our Guild has come to life again during this event, and all because we can play TR again and get eggs. This has helped lower levels get involved with the guild and the game..which has to be a good thing all round.
I know that when the event ends, and we go back to rubbish loot, TR will not be as popular. That's a big pity.
Would be so good if there was a bigger incentive to play co-ops again
what do others think?
Merged
I agree completly it was great fun to play so many co-op's and work together more visually again
i second that, its been brilliant joining co ops again
have missed doing them, and as daisykay says after event with no gain from loot they will become unpopular again
a massive pity
Have them be the only adventures to give weapons in loot, failing that some high level loot like gunpowder or book fittings, and people would be all over them.
exactly
i agree it does strengthen the guilds bonds with new guild players and other players in guilds its also a very good way to make new friends
from outside the guilds i myself have made some great friends from around the world with the co-op advs but with out the co-ops being played again due to poor loot less people start coming online people get bored which means the game losses players which can only mean one thing the game will lose money so bring back the decent loot and keep the players happy i for one love the co=op advs and will miss them again very much
is the right answer..ty maddie
+1
Totally agree with all remarks about loot for Co-op adventures
I second the new appeal of DaisyKay to improve the loots in the co-op adventures, as previous comments show these were one of the best additions to the game.
Yes, in this event (Easter 2016), our guild became more alive and involved with each other, and as MaddieMax very well pointed out, I also gained some new friends.
Co-op's are fun, cementing new and old bonds, working together to a common goal, helping and tutoring newer players, what more would we want from it?
Well some improvement in the loot would be great.
Is this hard to do?
No, but then the question arises what would be the best improvement for the loot?
Some suggestions:
- some small already existing population building, preferably linked to the adventure for instance a pirate hut / residence to Buccaneer Round Up (Buccaneer, originally French, best known meaning pirate)
- A Tomb as decoration or maybe also a new population building as loot from Tomb Raiders
Some changes/additions to the resources:
- Higher amount of granite
- Possibility to get grout
- Titanium Ore (due to Easter event 2016, where everybody over level 17 and playing the game longer then 10 days needed it), try to get it if you are not in a guild, which happily (well for sure in our Guild), will help you to get a loot spot on an adventure which gives you titanium ore (which we than have to meld for them, so be it), or give in any other way assistance to get you those bars.
Why add preferable a population building to the loot?
Well, if you want to be able to play this game, you need now 3 types of armies at the same time which calls for a need to gain a larger and much needed population.
Why would I suggest to add those resources or increase the amount of them, well as previously pointed out, co-op's can be done by high and low level players and together. The low(er) level players, can also upgrade their buildings to level 6 so are also in need of getting granite and grout earlier in the game then those who have been playing like myself for more than 4 years. So to give those new(er) players a chance to be able to upgrade their buildings including, if they where able (read: lucky) to get, those new buildings from the Easter Event 2016 they are very needy in grout and granite, which is very hard to get. Even for me, while I have been playing this game now for more then 4 years (Easter 2016, was my 5th Easter Event), having now 12 explorers/scouts, a large enough population to do quite a lot of adventures, helped by owning 17 much needed generals (including 2 non-fighting ones), I barely scraped enough eggs together to get all the generals I needed (3rd MMA and much needed 2nd Vet), the improved production buildings, some grout and special buffs,which Blue Byte kindly introduced.
So to let those new(er) players not lose heart and keep them in the game, especially when they see the islands and production abilities of the „old hands” like myself and many others, those changes to the loot of co-op adventures would be in my humble opinion a necessity.
I like the co-ops, too, and enjoyed playing them again for the Easter event; they're just not worth playing normally, since the loot was reduced. I agree that it would be sensible to return to giving weapons as loot, or even residential buildings. Co-ops are good because everyone has to do their fair share, rather than doing a minimal kill for a lootspot. It's great fun seeing who arrives first, who makes first kill, who makes last, who has a fancy new general. All BB needs to do is to make it worth our while playing them again.
co-ops are a waste of time for the pitence in loots, i delete most of mine when explorers find them, same with the storm recovery scenario, need a new building, convert any unwanted adv into map frags, fed up of doing very long adventure searches to find woodcutter and getting SE, storm recovery and other rubbish all the time
+1 I like the idea of coop, but the loot is too bad.
I dont care about coop adventures, but they should be removed from adventures searches and bought only from merchant.
I would like to see some new Co-op adventures with elite troops with some decent reward (SC/industrial mines etc.)
I do agree that the drop rate is ridiculous. I have 184 of the whirlwind. I am never going to do this many, even if I liked doing the adventure. It is like they think we will do them if they spam us with them no matter how poor the loot is.
I do think it is OK that we can find it with explorer, the drop-rates needs to be adjusted to a more reasonable ratio.
I have hundreds of all of them and no-one ever wants to do them as the loot is so poor for the time spent on them.
+1 I also have 100s of co-op advs as well and never do them because of the loot defiantly time for a rethink on co-op loot BB
Overall I'm very surprised that BB doesn't run some kind of analytics and look at which adventures are played and which ones are not. They would have to see that many are rarely played (if at all) and question why. I would consider that player happiness 101.
We use the co ops, but mainly Seige and Buccs, as lower level players can share their army and get some small rewards and xp. Cant recall ever having done TR or RTR and as for WW pffttt!
Occasionally play Lakeside because peeps want to try for the building, but overall, yes, either dump or change the adv we never do, that waste explorers time bringing them and dont add anything to gameplay.
This is really ridiculously, Co-Op adventures are useless so if you don't want to make some improvements to them, then at least enable that can be exchanged for something useful.
I do not want exporers bring me more this adventures.
In fact it would be best to be totally discontinued because no benefit to play them.
Sorry BB but I think Lerac has a point. I have been sending out my Luckies in the run up to the event on addy searches, and all it has served to remind me is not to spend valuable search time ( as well as coin and sausages ) on addy searches !
The devs would do well to read the game rules and take some of their own advise.....STOP spamming broken rubbish!
Fix them, their drop rate ( or both ). Or give us an alternative option. Whilst I understand a dead certainty of obtaining a particular adventure is not part of the game. Looking at the cost of searches and the adventure grouping to the length of searches, especially when some adventures are reliant on starting a chain to others ( Alis ), you have really made the balance of drops of `needed' adventures ridiculously low, and then rubbing salt into the wound by giving us a second prize equivalent of a plastic cereal box toy...with bits missing!
Grinding the same adventure over and over again for xp is one thing, and given the billions of xp needed to level up is, it seems part of the game for those that are still here.....but if you don't start making some progress on balancing up and giving us some `worthwhile 'choices, those few are only going to get fewer.
The very least thing to do would be to trade in addies for map frags in a new tab in merchant and make woodcutter available for map frags.
Two years worth of complaints about co-op addies - will BB ever let us know they are listening and let us know if they ever plan on "fixing" them?
Somewhere on a thread re coops a BB asked for suggestions as to how we felt the coop loot could be adjusted. A suggestion...
How about having a chance of books dropping from coop adventures? Could be a manuscript from the 2 player ones, a tome from the 3 player ones and a codex from the 4 player ones. Or base the drop on the coop difficulty scale? Doesn't have to be 100% chance of the book/s just the chance.
With the urge to skill generals now I could see this making coops a far more desirable proposition again. Thoughts?
This is a great idea. Play with new members in your guild.. They learn, get a chance of some great loot and a reason for the higher level players in the guild to join them on adv's. No brainer really. May stop them quitting so easy too.
The co-ops are only worth doing when you have double rewards like in the recent Easter Event - let's hope BB continue this with Halloween