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Despite the detailed economic analysis demonstrated above, no model of standard pricing will be able to develop if trade offers continue to expire after 10 minutes. If trade offers would stay up for let's say 48 hours, then we would see a real economy develop, as rival traders would begin to undercut each other on the resources that they are trying to sell.
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But the price also depends of the individual player... I might be willing to pay a premium to the price because I really need a resource... To another it might be less worth... Also some are less patient, they might also have different reservation prices... :)
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Tbh I like how it is now, it requires thought and patience.
The only things I would like to see changed are able to put more trades up like someone else suggested.
Along with active market times increased.
I personally keep track of all my transactions in notepad along with times to see how prices change depending on off-peak and peak times during the day, manage to get some good deals that way. :P
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It's a player driven market, so any argument you have about prices, should be aimed at the players and not at the admin staff.
As the server matures, the prices will stabalise.
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prices are what the market will bear...end of.
I think that there ought to be an option to place more than one lot of goods on the market at any one time, perhaps at some extra cost...maybe building an extra branch office?
If an offer hasn't been accepted by the end of 10 minutes the goods should be returned to the vendor...tbh this is such a no-brainer that it might be more properly be described as a 'bug that needs fixing
I doubt that prices will stabilize because there are always dynamics...at least I hope not.
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Yes I agree the market is always supply and demand. Goods valuable to you may not be to someone and vice versa. What I don't like it the 10 minutes time span. I think a hour time span would be more acceptable. This way we do not have to scan the market or set up your trade every 10 minutes
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I find 1.5 to 1 or 2 to 1 gets me what i want and what i want rid off
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a longer time-span will certainly lower the average prices. since players can bid against each other, but you will still have players who want to exploit the market function to a maximum.
you can also use the knowledge above, and go produce soms valuable trade resources, for example fir wood trees. this however requiers a good look on the market...
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are you trying to manipulate the market? u can't manipulate the market
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energyman the price should be determined by the supply and demand as people have different preferences, and not by the time it takes to produce. Water is absolutely nothing worth for me as I have plenty of production, no matter what price you might come up with... No instead we need a recording of accepted transactions and graphs of the relative prices where we can see how they change over time... We could even make an index with gold as the base, so gold is worth 100 and all others are relative to that. so suppy and demand should determine the fair price and not production time...