Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9
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Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5
I'm still hopeful that this will be fixed with maintenance tonight ready in time for the Xmas event...
...because anything else would really be a kick in the pants given the amount of people who have reported this, those who were at a disadvantage during the Halloween event, and the time the devs have had to look into this and rectify it :(
Something has been done, just strange that before all that had cleared islands had same problem. Now some of us gets normal amount of collies, and some still only get 5- 12.
My numbers are about what it was before I cleared islands now - but I no longer find collies on islands. That is fine by me. I prefer being able to find some of what I need to make skunks by myself. Nice that I no longer have to get them all in TO.
5-12 still here, rarely above 10 though
Same here Jolly.
and here. Never had more than 11 since clearing archipelago
I claimed sector 4 yesterday. Collectible count since then was 16 and 14 (versus the previous average of 20) although 2 instances do not yet make statistics.
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5, 9
Update:
This morning = 12
This afternoon = 13
Seems like the BUG IS BACK!
I'm still seeing a max of 19 but I've barely touched the archipelago. It seems a good thing I haven't....
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5, 9
and after maintenance dec. 15:
13
I had 13 collectibles in the first xmas spawn and unpacked they gave me a total of:
0 Christmas Bells, 9 Candy Canes, 2 Gingerbreads
This afternoon - 27
the kind of numbers I remember
Keeping personal track of Collectibles during Christmas:
Total | Xmas
23 | 1
9 colls tot, not looked for them yet, and am wondering why bother.
how am i ment to get 90 collectables when i am getting 10 on my island thats 9 spawns if they was all xmas ones i will never do t come on bb send out a package of colectables to help those with messed up spawns that you cant be bothered to fix
Sandycove 10/3 northisle 22/7, none on archipelago, from numbers no extra ones just a normal collection quest with xmas collectibles included
seems xmas did not change max collectable amount? gonna be slow gathering the bells etc..
I did all the cache clearing after servers closed last night and event opened ok this morning, collectibles however are still bugged only had 10 this morning with 3 Christmas collectibles, none on the archipelago. I am far from happy BB took my Christmas collectibles away last week and this shows why
http://i.imgur.com/SN5GuyI.png
I really don't want to be spending thousands of gc I've already spent once to clear a quest that's looking very difficult atm. BB should just send a mail out with the collectibles for this quest so it can be cleared and forgotten about. I've already accepted I'll not be making any presents in my mayors house but I really don't want my quest line's for all the event messed up too.
At least there is an option to complete the achievements by trading for the collectibles and we don't have to find them ourselves, such as was the case during Halloween.
Yes, they still haven't fixed the collectible issue which, of course, would be the ideal solution to the problem, but at least we have an alternative method for this event, which deserves some credit, at least!
As an aside to that point:
I found 11 out of 11 collectibles in my first spawn of the event.
So far, I have a grand total of 10 Bells in my storehouse and none of the other two... :(
At least if their Random Number Generator isn't working out, why doesn't BB make it fair for everyone and spawn the same amount of collectibles for everyone?
Like, 25, fixed. Nobody can tell me that it takes 3 months to replace this
with this:Code:int amount_of_collectibles (some variables)
{
some stuff that probably works;
other stuff that should work;
stuff we fixed but doesn't seem to do the trick;
}
until a proper solution is found?Code:int amount_of_collectibles (some variables)
{
return 25;
}
9 collectibles this morning, 1 gingerbread. we need 30 collectibles from 3 different types? maybe by the end of the event i will have 30...but from all three types together. another event lost.
It's been broken for me for months now and not been working at any point (not after the changelog fix either), 9 item spawn with only one xmas.
Quick poll for everyone with still problems, do you own one or all of the gem islands? one of my guildies suggested that the only difference we have now is that I have the claimed the gem islands while he has not and the recent fix helped him. Both have all areas cleared.
all gem islands here low spawns
2 out of 3 gem islands and all islands cleared here and my spawns have gone up.
All archipelago cleared, All gem islands owned. Not had a spawn above 11 for months and still seems broken for Xmas event
yep still broken for some,
Got all new island unlocked, got 9 colls this morning and 13 afternoon.
a guildie got 26 and 22, Removed come on bb get this problem fixed
Please don't swear, even in abbreviations
Update: Spawns after maintenance dec. 8:
6, 8, 12, 13, 8, 8, 9, 10, 10, 12, 8, 11, 11, 9, 10, 5, 9
and after maintenance dec. 15:
13, 11
its nice for you to answer some threads please sort the collectables problem outQuote:
Quote Originally Posted by BB_Ravel View Post
Hello all,
Please clear cache and cookies and wait for 30 minutes to allow your zone to close properly.
Let me know if the issue persists past that point as I am actively monitoring this thread.
Thank you!
Ravel
Larili wrote:
Make that 115 : 0Quote:
75 posts from players; Acknowledgement from BB 0
As players we were told a fix to collectible issues were implemented, this thread seems to contradict this, and in my case has definitely linked an xxl issue. With no response or even an acknowledgement in this thread how do we know a fix was implemented or that it has worked as intended ? How do we know that BB Devs are even aware of the continuation of the `perceived issue' if we are uninformed that the bug information has not been passed on? Surely one line of text in blue, even if copy paste, wouldn't stretch the job description ;)
I had 13 collectibles in the first xmas spawn and unpacked they gave me a total of:
0 Christmas Bells, 9 Candy Canes, 2 Gingerbreads
Second spawn 11 collectibles unpacked:
3 Christmas Bells, 1 Candy Canes, 0 Gingerbreads
So far total of:
3 Christmas Bells, 10 Candy Canes, 2 Gingerbreads
12 collectibles just now - just one of them was a christmas one