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Pretty sure there are other treads about this.
And/Or move something right to top or right to bottom
hopefully the more ppl create threads the more bb will pay attention. the new buff system is gr8 hopefully barracks wont be far behind.
Not sure if this has been suggested before but any chance of adding a clear barracks option in both barracks as its kind of annoying when you have a barracks loaded up and then want to prioritise a diff unit type having to cancel one by one your queue or moving each unit type up 1 at a time try moving 200 bowmen up through 3k of recruits you will give up in no time something as easy as a clear barracks option could remove all the queue apart from the ones building.
Merged
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Yes please!!! I's annoying to cancel all troops 1 by 1.
Suggestion, a button where we can cancel each of it's own type. Like when you click on recruits, there should be a "cancel all recruit production" button. PLEASE WE NEED THIS :((
If we get this then the players asking for it are making the same sort of mistake which put them in the position in the first place. What we need is a move to top button. A cancel all button would create the same problem but in reverse.
Then a cancel all and move to top button will be nice :)
+1 for a cancel all, comes in handy when you lost some troops and need to rebuild them a.s.a.p.
+1 for a move to the top button!
been suggested b4 and b5, keep posting tho and maybe bb will finally pay attention :)
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Seriously, when can this be implemented, does a fuller feature specification need to be completed?
It's a very labourious, dull and unfun process and needed fairly frequently.
The number of similiar/duplicate RFCs on this topic (found when I was going to submit my own feature suggestion) should demonstrate the value of this change.
[Note Spec 4 is preferred, user friendly and aligned with what's needed from this feature]
Spec 1:
- Clear All queue (excluding any in-progress items)
Spec 2:
- Spec 1 plus
- 'Add as next' e.g. you are building 25 Cavalry (12/25 being built), and 400 Recruits queued directly after ... you add 25 Cav 'as next' - these skip the 400R previously next in your barracks queue ... e.g. your new queue is as follows: 25 (in progress) Cav, 25 (newly added) Cav, 400R
Spec 3:
- Spec 2 and
- 'Promote all of type "x" ' e.g. push all, potentially assorted, queued troops of type (e.g. Recruit) to be next in queue
Spec 4:
- Spec 1 and
- TICK BOXES; 'select all', 'de-select all' and 'select/de-select type' for demotion, promotion or removal from build queue.
Spec 1, see my earlier post.
Spec 2, does what is wanted.
Spec 3 & 4, this sort of thing already tested by the devs the amount of lag generated was deemed unacceptable.
PS if you select all then demotion and promotion are impossible.
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Cancel the queue button or put last order to top button would be helpful as well.
make a "move to top" button also, rearranging queue, with click, wait 5 sec, click, wait 5 sec, click.......
BB why still no this option in the game? it's a very easy option to implement now we have queues with reordering... just 2 buttons and a bit of backed...
oh wait, maybe you are developing a HTML5 or OpenGL/Vulkan game engine ???? :D yeah right! :P :)
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