Thanks, I was unable to find the topic by searching through the forum search.. I'm not that confident with that vbulletin thing :D
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Bug report:
The simulator, in some circumstances, does not calculate correctly the battle length (in rounds).
Details: http://forum.thesettlersonline.com/t....com-simulator
[Thread with bri0sheje's "Bug report" merged in, click here for the first post of that bug report
Kind of makes sense now why the MMA is stopping some of the achivements from being completed. Looks like he actually counts as a unit and not a general.
So looks like a game bug, or will probably end up being defined as a "feature"
When finding the best attacker, value is calculated based on rounded figures. This leads to very inaccurate and misleading results. It's totally different thing to lose average of 0.45 Elite Soldiers than losing 0.00. With default values, 0.45E is worth 33R. That's a pretty massive rounding error to just ignore.
So, the change I'd like to see:
Count the losses with decimals included
Default values for units are way off, skewing the simulation for finding cheapest losses. Just based on every day weapon & brew prices in TO, here's what I'd like to see sim evaluate my losses with, just to be more realistic. I know different servers have varying prices for weapons, but we're talking about a difference of ten times of value compared to defaults.
Of course, I'd be even happier if I could just set my own values that match my own server.Code:current better
Recruit 0.50 1.0
Militia 1.60 2.2
Soldier 2.90 2.9
Elite 37.00 9.0
Cavalry 1.35 2.0
Bowman 0.35 0.9
Longbow 1.15 2.1
Crossbow 25.00 3.5
Cannon 50.00 8.0
Could you change the repetitions to go up to a million? Should be a very minor change but save me doing 99999 10 times and adding up from the graph
i have entered the camp i need to attack and the number of general i have - but i can work out how to run the simulator to give me the answer?
is there a button i should use?
many thanks
There is some issue with combat simulation if big bertha is involved.
Check the dark castle on gunpowder adventure for example - attack of 55R 20B 145XB when using mma is shown as victory by simulator.
There is no chance this attack would work in practice due to attack weakest and splash damage of big bertha.
For me the simulator gives a 4% chance on victory, which is confirmed by other simulators and feels about right.
Most of the battle is determined by the damage done by your xbows and the big bertha.
Lets say your attack attack takes 11 rounds then there will have been about 950 attacks made by your xbowman but only 17 or so attacks by the big berthas. So while you can easily assume that the damage done by the xbow attacks averages out, the amount of damage done by big berthas can and will vary per simulation and thus introducing a small chance to win.
Spoiler
Well, today it's all in german! Don't understand a thing ^^
It's in german for me too. The 'flags' on top do translate the title but not the simulator itself
(see tooltip and text on the bottom right)
http://i.imgur.com/Be2yVC7.png
If you want to use your troop settings for adventures use this:
This post was moved here from another thread
/Link removed ~BB_Trafffer
can you plz add a sim for the valiant little tailor plz
Maybe you could add a note to the combat sim that it does not yet model the new splash damage in the fairy tale units. Don't know if you are planning to add this, but lost a few hundred K trying to kill a bear camp in BLT.
MMA with 55 soldiers 140 cavalry 25 cannons vs 81 Royal Longbowmen
----calculator -----> 45-54 soldiers lost
------reality ----> 26 Royal Longbowmen survived (a lost all)
hi,
I am wondering if you can add API to allow users predefine combat parameters (army amounts / waves / etc.) to avoid filling entire sim-form each time.
I'd like to auto generate links for several adventure guides, you will surely benefit from more traffic if you do so. Pleas let me know what you think.
Sincerely,
Ralph
Don't use this simulator, it's out of date. Use http://www.settlerscombatsimulator.com/ instead.
VLT, totally fals in attack 13,14,18,19...
all my cannons failed.... thx to simulator....
Hm... The valiant little tailor (Das tapfere something), weakened ID39 base. 98boar, 20bear. I tested 115R, 85LB, victory chance above 99%. In worst scenario 3 bear remained. In reality 20boar and 20bear remained. As i see, bears doesn't have their splash damage. (2R against 1bear resulted victory with 1R loss in simulator)
Like been said in previous posts the simulator in first post is outdated and not maintained. Correct one is http://www.settlerscombatsimulator.com/uk
Mods should update the link to avoid unnecessary losses and cause the OP is gone.
Since this tool is not supported by Blue Byte and is created by users, MODs and BBs will not update any links as we don't want the post to appear official. However, since this thread is outdated, you can make a new one with the correct link and continue the conversation there.
is there a new thread?
not convinced this new simulator is accurate..my block dont seem to go the distance suggested.
YA great.................... IT crash!!
Not even an update of Shockwave can do it!
i wanna try it
THANKs for your job