I'm finding the whoole science system a bit counter productive, this game is tediously slow at best, by design, but now i have mines that run out faster than pre-science system meaning i have more tedious building to do everyday,
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I'm finding the whoole science system a bit counter productive, this game is tediously slow at best, by design, but now i have mines that run out faster than pre-science system meaning i have more tedious building to do everyday,
Taken from hereQuote:
The Science System will consist of 4 skill trees. 3 of them correspond to each type of specialists (explorers, geologists, generals). The fourth tree will be related to your home island.
I have upgraded only one geologist with 30 books, for 31 I need to be level 50 and that will not be so soon. I have 5 fast and 3 slow geos. My plan will be next: Only one geologist will be complete upgraded, but the others will be only up to higher deposit of marble, nothing more. Ok, maybe in the future I will add more books, but that depends of my mood :)
It seems like there is a cap:
http://forum.thesettlersonline.com/t...929#post224929
Based on the page an extra geologist maxed with 31 books- 15M-7T-9C will cost:
185M, 33T, 9C
4,440coins
109,150 paper - 3,300c
86,950 nibs - 10,440c
21,270 Int Pap - 1,700c
14,110 PT - 3,100
5040AP - 7,500
3600BF - 6,500
So overall any maxed geologist will cost roughly 40,000coins + time to make all that... About 60 days worth buffed or 120 days unbuffed at lvl 5 making books 24/7 which is impossible because there is no building queue...
I think science system should be limited/calculated per geologist ...
When you upgrade one building - it doesn't increase cost to upgrade another building(s) of the same type, right ?
So why upgrading one geologist - affects price to upgrade another geologist ? Do they cooperate ? No - each geologist is doing his job alone.
I have one Geologist skilled up with 21/31 books and another with 24/31 books and have noticed that it now takes 2 Manuscripts to produce 1 Tombe
I dont even have an Advanced Papermill yet and don't think i will bother making one as the costs of producing a Codex are too prohibitive
As far as I am aware the correct values are shown here to produce books
Is this effectively just a tax then?
Books etc wouldn't normally cost anything more to make as you possess more, the opposite in fact, so it seems the science system is a way to charge the more advanced players!
my opinion about this upgrades, have only one of all types maximum upgraded(geologist, explorer and later general) at least that type of work I have done :)