Originally Posted by
sparkz
There was no balance from the start and the concept of balance has been ignored for years, only making it into dev/ cm discussions in the last few months.
There is no issues with new people having to unlock certain features while putting enough effort. What you are missing though is :
- new people are in severe disadvantage having to produce higher tier weapons while there is plenty active players that were playing where you could get hundreds of thousands of those from adventures
- new people will never have a chance to get frozen manors raining from the sky like it was during christmas 2013
- they will most likely never have a chance to play dozens of the adventures that ave you either debuffs or books (SE and bandit nest followups that were widely available but are not anymore)
- they even have the drop nerfed for some of the regular adventures for the reasons that are unclear (and noone ever bothered to explain it)
you could probably find ten other things that puts new players in severe disadvantage comparing to old ones, and as I mentioned before, none of those are in any way related to anyone putting in any effort, eveything is "you happened to be playing before the nerf" kind of thing.