+1 excellent idea
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+1 excellent idea
I can add this to your idea, mainly the marks on the map:
http://i299.photobucket.com/albums/m...owFinal2-1.jpg
http://forum.thesettlersonline.com/t...963#post201963
Eeek, thread-jacking O-o
Actually, highlighting the buildings in a set is a useful addition, both for management of the set and for visiting buffers. Just having the buildings lit and the others dark would likely be the easiest approach and would fit with the way current "buff-able" buildings are displayed.
First have to persuade BB that buff lists are a good idea though.
Thanks everyone for the +1's :)
Exelent idea!!!
I would like to add something else to this idea as well. When you make a list you should be able to assign baskets/sandwiches/platters/etc to it.
I could make a list of 40 buildings, then add 200 baskets to it (friends could also use their baskets to be flexible but if only 1 way, I'd prefer to just add my baskets to a list). This way we could have a guild list of member buff lists.
I'd click on the guild list and see
Tripi: Gold mines (7/7) [buff]
Tripi: Iron mines (10/16) [add baskets]
Snader: All the farms (50/50) [buff]
I could add baskets for Tripi's iron list because there are only 10 of the 16 required, or I could buff the gold mines of Tripi or farms of Snader with 1 click. Anyone in the guild could then hit several other member's with buffs very quickly which will save on the huge amount of time it can take.
When you create a list you assign the buildings you want and also assign the buffs you want. For example I could create a list the I call "gold mines", pick my gold mines and say only the "gold fever" buff can be added to this list. I could then edit it later and add more mines or change "gold fever" to the baskets.
I just noticed the 'add building' in Tripi's original picture. If I may suggest, once a player goes to the menu and chooses 'create list', they could then roam their map and pick buildings to the list by clicking on them. I'm supposing the server doesn't need to validate every click (at least clicking a building opens the details instantly, whereas buffs apply with a lag), so the benefit of decreased server stress still remains. I believe it would be more intuitive than scrolling through a menu listing of your buildings, especially for masons where you may choose to not buff them if the deposit they work on will deplete soon after you log off. Of course both methods of listing can be included, and everyone can choose the method that suits them best.
Free cake to everyone if this thread ever gets a smurf reply 'this suggestion has been forwarded to the development team'.
+1 excellent idea , should make things a bit easier, i would like to be able to choose the specific mines to be buffed though like merxe has suggested with his addition, at least that way i don'y have to worry about wasting a buff on a mine with only 2 gold or iron left.
great idea +1 :)
+1
v nice