"Alternatively, you don't mine either of those deposits, which leaves you in exactly the same situation as you were last week."
Not true. You may have the situation in the screen above, with very long walk from depo to workyard.
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"Alternatively, you don't mine either of those deposits, which leaves you in exactly the same situation as you were last week."
Not true. You may have the situation in the screen above, with very long walk from depo to workyard.
they already said they are looking into it so it is a waiting game now
I fail to see how it is possible for the new deposit to affect the walking times for masons on the main body of the archipelago, since it's inaccessible. The long walk would be to a different deposit on the archipelago, which was the case prior to the expansion. The only difference might be that there are less archipelago deposits available because there are two used up in the far north, where they are out of reach unless a mason is placed on one of the three islets.
Many thanks for your generous gift of a fruit basket,because I really needed another one.I would have preferred it if you had kept the fruit basket and put further work into making the Island expansion work properly 1st time instead of your usual we will sort it out when we can be bothered attitude.If you are going to charge gems/real money for something ,then here is a new concept for you'customer service'.I'm sure you have your own definition,but it is generally true that if you purchase a product ,then that is what you would expect to receive.
I'm not doing more than one searches at a time, I've got all old south sectors discovered so I should be able to discover new desert island. I sent explorer to search far away sector, message about new sector discovery appeared but nothing happened
UPDATE: my guildmate actually can see the islands on my map, but I cannot, even after relog
SECOND UPDATE: ok, it was misunderstanding, but he cannot see it either, but still it is bugged, because I definitely should be able to discover them and even if not there shouln't be a message about success
came back from a long day at work - noticed the mist on my island and of course I sent out all explorers I had home. Bought the island deeds - and used one - it seemed to work - but when I wanted to place a storehouse I could not. Used the deed again I though- but it turned out that I used 2 so now I am one short.
Did write support - was not really helpful.
Now I am blessed with the knowledge that this is a know issue. What I don't know is if this is going to be fixed and if I will be able to get the missing island deed back that I paid gems for. And most of all - access to the last island at some point.
I am having the same problem as Ronny_cz above. I have sent explorers on so many searches - both together and one at a time trying to uncover the new southern islands. i have uncovered almost all of the archipelago bar the last sector and have cleared all camps except in the penultimate sector that i'm currently working on clearing. I've claimed 5 of the sectors I've cleared so I should, according to both dev diary and test server, be able to uncover the desert islands. Each time my explorers return, my log shows that my explorer has mapped a new sector but the islands are still covered in fog. I have tried refreshing multiple times, deleting cache, restarting browser and both islands still covered in a thick layer of fog. In desperation I even sent explorers on a normal sector rather than far away search! (Shockingly, this didn't help :P) I've tried all of the above in chrome browser and vivaldi browser so it seems the problem is definitely a bug in the game rather than a browser issue.
I'm agreeing with others the "new" deposits should not have been called that at all. If anything, the phrase "new alternative deposits" might have worked. At that price they new islands should have added to the deposit count.
Dev Diary says that desert sectors have 16 spots each. I've only mapped 15 on sector 23. Is it a typo or have I missed something?
As to granite deposit, yes as an alternate it makes no sense. Waiting with north-east islands purchase until the issue is clarified.
This might be of some use ;) :
As far as I have figured out ( and its a shame the diary has not got this information ) The islands have to be discovered in sequence, and in order to discover the first you have to have the last of the sectors on the archipeligo claimed. First green island, deed bought and claimed > second green island bought and claimed > first desert island bought and claimed > second desert island. Whilst the desert islands are adjacent to claimed sectors of the early archipeligo they appear not to be for the function of when sending out explorers to search for far away sectors.
I also did not know, but was informed in chat, that if you send multiple explorers to search and their search time overlaps they will all report a successful find on the same sector, they will not find a new sector each. ( It was a long time ago that I was discovering multiple sectors on main island so may have missed this, forgotten it or maybe its the new island sequence thing that creates this, but that's the explanation I was given for those successful search reports and single find.
Regarding the granite deposit in particular moving away from previous locations on the archipeligo, where we may have already strategically placed granite masons, to the new bought islands. As BB have already said they are looking into it, I trust that they have realised that whilst the other deposits are mines and having alternative locations for a fixed number is worked around by planned placement of store or refilling/pausing an upgraded mine. A mason is a fixed ( expensive production building ) and pre-placed to maximum efficiency between deposits ( Known locations ) and store, or in my case, capable of having a second deposit to work reasonably close whilst an exhausted one is rediscovered. Having spent gems on the new islands it would not go down well if by doing so BB made a production less efficient...it is suppose to be an economy based game after all ;) ( You also can not delete that far away deposit like you can with a mine to get the chance of it moving back to where you want it by your mason )
they will not find a new sector each
mine did,,, and there are no errors on the new islands, at my end.
Actually, the Dev Diary does state the order that sectors will be uncovered - although the published sequence appears to differ from reality... (my emphasis added)
The thing that strikes me about that sequence is that it seems to suggest that you have to spend gems to get a desert island before you can discover the next archipelago sector. That just seems unfair to me - people should have the choice of spending the gems.
I have noticed Qaw-Paw your ingame experience seems to differ from the many, are you sure your not playing on a BB Dev machine? Lol
Apologies to BB Acadma, I missed that too with all the excitement..New islands blah blah blah cost gems blah blah blah must have archipeligo sectors blah well you know the rest :D And yes my reality sequence was different but that might be down to BB's famous random find calculation or a bug...does BB even know? Lol
In dev diary it say:
Sent my Geos many times I failed to get any saltpeter in 20 and 21... got only granite in 20, and titanium in 21.Quote:
Sector 20:
- A default island (green grass) with 14 building spots and 3 water building spots.
- The island contains as well granite and saltpeter deposits.
- The island is located in the north.
Sector 21:
- A default island (green grass) with 13 building spots and 2 water building spots.
- The island contains as well titanium and saltpeter deposits.
- The island is located in the north.
3 times sent back with no deposit found.
Just want to add that like Ronny_cz and drouc I too cannot uncover the desert islands even though I should be able to. On test server I had no problem discovering them with just the first couple of archipelago sectors claimed but despite having uncovered more sectors of my archipelago the desert islands remain covered in fog. If it is correct that all the archipelago must be discovered before the islands can be uncovered on main servers then please confirm this BB so I know if this is a bug or not and hence whether I need to send a ticket to support.
Hello folks! We've just posted an update regarding the subject of deposits on the new islands. Please read it here, and continue to leave feedback!
Just what I was worried about. I'll definitely never get the granite deposit island ever. And won't recommend it as purchase to anyone who would like their island design messed up for their granite mason workers...extra space or not, it's not worth the hassle IMO.
I could get the +1 deposit of titanium, but I cannot get the one for saltpeter ... for me it is still 3 of 6 ... can someone tell me if they found the 4th ? that was the only reason I was glad for the northern islands :(
Bit late to put the explanation and I'm not happy! Like Areop-Enap I would not of bought the island if I knew it was going to mess up my granite masons which are down south. I don't want to build another up north to work the deposits which are wider apart than the ones down south, its less efficient, which maybe ok for some but not for me. If I can not block that new deposit I want the amount increased by one so I don't loose out twice ( Gems and poorer granite production ) That would not be fair especially as the reasoning behind it is released after the fact.
I already said in my previous post, having alternate sites for mined deposits is fine once their location has been determined as the player can place the store where it is most appropriate. Remember a store is both cheap to build and left at level one without effecting ore production. Masons are completely different, especially granite masons which are far from cheap and require leveling up which is also not cheap.
And before some Dev starts to argue that having an extra granite deposit would un-balance the game, as if they have a solid grasp of that word, I would suggest a simple buff solution which when applied to a granite deposit turns it into an extra marble one ( or stone if you must ) instead thus blocking the unwanted site and allowing the search to find granite on the previous site before new island upgrade.
ps. The granite deposit I have lost is the one closest to a mason and the reserve is the furthest from any of my other masons, so I am really miffed. How to turn a positive upgrade into a negative one, do you go somewhere to learn how to do this ? :mad::mad::mad:
Please remove the extra granite spot. The ones we had are enough.
Something not quite correct about this map. Granite deposits currently (inc new one on first island) I have, 3 on 2nd Archi island, 2 just left of volcano, 1 on island once you've turned the corner and heading North, 1 above that then new one = 8, map says only 4. Titanium, 1 on first Archi island, 1 on volcano island, 1 on the end island, 1 on first island going North after the corner, 1 on new island = 5, map says 4. Salt 2 on volcano island, 1 on the end island, 1 as you continue around the corner on volcano island, 1 on first island round corner heading North = 5, map says 6 (nothing found on new islands).
The map shows the deposits that now belong to the same group as the newly added deposits.
That is some major league cowpoo right there. How is granite use more limited than titanium or saltpetre? You can easily use a million or more to upgrade your island. Titanium and saltpetre deposits on the other hand i dont use. Still loads in the storage without mining.
Hope at least someone over there realizes that what you did with granite is a nerf.
Please can i buy the island without the granite "deposit"?
Thanks for the explanation about the mines BUT this should have been part of the original description in the developers diary, it was not and based on that i spent money/gems on the new islands in the belief that these new mines were extra, no mention was made of them being part of the old limit they should be convert to extras, not some smart word LATE explanation, you have made a mistake do the right thing and fix it as it should be (extra's) as advertised, i have played this game for a long time and did not mind spending money on it, i now feel very ripped of and deceived, and a late explanation does not fix that feeling, if this was real world and this would be considered fraudulent and misleading advertising!
wonderful the map is not even correct, admit you have made a mistake and give us those mine especially the granite as its random placement just mucks up a already organised mining set up
Oh, this becomes really bad! why this is not clear on the first place :(
Also, I got all granite and titanium! it is really fishy now! and does not make sense!
I feel your team just turned a bug to be "as designed" instead!
It is not fun to have that granite deposits so far from each other, and not fun to have much random deposit where I don't know where to place a storehouse close from.
https://i.imgur.com/sU4fguX.png
3.5K x4 gems for rubbish!
It gets worse. Looking on the map the other alternative granite deposit is the one in the other sector, wait for it...closest to my other mason ! Coincidence that it just happens to be the one with the closest build spot or just to `balance' granite production BB?
So now while the one on the new island exists ( I would have to build a new mason or move one at a cost to remove it, and every time after), I'll forever have my masons walking further ( and production is going to be slower and less efficient till BB Devs get around to correcting there poor thinking, assuming it was given any thought in the first place. I somehow think a complementary fruit basket is not going to cut it, given the cost in gems or the cost of another `part-time' mason. )
I am tempted to go further than robblack1 and mention the word `misselling' as clearly there was a hidden consequence for buying this island which was known about, but even when questions were asked here in the forum about whether it was an `extra' or `alternative' deposit, BB failed to respond till after the update and players were faced with the reality.
I wanted the islands for space not the deposits, so I don't care if you remove it from the island just give me back my deposits on the archipeligo or alternate it with the other one on the gem bought islands, but do it quickly. I was looking forward to this update, and was going to slap some premium on this weekend and do some adventuring while I was on a high....like that's going to happen now...off to do some gardening instead :p
so unless the extra granite spot is adjusted, is it best just to avoid buying the smaller of the top right islands?
Was it intended to have 8 Granite spots and only 7 limit ? I do not like it. But I guess other mines work like that as well. oh hum.
questions for BB or other admin
sent explorers and open new islands, put island deed , and when i wish to put storehouse on new island, i cant, why
What is the point having the new mine deposits on the new islands if the mine limit was not increased.
It just seems to have messed up people who build their granite masons close to the granite pits on their archipelagos, the geologists can find only 7 out of the 8 possible granite pits, and now overall mining takes longer.
Merged
Guess what BB_Saqui - TOO LATE! So you made people buy the sectors for the extra deposits, you messed everything, got their gems and leave them with ruined granite production and nothing for the gems. In fact you penalized those who spent gems on that sectors! I would call that fraud! I am very disappointed and i want my gems back - I don't need that sector - take it and return me the gems!
And that picture of the deposits.... Has anyone of the devs played the game?!!? We have 6 (six) granite deposits on the archipelago sectors (bought for stalks) and 1 (one) more in the north-east gem sector - so before the new archipelago sectors you can have 7 (seven) granite deposits!. And now - 1 more in the expansion archipelago islands... So 3 out of 4 granite deposits?!?!
It is called misleading advertising
i've only just found this post, but at least now i know why my gran deposit in A4 cannot be found atm. so what was the point in making a new gran deposit and then limiting how many can be discovered? is it just so that I can build another (expensive) mason and have 1 basically redundant at all times?
All new content is a good thing and idm buying new land with gems, but this seems to have messed up peoples economies as well and that is not good :(
i would say thx for nothing bb, but actually this is less than nothing!