or lose all in the QM as he cant fight and gives em all a x0% chance to hit :P
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or lose all in the QM as he cant fight and gives em all a x0% chance to hit :P
next event must be a last cash RIP OFF before they pull the plug : (
Lol, luckily he was walking from the LZ and I was well through the ToK. I had enough troops to then load the Vargus with what was on him to start with and send him too so he got to the camp before the QM. Otherwise would have been a case of go pop kettle on and come back to start cooking more troops
could the next update from BB please be a positive one ? : )
for us players
I don't see any mention of fixing the issue with building cooldowns not being correct. Is there any future plan for that?
A few things to keep in mind and perspective
1) The bug is a new one
2) BB is not very fast
3) BB is bad at clear and open communication
4) The new version on test was probably already made/ready to go when this bug surfaced
5) They usually eventually fix bugs - some take a long time, some a short
So conclusion: Don;t expect a direct answer unless they have a fix already and wait and see - Not very satisfactory but it manages expectations - :P
i personally am just hoping it is a really simple fix and it gets sneaked into the upgrade in december but realistically, with their trackrecord i am expecting the first update next year - which alas i expect 1 week b4 valentine event :p
But it beats the alternative and that is changing the text to fit the bug
On a positive note: the new version does seem to work much better so @damien the next update should be a positive one
BLAH BLAH BLAH BB How about some actual action on fixing the game lots of talk for over a year, and you really say nothing, and do very little the state of the game is terrible!! STILL
When they don't communicate it's not okay and when they do say something about the progress it's not enough? Or is it just not to your liking?
I'm just glad there's even a few letters of text coming from BB to acknowledge that they are at least alive.
The game is riddled with errors after waiting the obligatory twenty minutes for everything to load today I tried to go to an adventure and got - 'your session has been timed out please log in again'. After waiting all that time to be kicked out am I going to start over - certainly not! The minutes spent on the game trying to complete chores tasks is a minefield of mini disasters that take much too much effort for the reward of very little gameplay. This is the crux of why the vast majority of serious players have either left or only log on for a few minutes.
the realities are quite simple and venting - while it might relief frustration- won't change things.
If no maintenance has been performed between signalling an issue and the next complaint, it is more than likely it is still the same problem
So complaining the problem is still there is kinda pointless- of course it is there, they havent had a maintenance to fix it
Maybe point out that a faster maintenance/upgrade cycle is wanted/decided or needed - That would make a difference if they did - or maybe not as faster is not always better. Most issues have been reported and are just being rehashed. If you can't play- adjust to fit around that- however frustrating that is and hope the next round fixes things enough (or decide it isnt worth waiting for anymore- which alas is also a realistic option for many)
The good news- we hope- is that the next major upgrade is on test and looks/feels/plays a lot better. Maybe pop in and see if that works for you and if it does, decide if u gunna wait or not and if it doesn't, well then u know that the next major update after this one will be most likely 2 months down the line
Bear in mind the test server is under no load, it always performs better than the live servers. The unity client itself on the initial test server looked promising when everyone was starting at level 1 and only had 1 general to play with. Sure it is useful for seeing if bugs have been fixed, but it is useless for testing the performance side of things.
dont worry, i know the track record - but realistically the only hope we have is they fix unity so best hope they managed a better job this round
Test server on unity is better than classic server this days
Sooooooo?
One week since the claim that some stuff will be fixed and an entire month at least before that, and still no update!?
When are these fixes due?
someone must have written the zone refresh thing, it doesn't just appear by itself!? why is it so hard to remove it??
in unity:
functioning code: something something
commented (disabled code): // something something
or even better just delete: something something ("ActivateZoneRefresh()")
the next maintenance- which hasnt been officially scheduled yet
Unofficially it will most likely be around the 13th of december, when it is likely the technical implementation of the xmas event will be done (expecting a start around 20th)
By now u should kinda know how they work
The zone refresh has always been there, its when the client syncs with the server so the game wont function without it. The issue is it used to take about half a second with the older clients but the unity client can take 100 times longer to process it for whatever reason.
The new issue where quests are getting stuck at 99/100 is probably due to an attempt to fix the issue by adjusting the server rather than the client.
Okay. Thanks guys. I guess I got a little impatient there but kinda good to know that the zone refresh needs to be there it just needs improvement.
yea- need to go to another island or adventure and return which usually fixes it- not really ideal :P
we will see what gets fixed and how well once they launch the new version - i cant be bothered to test much on test- it seems pretty pointless as most issues signalled there, get ignored in the next release anyway and then get signalled in greater numbers on live servers )
Just please fix jumping gens and as Pharting said try playing as actual player trying to get as many YWC in 2 hours with obs/sp
there is one big issue i have - sometimes when i'm to fast the bounderies of the starmenue doesn't match the underlying frame and i get something open /applied i realy don't want to
like just now i wanted to scroll down and clicked on the scrollingbar and i got a 3 day prem popped up #/(&/$§
or i get a diffent explorer while clicking on the tabs on the lower edge of the starmenu /a wrong addy opening, .....
that would be a nice fix
also if i have the mailbox open and i click on an avatar it opens a mail-window to that person - instead of giving me the choices of visit, trade, ...
The game is so slow. It's really awful
Merry X-mas all.
i would like to see a roadmap with open/working/completed tasks like the vlc is showing
https://code.videolan.org/videolan/vlc/-/milestones/104
so we can see progress without having to bugg you :D
Yeah, I asked for this ages ago when this carp all started - they're not interested.
Well, they probably don't have a coherant plan - just go to the pharmacy one a month for more sticking plasters.
they are not interested to posting it - they never were, i expect they never will be
they will have tools for internal use but thats exactly whatthey are- internal
BB has a loooong history of being parsimonious with information
It would be nice if BBmanaged to fix the bugs that affect the quest, like The Pathfinder and max number of marble quarries!
we will know next week what got fixed (and maybe what got broken)
i want to update you on a few buggs
i have a couple of -- Yes this is a know error, the team is looking into it
and a few -- that is allready know, we are working on it
as well as -- this has allready been reported and we will look into it
maybe i forgot some but they are almost all sounding like the same answere :D
yes,
the reality is, that patches and updates are a bit slow in coming the last few years = i think the best is around 5 (well without counting the emergency maintencance to fix the maintenance stuff )
Yes, but… that's the reality.
We monitor forums, social media, in-game chat, and our moderators also report issues to us, so we're aware of (I hope) every issue.
Each report matters because it gives our development team many more "sources" to find and fix the core of the issue.
I know some issues are too long with us, but it's only because the fix is not as easy as it may seem and requires doing some "other" things first.
The next update is coming! More on that soon.
Dear BB, Unity was obviously a poor choice, Ubi have had problems with that engine since at least Might and Magic X Legacy and never addressed the issues then, it overloads different brands and models of GFX cards with seemingly no rhyme nor reason as to which ones are affected worse, and adjusting down detail levels etc... made no difference.
However, there is something you could try in the meantime.
Produce a custom browser similar to the "slim browser", but have it set up to use OpenGL to render, rather than DirectX.
Even if it has no effect, it will at least rule out/in certain possibilities.
TSO was developed over 11 years ago, since then Micro$oft have completely changed the DirectX API and games that ran fine on previous versions no longer work under DX10 and 11. Pool of Radiance II - Ruins of Myth Drannor being a typical case, it's in the Ubi back catalogue if you want to check.
I was playing Eschalon Book1 the other week, and surprisingly it slowed down as more trees appeared on screen, tis has also happened on later versions but Book I was old enough not to suffer that problem, so maybe it doesn't like the ATI card in this laptop as much as other ATI models, or NVidia ones. However, selecting OpenGL instead of DirectX in the game launcher fixed this issue, and it flew along no matter how heavily forested the game screen got.
Finally, WebGL works natively with OpenGL so much better than DirectX, not surprising really, they both come from the same Open Source stable, not the locked in proprietary one.
Even if this just reduces load times for maps, this will be a huge improvement to our lives.
However, rendering is only 1 of many issues, how you managed to mess up the quest log is beyond me, and no wonder all our computers are struggling, the game now seems to hold all previous screens in memory (maps, star menu etc...) and redraws them again when moving or reopening, and then tries to redraw. What a mess.
The obvious "fix" is to make the Client official again until significant progress is made on sorting out this mess, it may have been clunky but at least the game was playable, unlike the last 2 events which were a nightmare. Becoming pretty obvious that the only people who "enjoyed" them were those who have reverted back to the unofficial client version from the Wiki instructions.
We still have all the same issues reported ad nauseam from the test server, some even worse, abandoning the client in the face of our reports was a very poor decision.
I like it when somebody puts details up like you @Nogbad. It's a fresh air compared to our ignoramuses "help, the game does not work" and BB's equally qualified response "we know, we are working on it". Keep it coming Nog. From you I learned something today.
Going back to the old client makes sense, but it requires paying Samsung for a license.
Saving money is more important than playability for whoever makes the money decisions (someone who doesn't play the game obviously).
Sticking to their guns has probably lost them too many players at this point.
Don't expect a useful reply from Bluebyte, the developers seem to be hidden behind several layers of "managers" with each layer using telephone/chinese whispers to communicate.
Id rather they skipped an event and focused on making game playable, like most I join for event as want the new stuff. It not fun and painful to do most the stuff due to the many issues. I know that slows money from gem sales as you always have some that complete event buying via gems. But if they actually fixed game people might be willing to spend gems on stuff again to improve island, remove rocks etc
1) The event impact on dev team if fairly minimal, esp on the programmers as it is just the cookiecutter mold from last year with reward changes and some other slight adjustment so impact on programmers who make a difference on bug fixing isnt too big
2) kill events for 6 months or longer and expect the old hands to retire en masse as they have nothing to look forward except a year of bugfixing
The balance to get is not easy but most likely, killing off events would not be a better choice for BB
.
am so gratefull to BB, didnt think it possible to make game even worse, but xmas morning, tried to do nords adv, hard because cant transfer to adv isle.as have to restart again.
restart takes its usual 30 to 60 mins Ho Ho Ho.
BB did not do anything, it got worse on it's own :p
tso is runing on a 2 year old version of unity 2019-3- something