...
Printable View
...
So may I ask a few silly questions, realising that this problem will hopefully be resolved at the Thursday Maintenance.
As far as I understand the calculation is:
(a) Actual Population = Displayed Population + Total Troops Lost Since Bug Arrived.
And the converse is:
(b) Displayed Population = Actual Population - Total Troops Lost Since Bug Arrived.
From reports, it seems that the Displayed Population cannot exceed the Population Limit, but the Actual Population (a) can. There for we can create an excess population above our limit.
My understanding of the BB advice is that we shouldn't add population which creates an excess, and I guess the actual reason is that it may cause problems after the maintenance fix (which would mean even more complaints for example).
But in the meantime there doesn't seem to be any reason we shouldn't take advantage - unless there is a rule which prohibits us from exploiting known bugs - is there one?
The last silly question is what happens if/when then displayed population (b) drops below zero? I remember from previous bug-fixes that if we logged out and waited 1/4 hour the "missing" population was created - does that happen now?
Apologies if this is long and rambling!
for me is not problem lose 14400, in last 2 days a i play only 1 ml and 1 pirates, usually i played at least 4 rb per day
i stop play adventures, because i afraid what fix bb will give us. i don't want lose 20-30k settlers
i only give example with my populations
what about player with 3-4k pop limit?
after 2 BK they will have a lot trouble
if i want keep my total pop in my limit i can replace only half R. 10k>5K>2,5K>1,25K after that i can't any more playing adventures
...
a whole week of this shambles...
USA haven't had it, Germans haven't had it.... Polish haven't had it..
Worlds 1-3 have to continue to have to it even after 2 maintenances? . We have to wait a WHOLE week before it MAY be set right? And then we are told it MAY be set right on our 3 worlds, just before the event? I'm sorry, but I have very little faith with this.
...
Im disgusted that there was no fix even though they were told about it 1st thing in the morning. if the USA, German and Polish servers didnt have this, why have we had it?
BB had all day to sort this - no, let's go home over the weekend and leave them to it. All they gave out was a notice to the BB_'s to post it will be sorted next maintenance. I feel for the front-line BBs. None of this is their fault yet they have the whole weekend to take the shoite from us over it ultimately.
All this can be handled by a few simple steps by the player base.
1 Do your adventure.
2 Build more troops.
3 If you have enough troops go back to step 1 else go to step 2.
Once this is fixed you will not be losing anything. Any oddities in your pop tool tip after the fix will sort themselves out due to natural game play.
Anyone who says any different needs to STOP PANICKING.
really? did you ever experienced any bug?
last bug was i had with buff in premium premium loot. i lose at least 100 exotic basket and 100 rabbit.
i don't care for my losses, but BB never give us any good compensation.
my friend lost 5K settlers (before short maintenance)
it's annoying with all this bug. bb don't want fix bugs
Let's looks at the facts:
Our current population is suffering double the losses it should be. Population takes resources to replace, whether through bread, time (mayors/schools) and/or buffs such as love potions. Anyone who does any adventuring therefore loses out to a greater or lesser extent.
I know that I could not continue adventuring at my normal pace for a week without using bread to compensate for this. I would have hit negative population if I hadn't used settlers from my star already. Without the bug I would not have done, therefore I know this bug has cost me resources.
I am not panicking about it, merely stating what I know to be true.... and it is somewhat frustrating that the only reply I have had from support on this issue so far tried to tell me my population count was accurate. Doesn't exactly fill me with confidence that a fix is imminent.
If you drop settlers onto the mayors house up to what the game 'thinks' is your population limit, you are adding twice as many as you really need to rebuild troop losses.
If you add settlers according to your actual losses you have not used any extra resources other than the normal amount you would require.
According to a guild mate who has experienced it, your population does not go negative, the number of working settlers is the lower limit (NB. this is what I have been told: I cannot confirm the accuracy of the statement from personal experience, but it makes sense to me.)
So basically you have two choices - rebuild what you've lost or exploit the bug and produce an army that is bigger than your island could normally support.
If you want to make a bigger army then by all means do so. Keep adding settlers till the game tells you your pop is full. But don't complain that you are losing resources. Actually you have increased your pop limit. This is not wasting resources. How can it be? a frozen manor costs 25k+ Do one DP and you can increase your army by as much as an FM!
You're making troops, you can still use those troops. Where are the lost resources?
Even though I have reached my actual population capacity, my schools and mayors house are still churning out free settlers for me. Is that losing resources?
No-one made you make the extra troops, the bug did not force you to make extra troops. It was your choice, you could have just replaced what you lost in the adventure.
If I'd made a mistake, of this proportion in my job, I would be expected to work beyond my normal hours to fix it and if it wasn't put right I'd be for the high jump. What is more of an insult is, as you say Jolly, they know how to fix this; other servers have a fix in place. They know how to put it right, but they can't be bothered to work over the weekend, choosing instead to further alienate loyal (decreasingly so) customers. I noted that Ravel forwarded the news that the fix would be next maintenance at quarter to 5 German time. That pretty much translates as "Right, we haven't fixed it, but it's clocking off time in Dusseldorf. See ya Monday".
This is what I'm doing. I'm not sure what you guys are on about "losing double troops" or "losing double settlers". You only lose "double population" i.e. the population shown in the toolkit. As Jim has been trying to explain, all that means is that you get to refill more settlers (if you want to) and enables you to queue more troops in the barracks.
http://prntscr.com/3qos57
"Population" = Red
"Settlers" = Blue
(Second image shows the Population & Settlers after adding 625 settlers)
The "Settlers" do not decrease when troops are killed in adventures but "Population" does. The settlers you add are added on both "Settlers" and "Population".
To explain:
Currently,
"Settlers" = 719
"Population" = 4368 / 5690
Then I lose 200 Recruits in an adventure.
If there was no bug:
"Settlers" = 719 -> 719 (doesn't change)
"Population" = 4368 / 5690 -> 4168 / 5690 (loses 200)
I can add 200 more settlers and queue 200 more units (if I want to).
With the bug:
"Settlers" = 719 -> 719 (doesn't change)
"Population" = 4368 / 5690 -> 3968 / 5690 (loses 400)
I can add 400 more settlers and queue 400 more units (If I want to).
How is this a disadvantage? If anything, the bug can be exploited because it allows you to queue more troops.
It's like having an invisible witch towers placed on your island every time 100 units are killed from adventures. Only, it doesn't really increase your max "Population" but it has the same effect i.e. allows you to refill 100 more "Settlers" and queue 100 more troops.
I did not even realize till the end of my Heroic Little Tailor before realizing something is terribly wrong and very costly
1) my max population is 7410..
2)my unassagned troops are 10,052 .. my assigned troops are 850 and if i buff my barracks with a skunk i have 15 hrs or Recruits qued in
3)huge bug and i used 6 or 7 skunks this week on an HLT when 3 was the only number that works when there is no bug .. and
4)this Bug is very costly in bread and Sgt. Skunks Brew and Bronze swords
I realize you ar aware of the problem and i do not expect any compensation back .. I just want you to know the extent of the damage this is doing
maybe i am wrong about the cost of all this
I think a sorry from BB would go along way, And I don't mean a 250 any deposit either, maybe some footballs? week premium? I'm just spitballing here, But I don't think a "sorry" is to much to ask for :) I am not the worst effected by this, I don't need a compensation but I am sure some others would be very grateful for a week premium or something.
There is no extra cost involved in this bug, you are NOT losing extra troops, settlers or resources. If 100r gets killed in adv, you lose 100r and when you come back, you make 100r to replace them. You seem to be confusing the population limit counter with your actual settlers, which is the number of troops plus working and unemployed. The population limit counter is more an indicator of space, and is not working correctly, so allowing you to make more settlers/troops than normal. There is nothing that says you have to make the extra settlers that this allows. Stick to the natural population limit allowed by the residences on your island (the second number under pop limit) and you will have no problems.
the bug is only costly if you are lazy and just throw settlers onto your mayors house until your pop is maxed. If that's the case you are adding 2x as many settlers as you need to.
If you can actually be bothered to do a little maths and work out how many troops you lost on the adventure and only add what you need to replace them, then the bug can be ignored.
I'm not excusing BB. I'm VERY disappointed about so much right now. But the workaround for this bug is so basic I cannot understand why people are still saying they are losing resources.
It's crazy how some think this costs them resources and they should be compensated. Really, no resources are lost, you use those reources yourself. You could just rebuild your troops without the extra troops :confused:
the constant screaming *refund* is silly
*we can build extra troops omg, it's a bug i want a refund !!!*
...
I can understand you and Corona888, but the majority, who complain, do not have that population and they scream hardest
nice one btw :D
Its probably because other people are right, Given certain circumstances they do waste resource's. No one is saying people lose more troops, But to say people do lose bread in certain circumstances is completely accurate.
Not sure why the attitude? It just so happens you are incorrect, Should you actually have a conversation with someone like I did yesterday maybe you would understand why your wrong.
...
This is why I said a weeks premium compensation, Its just not right to expect people to pay for something and be short changed on usage, I don't need this compensation but I fully +1 people who have wasted a weeks worth of premium time, they should be fully compensated
sorry, i disagree
i did over 5 today and not silly small ones and not done either
you end up in trouble if you do more adventures then you normally do and keep building extra settlers imo
You do not go to a minus population.
I'm going to make this as simple as possible. It's the last time I'll bother.
Let's imagine you do an adventure with 200 losses, for no other reason than 200 is an easy number to imagine.
You have two *CHOICES*
1) Kill 200 troops, add 200 new settlers. (Ignoring that your max pop is bugged and you could add more.) this is what I have been doing with absolutely no problems doing several adventures a day.
2) Kill 200 troops and add 400 settlers either because you deliberately want to exploit the bug, or you are too lazy to calculate losses and instead simply throw settlers on mayors house till it maxes out.
The pop does not go negative. The number of settlers employed on your home island will always be the minimum.
No lost resources. Only more troops to do more adventures.
I seriously don't get why people can't get all of that, Jim.
I also don't get why they complain about not being able to "max population".
It's almost too frustrating. lol
Just because you can't max your population, it doesn't mean you're not producing the same amount of troops in a 24-hour period.
You can only produce so much within a day!
Even if you keep maxing your population, your barracks can only produce a certain amount of troops in a day.
That's where the "real troop costs" go to.
Any additional settlers you fill up are just settlers that you can queue.
I don't get how people are losing out on premium.
If within 24-hours you can only produce 7.2k recruits (with skunk buff used twice to cover 24 hours):
With or without the bug only those 7.2k recruits would become available for your usage within a day.
In fact, the bug allows you to queue so much more troops with less stress on having to hit the max population (i.e. it's much more beneficial for you when you have premium on!)
Put it simply, if you already have 24-hours queued in barracks, it doesn't matter if you add just "1 settler" to your mayor's house or "298423513579125715 settlers" because within 24-hours, you'd only be able to produce 7.2k recruits (or equivalent other troops to your choosing).
The extra settlers that you add would only help you to queue your next troops AFTER that 24-hours of troops already queued.
So, the bug actually helps you get twice as much more room to have troops queued. Less stress, right? You might even be able to queue troops for 48+ hours if you have enough space, which you probably wouldn't be able to do without the bug. Of course, it's up you if you only add "1 settler" and queue 1 more unit in your barracks or "298423513579125715 settlers" and queue 298423513579125715 more units in your barracks. Either way, you don't really lose out on your regular endeavours because there'a limit on what you can produce in the barracks with a day.
So add 100 settlers to available unemployed settlers. Then I train those 100 into Recruits. I go to war and I lose all 100 Recruits. Strangely my available population has just decreased by 200. Now some of my buildings stop working as there are no unemployed settlers to take on the role. So I have to add settlers to enable the buildings to operate and then also add more to replace the fallen recruits. In effect I am having to increase my population to a larger quantity than I lost troops. Not a big impact for me but for many they are wasting their precious bread.....
...
The most worring fact is that BB are gona try to fix thier broken fix, and at the same time roll out a whole new event..well this may well be all our last post been nice knowing ya all
There's even more weird stuff going on with the population tooltip (don't remember it ever happening when it was in its proper place in Mayors).
Example 1: Exactly 1500 recruits in stock. Send 1r and 219 cav to assist in a lootspot . Return home with no losses. Cav adds back in to the correct total, but the 1r added to 1499 gives 1499 still.
Example 2: No troops involved in adventures for over a week. Overnight, the 270 XB men in store becomes 250 (and remains 20 short). Pop has now reached max so doesn't appear to be a loss of population, just troops.
I think that's what we've all been trying to say here all this time. Don't produce more than you can spend.
Again, don't produce more than can SPEND.
The bug will be fixed (apparently) on the next maintenance.
Exploit the bug until then (or don't if you don't want to <- also what we've been trying to say, it's your choice if you want to over produce troops).
It's not that hard to use common sense. Then again, I can't think for everyone else. This will be my last post on this matter.
so you guys really consider adding up all losses from 50 (or whatever number ) battle reports a day a feasable workaround?
And today just seen yet another example, this time in reverse. The 420 Cav held in stock on one server has mysteriously increased to 430 overnight.
i just delete 1200 pop from the barracks, to change the production. i lost them all...
...
Will the pop problem be fixed with tonight mantainance?