in the new wots guide u say 49 cannons is needed however 1 block need 76 cannons so will u please fix that
in the new wots guide u say 49 cannons is needed however 1 block need 76 cannons so will u please fix that
Nice Job with the new WotS guide :-)
It's a pity that I don't play on Newfoundland so I can't gift you for all those helpful guides - which are the best. Well explained, hard to mess up and least losses amongst them all in the wild.
Just to say that you need to take 314 cav if you are going to do the double block on 6/7/8... I keep forgetting & have to go back & get them..:((
According Tage's guide if you don't have cannons, block at camp 5(G4) is considered risky. That's why, I made a little change at the path for me to avoid this block.
::bronzesword:: After clearing the G2 and G3 we go for the camp 4 at G5.
::seed:: Garrison Position G2 (BLOCK)
Position A: NORMAL general
Position B: BATTLE HARDENED general or ANY general
Position C: VETERAN general or BATTLE HARDENED general
http://i1299.photobucket.com/albums/...psf3eb8a1a.jpg
Send all generals right after each other:
From A to Camp 5
BLOCKING NORMAL general: [1R (1R)]
From B & C to Camp 4
use untis from Tage's guide.
::bronzesword:: The next is the attack at camp 10. After that we can position the generals at G6.
::seed:: Garrison Position G6 (BLOCK)
Position A: NORMAL general
Position B: BATTLE HARDENED general or ANY general
Position C: VETERAN general or BATTLE HARDENED general
http://i1299.photobucket.com/albums/...psde0e151e.jpg
Send all generals right after each other:
From A to Camp 5
BLOCKING NORMAL general: [1R (1R)]
From B & C to Camp 6
use untis from Tage's guide.
I'm pretty sure that now General A could do the round block and this will work well with Elites. Now the marching of the Generals B & C is near 10 step lesser ;)
EDIT: You are not a gambler and "I guess" isn't good for you? Loucaux did the math on the block with elites. You can see the numbers in his post quoted below:
Thanks to Tage for his great guide and to Loucaux for the new position of the blocking General A at Garrison G6.
The Sleeping Volcano
Average losses (veteran general): 156R
Average losses (MoMA): 131R
Average losses (veteran with crossbows + 3 suicidal MoMAs): 10R
Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 1
Duration: 12 hours
Where to get?: Adventure seek (Short or Medium) with Explorer or Trader (Shop) for 295 gems
http://i232.photobucket.com/albums/e...anoMission.jpg
https://lh6.googleusercontent.com/-b...%2Bvolcano.png
350 of the XP come from completing subquests.
For more information about the loot, please refer to Triple-J's Loot Overview
http://i232.photobucket.com/albums/e...VolcanoMap.jpg
QUICK LINKS: ... LANDING ZONE (Camps 1-2) ... FLAMING BONES ... G1 (Camp 3) ... G2 (Camps 4-5)
You need to send troops 3 times...
Six versions are presented below, with the following needed and lost troops:
One ANY general with Militia
- Units needed, average: 230R 85M 188C (503 units)
- Units needed, maximum: 242R 85M 188C (515 units)
- Units lost, minimum: 198R
- Units lost, average: 225R
- Units lost, maximum: 242R 6M
One NORMAL general with Soldiers
- Units needed, average: 235R 146S 188C (569 units)
- Units needed, maximum: 239R 146S 188C (573 units)
- Units lost, minimum: 198R
- Units lost, average: 225R
- Units lost, maximum: 239R 2S
One NORMAL general with Elite Soldiers
- Units needed, average: 188R 7S 139E 189C (523 units)
- Units needed, maximum: 191R 7S 139E 189C (526 units)
- Units lost, minimum: 173R
- Units lost, average: 188R 3S
- Units lost, maximum: 191R 7S
One VETERAN general with Soldiers
- Units needed, average: 159R 184S 244C (587 units)
- Units needed, maximum: 164R 184S 244C (592 units)
- Units lost, minimum: 139R
- Units lost, average: 156R
- Units lost, maximum: 164R 1S
One VETERAN general with Elite Soldiers
- Units needed, average: 158R 185E 245C (588 units)
- Units needed, maximum: 161R 185E 245C (591 units)
- Units lost, minimum: 139R
- Units lost, average: 156R
- Units lost, maximum: 161R
One MAJOR general
- Units needed, average: 153R 185E 267C (605 units)
- Units needed, maximum: 157R 185E 267C (609 units)
- Units lost, minimum: 135R
- Units lost, average: 151R
- Units lost, maximum: 157R
One MASTER of Martial Arts with Soldiers
- Units needed, average: 134R 164S 217C (515 units)
- Units needed, maximum: 143R 164S 217C (524 units)
- Units lost, minimum: 114R
- Units lost, average: 131R
- Units lost, maximum: 143R
One MASTER of Martial Arts with Elite Soldiers
- Units needed, average: 134R 165E 218C (517 units)
- Units needed, maximum: 140R 165E 218C (523 units)
- Units lost, minimum: 114R
- Units lost, average: 131R
- Units lost, maximum: 140R
One VETERAN General with Crossbows
Three MASTERs of Martial Arts for suicidal waves
- Units needed: 11R 1E 250C 250XB (512 units)
- Units lost, minimum: 7R
- Units lost, average: 10R
- Units lost, maximum: 11R
Game flow, garrison settings and losses (minimum - average - maximum):
http://www.thesettlersonlinewiki.com...s/ornament.png Landing Zone (Camps 1-2)
Each camp blocks the path for your generals to get past them.
Feel free to use your own garrison placements.
http://i232.photobucket.com/albums/e.../VolcanoG0.jpg
This mini adventure includes four subquests, each giving you an immediate reward of 50-200 XP:
http://i232.photobucket.com/albums/e...lcanoTask1.jpg http://i232.photobucket.com/albums/e...Reward50XP.jpg
Camp 1) 40 Cultists, 40 Fanatics
ANY general: [12R 188C (8R - 10R - 12R)]
ANY general: [11R 1S 188C (8R - 10R - 11R)]
ANY general: [10R 1E 189C (8R - 10R - 10R)]
VETERAN general: [5R 1S 244C (2R - 4R - 5R)]
VETERAN general: [4R 1E 245C (2R - 4R - 4R)]
MAJOR general: [2R 1E 267C (0R - 1R - 2R)]
MASTER of Martial Arts: [2R 1S 217C (0R - 1R - 2R)]
MASTER of Martial Arts: [1R 1E 218C (0R - 1R - 1R)]
Champion ANSLEM: [10R 1S 139C (9R - 10R - 10R)]
Champion ANSLEM: [9R 1E 140C (9R)]
Champion NUSALA: [1S/E 164C (-)]
Champion VARGUS: [2R 1S 177C (0R - 0R - 2R)]
Champion VARGUS: [1R 1E 178C (0R - 0R - 1R)]
http://i232.photobucket.com/albums/e...lcanoTask2.jpg http://i232.photobucket.com/albums/e...Reward50XP.jpg
Camp 2) 50 Cultists, 40 Dark Priests
ANY general: [18R 182C (13R - 15R - 17R)]
ANY general: [16R 1S 183C (13R - 15R - 16R)]
ANY general: [16R 1E 183C (13R - 15R - 16R)]
VETERAN general: [11R 1S 238C (7R - 9R - 10R)]
VETERAN general: [10R 1E 239C (7R - 9R - 10R)]
MAJOR general: [8R 1E 261C (5R - 7R - 8R)]
MASTER of Martial Arts: [8R 1S 211C (4R - 6R - 8R)]
MASTER of Martial Arts: [7R 1E 212C (4R - 6R - 7R)]
Champion ANSLEM: [13R 1S/E 136C (13R)]
Champion NUSALA: [6R 1S/E 158C (0R - 1R - 6R)]
Champion VARGUS: [7R 1S/E 172C (0R - 2R - 7R)]
http://www.thesettlersonlinewiki.com...s/ornament.png Flaming Bones
http://i232.photobucket.com/albums/e...lcanoTask3.jpg
Before moving on, find all scattered lizard bones and click on each of them so that they disappear.
http://i232.photobucket.com/albums/e...teredBones.jpg
This subquest will give you an extra 50 XP.
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G1 (Camp 3)
http://i232.photobucket.com/albums/e.../VolcanoG1.jpg
http://i232.photobucket.com/albums/e...lcanoTask4.jpg http://i232.photobucket.com/albums/e...eward200XP.jpg
Camp 3) 30 Cultists, 40 Shadowsneakers, 30 Firedancers
ANY general: [150R (45R - 47R - 49R)]
ANY general: [48R 95S (45R - 47R - 48R 1S)]
ANY general: [48R 95E (45R - 47R - 49R)]
MASTER of Martial Arts: [41R 30S (35R - 38R - 41R)]
MASTER of Martial Arts: [41R 30E (35R - 38R - 41R)]
Champion ANSLEM: [15R 1S/E 134C (15R)]
Champion VARGUS: [6R 1S 173C (1R - 3R - 6R)]
Champion VARGUS: [5R 1E 174C (1R - 3R - 5R)]
Optionally, for minimal losses:
Camp 3a) 30 Cultists, 40 Shadowsneakers, 30 Firedancers
MASTER of Martial Arts: [1R (1R)]
Camp 3b) 30 Cultists, 20-22 Firedancers
VETERAN General: [250C (-)]
Champion NUSALA: [1S 100C (-)]
http://www.thesettlersonlinewiki.com...s/ornament.png Garrison Position G2 (Camps 4 - 5)
http://i232.photobucket.com/albums/e.../VolcanoG2.jpg
Camp 4) 40 Shadowsneakers, 40 Firedancers, 30 Dancing Dervishes
ANY general: [200R (41R - 43R - 49R)]
ANY general: [44R 146S (41R - 43R - 44R)]
ANY general: [44R 146E (41R - 43R - 44R)]
MASTER of Martial Arts: [36R 110S (31R - 33R - 36R)]
MASTER of Martial Arts: [36R 105E (31R - 33R - 36R)]
Champion ANSLEM: [28R 1E 87C 34XB (25R - 27R - 28R)]
Champion NUSALA: [17R 100S/E (1R - 4R - 17R)]
Champion VARGUS: [3R 1S 100C 65LB (1R - 3R - 3R)]
Champion VARGUS: [2R 1E 100C 45XB (1R - 2R - 2R)]
Optionally, for minimal losses:
Camp 4a) 40 Shadowsneakers, 40 Firedancers, 30 Dancing Dervishes
MASTER of Martial Arts: [1R (1R)]
Camp 4b) 30-32 Firedancers, 30 Dancing Dervishes
ANY General: [130C 45XB (-)]
VETERAN General: [130C 120S (-)]
Camp 5) 80 Shadowsneakers, 40 Dancing Dervishes, 1 Dark High Priest
ANY general: [115R 85M (91R - 110R - 115R 6M)]
ANY general: [120R 80S (91R - 110R - 120R 1S)]
ANY general: [59R 141S (59R 3S - 59R 10S - 59R 15S)]
ANY general: [73R 7S 120E (67R - 73R 3S - 73R 7S)]
VETERAN general: [56R 184S (44R - 53R - 56R)]
VETERAN general: [55R 185E (44R - 53R - 55R)]
MASTER of Martial Arts: [56R 164S (44R - 53R - 56R)]
MASTER of Martial Arts: [55R 165E (44R - 53R - 55R)]
Champion ANSLEM: [58R 1S 91LB (40R - 54R - 58R)]
Champion ANSLEM: [38R 1S/E 111XB (38R)]
Champion VARGUS: [54R 1S 125LB (42R - 51R - 54R)]
Champion VARGUS: [30R 1S 115XB (23R - 28R - 30R)]
Champion VARGUS: [29R 1E 115XB (23R - 28R - 29R)]
Optionally, for minimal losses (either of these four generals would kill all shadowsneakers):
Camp 5a) 80 Shadowsneakers, 40 Dancing Dervishes, 1 Dark High Priest
MASTER of Martial Arts: [1R (1R)]
Champion ANSLEM: [1R (1R)]
Champion NUSALA: [1R (1R)]
Champion VARGUS: [1R (1R)]
Camp 5b) 28-40 Dancing Dervishes, 1 Dark High Priest
VETERAN General: [250XB (-)]
http://www.thesettlersonlinewiki.com...s/ornament.png
All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
MarkG thanks so much for this map - you don't have a similar one for Clever little Tailor and Sons of the little Tailor do you please?? I found it a great map and wondered if he/she's done any more. I have tried looking on the german forum but to no available as I'm not a member.
The Clever Little Tailor
http://img585.imageshack.us/img585/4600/8df0.png
Troops needed:
1987R
2321B
282M
219S
272E
272C
180XB
157K
Max Troops lost:
1987R
2321B
282M
219S
135C
Here's my version of The Valiant Little Tailor:
The Valiant Little Tailor (PDF)
I think it is superior to most guides out there (no cannons as I'm not yet level 48), but feel free to judge yourselves. The document has Comments enabled in Google Documents, so feel free to comment there as it is probably the best way to send me a note.
Brand new map and camp locations now...
I came up with some blocks for clever little tailor.
It's for the attack on L4-L8. L8 will follow later.
The idea for some blocks is you first attack the blocked camp with some bowmen to weaken it and then block it afterwards.
L4
http://i44.tinypic.com/2igk2rp.jpg
L5
http://i39.tinypic.com/1zgxoit.png
L6 :mad: not working properly, not sure why yet. :confused:
http://i43.tinypic.com/8xmvf6.png
L7-2 wave attack leader
http://i44.tinypic.com/snmfqg.png
L7-3 wave attack leader
http://i42.tinypic.com/2ynkqwm.png
I think your positioning for A is off by one point; it needs to be closer:
http://i1275.photobucket.com/albums/...ps4d4bc742.jpg
Cheers!
Hey, a little update about Outlaws - camp 7 does not need 249 XB - I do it with 210 (and 1E). So thats 39 troops less to ferry
L4) 60 Royal militia + 80 Royal longbows + 40 Royal cavalry + 1 evil king
wave 1: 250R wave 2: 150R - 100E wave 3: 50R - 200A
loss: 415R - 100E
Here u can use: Wave 1: 250 militia 2: 200 militia
The Valiant Little Tailor adventure
on Camp 9 (100 boar-60fox) you can also use:
wave 1: 200R
wave 2: 150R-35M-65E max losses 350R-35M and saves the recovering time of Vet
on Camp 18 (120 royal longbowmen) you can also use:
120R-130XB or even 120B-130XB max losses 120R or 120B
Losses in camp 1 are a little high old man.. try 13 recruits 187 cav,,, lose 13 recruits..
Im using:
wave 1: 40B, 210LB - B dies before can attack, but LB kills all RM and some RL as addition
wave 2: 107M, 40B, 1E, 102XB - B dies again but M kills most of RL and are sufficient meat shield for XB to kill the rest
max loss: 80B, 210LB, 107M
It worth of try, does it?
I have also 1 wave variant of camp 21
21) 30 Royal militia + 80 Royal longbows + 40 Royal cavalry
wave 1: 15E + 190B + 45XB
loses: 15E, 190B, 0-10-45XB attack have only 99,95% of succes!!
Only E have enough lives to RM must use two attacks to kill it. RC and RL both killing B. XB have two full rounds before start diing.
THIS GUIDE IS INCOMPLETE: Missing sector images, all block data and might have some errors. I posted it incomplete so I could use/try any new suggestions on the next test.
The 4th time I tested this I had unexpected loses on camp 11 & 20 but forgot to save results, it probably was a mistake while I was selecting units. Running this simulator 2200 times doesnt show anything wrong...
My english isn't perfect, and this is my first guide. Any constructive feedback is appreciated.
USE AT YOUR OWN RISK!!!!
The Clever Little Tailor
with normal general
http://i41.tinypic.com/33e3q0g.png http://imageshack.us/a/img14/1206/b2f5.jpg
Loot table from Corona Guide
One NORMAL general using crossbows without blocks:31 wounded
- Units needed, maximum: 3,375R 949M 524S 90ES 1,199C 1,084B 1,151LB 165XB
- Units lost, maximum: 3,375R 949M 451S 4ES 1,109C 1,084B 1,151LB
One [COLOR="rgb(0, 255, 255)"]BATTLE HARDENED general[/COLOR], ? NORMAL generals with blocks:
- Units needed, maximum: ?
- Units lost, maximum: ?
(full map image)
http://static3.thesettlersonline.com...r/ornament.png Sector 1 (Camp 1-4)
(sector1 image)
Camp 1:
http://i39.tinypic.com/bgzrsx.png
100 Roughneck 100 Ranger
1: 58s 1es 80c 61xb (58s)
Camp 2:
http://i42.tinypic.com/21l5p4g.png
200 Ranger
1: 46r 2: 200c (46r)
Camp 3:
http://i41.tinypic.com/2q8spxd.png
110 Roughneck 90 Ranger
1: 200r 2: 12s 1es 147c 40xb (200r 12s)
Camp 4:
http://i39.tinypic.com/ztcjo0.png
1 Chuck 89 Roughneck 110 ranger
1:151c 2: 40s 160xb (151c 39s)
http://static3.thesettlersonline.com...r/ornament.png Sector 2 (Camp 5-10)
(sector2 image)
Camp 5:
http://i40.tinypic.com/2d2skp.png
130 Roughneck 70 Ranger
1: 200r 2: 20s 100c 80xb (200r 19s)
Camp 6:
http://i40.tinypic.com/2w2lv9e.png
80 Guard Dog 120 Ranger
200r (121r)
Camp 7:
http://i40.tinypic.com/33ji7pj.png
100 Guard Dog 100 Roughneck
1: 100r 56m 44es (100r 56m)
Camp 8:
http://i44.tinypic.com/2r40vo8.png
150 Roughneck 50 Ranger
1: 200r 2: 25s 1es 89c 85xb (200r 25s)
Camp 9:
http://i40.tinypic.com/167pena.png
110 Roughneck 90 Ranger
1: 200r 2: 12s 1es 147c 40xb (200r 12s)
Camp 10:
http://i40.tinypic.com/262pa1x.png
99 Roughneck 100 Ranger 1 Iron Fist
1: 140c 2: 54s 1es 145xb (140c 54s)
http://static3.thesettlersonline.com...r/ornament.png Sector 3 (Camp 11-16)
(sector3 image)
Camp 11:
http://i39.tinypic.com/149nv9j.png
80 Boar 60 Wolf
1: 200r 2: 53r 1es 146c (253r)
(This camp needs rev)
1: 200R 2: 53R 1E 146C vs. 80BO 60WOL
Camp 12:
http://i39.tinypic.com/2vb8vgn.png
90 Boar 50 Fox
1: 200r 2: 100r 27m 73s (300r 27m)
Camp 13:
http://i41.tinypic.com/23mo9k2.png
50 Bear 40 Wolf Packleader
1: 132r 1es 67xb (132r)
Camp 14:
http://i39.tinypic.com/20trss3.png
110 Boar 30 Wolf Packleader
1: 200r 2: 74r 1es 25c 100xb (274r)
Camp 15:
http://i39.tinypic.com/9app1z.png
110 Bear
1: 169lb 31xb (169 lb)
Camp 16:
http://i43.tinypic.com/9gh3y0.png
80 Bear 40 Fox 30 Giant
1: 47r 153c 2: 200r 3: 6s 1es 105c 88xb (247r 153c 6s)
http://static3.thesettlersonline.com...r/ornament.png Sector 4 (Camp 17-20)
(sector4 image)
Camp 17:
http://i41.tinypic.com/ym82h.png
150 Fox
1: 100m 100s (97m)
Camp 18:
http://i44.tinypic.com/2a01h88.png
50 Boar 130 Bear
1: 200lb 2: 134lb 66xb (334lb)
Camp 19:
http://i40.tinypic.com/2zp0a41.png
80 Wolf Packleader 60 Fox
1: 200r 2: 200r (283r)
Camp 20:
http://i41.tinypic.com/sq470w.png
90 Bear 50 Fox 40 Giant
1: 185c 15lb 2: 200r 3: 35lb 165xb (185c 200r 48lb)
(This camp needs rev)
1: 185C 15LB 2: 200R 3: 35LB 165A vs. 80BEA 50FOX 40GIA
http://static3.thesettlersonline.com...r/ornament.png Sector 5 (Camp 21-24)
(sector5 image)
Camp 21:
http://i43.tinypic.com/1jk8wj.png
80 Boar 40 Bear 60 Wolf Packleader
1: 200lb 2: 123r 1es 76xb (123r 200lb)
Camp 22:
http://i40.tinypic.com/10p6npv.png
110 Wolf 70 Wolf Packleader
1: 200b 2: 8r 192c (8r 200b)
Camp 23:
http://i42.tinypic.com/ao80ao.png
110 Bear 70 Wolf
1: 200lb 2: 150b 50xb (150b 200lb)
Camp 24:
http://i43.tinypic.com/2ronvrn.png
70 Bear 110 Fox 20 Giant
1: 200c 2: 170c 30m 3: 88r 1es 111xb (88r 30m 370c)
http://static3.thesettlersonline.com...r/ornament.png Sector 6 (Camp 25-26)
(sector6 image)
Camp 25:
http://i40.tinypic.com/24g832w.png
90 Bear 70 Wolf Packleader
1: 200b 2: 1s 134b 65xb (1s 334b)
Camp 26:
http://i44.tinypic.com/qodlzr.png
110 Bear 69 Giant 1 Giant Bear
1: 200lb 2: 200B 3: 28s 12es 160xb (200b 200lb 28s 4es)
http://static3.thesettlersonline.com...r/ornament.png Sector 7 (Camp 27-29)
(sector7 image)
Camp 27:
http://i42.tinypic.com/2a9em4h.png
100 Guard Dog 120 Roughneck
1: 150m 50s (150m)
Camp 28:
http://i39.tinypic.com/2e5v1ip.png
220 Roughneck
1: 200r 2: 98m 2es 100xb (200r 98m)
Camp 29:
http://i44.tinypic.com/124jadd.png
1 Metal Tooth 180 Roughneck 100 ranger
1: 140c 2: 200m 3: 70s 1es 129xb (200m 70s)
http://static3.thesettlersonline.com...r/ornament.png Sector 8 (Camp 30-33)
(sector8 image)
Camp 30:
http://i42.tinypic.com/2413053.png
60 Guard Dog 100 Roughneck 80 Ranger
1: 200b 2: 45m 90c 65xb (200b 45m)
Camp 31:
http://i40.tinypic.com/2pzfw1s.png
190 Guard Dog 70 Roughneck
1: 110m 90es (109m)
Camp 32:
http://i44.tinypic.com/ddj66x.png
200 Roughneck 80 Ranger
1: 60m 110c 30lb 2: 90m 110xb (150m 110c)
Camp 33:
http://i42.tinypic.com/2poveia.png
80 Guard Dog 200 Roughneck 1 Rivaling Tailor
1: 200r 2: 200s (200r 127s)
Hello, this setup seems no longer available - BK map has changed:
http://i.imgur.com/kVgGnGR.png
If you encounter the same problems, please use these positions instead:
http://i.imgur.com/RiY6D82.png
Please note that all three generals have moved, general A moved to one position further down (increasing walking time from 25 to 26 flags), general B and C have both moved one position back.
used on camp 10 - 99R 17S 113C 21XB - loss - 98R :) - Traitors adventure
The Outlaws adventure is missing Militias in the "Units needed, average and maximum" summary.
Yes, your's General A position is better especially in case of 1R block. Thanks!
I noticed that too, where in some (rare) cases General A & C positions are not available. I did corrections of the positions, but I want to check them first few more times just to be sure they are available every time. Then I'll update my post with the new positions: general A move 1 step at 10 o'clock; Generals B & C moves 1 step at 4 o'clock.
So my new positions are just like yours, but I use General A position from your 1st screenshot. At your 2nd screenshot general is moved 2 steps away, not 1.
Thanks for checking. Cheers ^_^
Evil_J Adventure guides for the new fairytale adventures
http://forum.thesettlersonline.net/t...venture-Guides
The Valiant Little Tailor
The Clever Little Tailor
The Sons of the Little Tailor
The Heroic Little Tailor
The Betrayed Little Tailor
http://forum.thesettlersonline.net/t...venture-Guides
http://cempire.org/index.php?title=Fairytale_Adventures
Bowmen???? Are you kiding me???? In level 50?????????
Bowmen are cheaply produced disposable fodder who deal more damage than a recruit.
If there's no first strikers who would otherwise eat them up on the opposing side, there's no reason to *not* use them just because you're level 50.
Seems calculator is sometimes wrong as this attack on last castle at BK just killed one of my ES
http://prntscr.com/1p6daz
That happens sometimes, the settings are pretty tight, so there is a very small chance of an elite taking a death. That should be stated somewhere as i remember.
Conali, Tage explicitly states that his calculations are based on 5000 simulations; it does not guarantee that you won't lose more. If all your troops make minimal damage and enemy troops make maximal -- you can lost as much as 68E in this battle -- but that does not mean anything, since the probability of such an event is unbelievably small. If you go for chances based on 1 million simulations, the empirical probability of losing at least 1E in this battle is approximately 0.05%.
Some of the pictures on the IotP ( veteran ) guide have disappeared or have been altered ;-)