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I have been in the same Guild for around 2 years now, and as a level 50 player Im sick and tired of having to do 2 adventures every other day. It seems like 5 out of 7 days its an adventure. We are a very active Guild and complete GQ within 24 hours so yes doing 2 dp is not that difficult, but why should I be forced to do them? I love being in a Guild and the teamwork but why should I be forced to do adventures ALL the time. Its supposed to be fun and at the moment its not. I want the freedom to play the game my own way, somedays I set myself up to do a particular adventure and low and behold I have to do 2 adventure on that day, its ridiculous. And have the developers ever thought of introducing co-op adventures into GQ? Why not? Its getting to the stage where Im seriously considering leaving my Guild just because im fed up of logging in every dayand finding I have to do adventures. I know some who also feel the same way. Lots of us like to play FT and do what we enjoy doing. So please wake up BB and give us a break. Anf for goodness sake stop giving up pay 40 carriages!! buildigns which are completely obsolete.Guilds should be a fun way to play TSOas a team, lets try and keep it that way:-)
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Agreed, promised 150 "new guild quests", but still getting the same two over and over and over again. :(
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Vote for much easyer GUILD QUESTS (+1)
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the best would be if the quests concentrates only targeting the guild,buff quest or find collectibles.. not much but the current quest aint any good at all with
the adventures to do at 50% of times. (for me atleast at lvl50)
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I don't do guild quests...but if Ravel can `tease' then I can `poke with a stick'...so I would like to see a list of the `150 new guild quests' just to see that the system is not broken, or that someone has just not mistakenly added a zero to the promise ;):D
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It might be that.... 150 new guild quests 'overall'. As I think there are different sets of guild quests depending on your level? SO if there is 5 tiers of guild quests (for 5 level groups), then there really would only be 30 you would notice as new in your level group.
And given that sometimes it says '1' adventure or '2' adventure, or an adventure with no soldier loss (in other words they all look the same but are slightly different), it really may be the case that there are 150 new guild quests, but the diversity and grouping of them has the net effect of appearing to be much less.
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As a few of you were asking about GQ and requirements for each level. I thought you might find this link useful
http://forum.thesettlersonline.com/t...d-requirements
I have left my Guild which I wasnt happy about doing at all but I cant see GQ changing anytime soon and so therefore I had no choice really. Im finding the freedom to play what I want, when I want rather nice. But miss all the guys:-)
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You might consider a guild that has no requirements for doing guild quests (nothing about the guild mechanic requires completion of guild quests, so you can still enjoy the rest of the benefits of being in a guild). Just check ahead with them and tell them your situation and see if they are cool with that
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Made even more farcical by the number of adventures broken recently, all totally avoidable if the devs would stop reusing maps until they work out how to change settings on new map without it globally affecting the original, cases in point, Landing Zones and Towers.